Tag Archives: Sony

3Questions – Laser Light Engines

As we understand it, the replacement of the Xenon bulb with lasers makes a better overall match to the etendue limits of the chip. By their nature, lasers have a very small emission area and a very narrow emission angle. Therefore, they can use less power to put more light at the proper etendue angles of the chip, and can therefore allow the chip to put more light through the projector’s lens. They also allow the use of lenses with higher f#, which in the real world means less expensive lenses.

The most notorious problem with lasers thus far is described as “speckle”, due in large part to the extreme narrow band of color that the laser emits. This speckle is known to cause not only color distortions, but unless reduced below obvious levels can also cause fatigue and even nausea and headaches. Lasers also require active temperature stabilization which in many cases requires a lot of power.

Against this background, we introduce and thank Bill Beck for this opportunity to ask 3Questions.

Bill Beck is a founder of Laser Light Engines Inc., based in southern New Hampshire near the famous R&D centers of Boston (MIT, Harvard, BU Photonics). Their website is polite but also light on detail – one suspects that they were in research mode with little to say, then exploded into development mode and have been too busy to say much.

Recent news items have announced a relatively large infusion of capital, both from typical venture capital sources, and also from the IMAX Corporation to develop a laser light source for their digital projectors. Secondly, they have helped found an industry group with Sony, IMAX and others – Laser Illuminated Projection Association (LIPA) – to help regulatory agencies differentiate the established needs of protecting the public who watch laser-light shows (and which require FDA exemptions for each show) from what they are hoping will be a new category called “laser-illuminated projection”. There is also word of another industry association that is trying to pin down how to quantify speckle: how to measure and what it does.

Separately, Sony has announced their research and development of laser engines (links below) and there are rumors of assistance from a French company which might imply that their development is not as advanced as the Sony website seems to indicate. Kodak also showed their first versions of a laser system for digital cinema which they speak of as being two years away from application.

Q1: We understand that the initial Laser Light Engine concept is to supply a module that replaces the Xenon light engine. Would that include replacing the optical block of condenser lenses and the prism?

Bill Beck: We see this as a multi-step process.  In the future, there won’t be a need for a condenser and splitter as our laser makes narrow band RGB which could easily be delivered directly to the chips. But the optical block of the typical projector, which includes these items, is not part of the module that we can easily modify after the fact. We conceive that our first product offerings will be packages, adapted for each brand and model, which will work with existing optical blocks. It will be a one-time replacement of the lamp and reflector housing that that won’t require a great deal of customer difficulty.

Q2) The optical block is an expensive part of a projector, and your lasers must have costs associated compared to a bulb and the reflective surfaces they replace. Where is the savings?

A2) As you know, the human visual system responds to a very narrow band of wavelengths, and in that band, to some frequencies more than others. The typical xenon bulb is quite efficient compared to other choices. For example, they are quite white balanced. But they still generate significant amounts of infrared and ultraviolet light, which is all wasted energy (typically, ~95% of the energy created) and which requires special designs to eliminate both the heat and the O3 (ozone) created.

And, when you think about it, the design of RGB laser systems won’t require all the interband light between the frequencies needed to mix colors – more wasted light. Plus, the basic laws of physics apply, such that the light is incredibly bright at the arc point, but the power decreases inversely proportional at the square of the distance. By the time the light gets bounced around and focused to the very narrow slit cone the chip can accept, an incredible amount of the light is wasted and the energy used to create it is for naught.

So, yes. In comparison, it takes significant power to create the laser light, but we can generate just to amounts that we need, at the frequencies that we need, and supply it to the chip at the angle that it needs. This allows us to bring an exact ratio of power (which isn’t equal amounts of R and G and B by the way) at the specific frequencies we choose (615/546/455 nanometers.)

The nature of high pressure bulbs (25 atmospheres in an IMAX bulb) also requires them to be replaced quite often, often before their time – we’re talking 100’s, not 1000’s of hours of use. At 5 movie showings a day, 2 hours each, a thousand hours can be reached in 3 months. Because the special glass, and coatings on the glass, get bombarded with such high amounts of energy they become brittle – an exploding bulb can cause 10’s of thousands in damage. They are not inexpensive, so exhibitors have to turn them on and off between each show. Still, a single high duty-cycle projector might use 10,000 dollars worth of bulbs per year, or more.

While the first generation units won’t have all the power consumption reduction optimized, we estimate that we will ultimately get 2X the light to the screen for the same power consumption, without considering the reduced requirements for AC pulling heat away (which is not insignificant.)

Finally, and also not insignificant, our tests show that the system can use high f# laser input and achieve 4000:1 sequential contrast with DLP and 3300:1 with LCOS. With the appropriate f# projection lens, the contrast ratio could go even higher.

It is premature for us to speak about projected pricing for our systems. But even apart from direct costs, we feel that offering a constant source of more energy efficient light, which won’t required a projectionist to suit up in full-body protective clothing every 3 months, will bring advantages in every column.

Q3) It is hard to decide on the third question. Lumens per watt of RGB power, input v output to the screen, or how you got the speckle out, or whether you mean all the speckle or just enough that we don’t notice…or should we ask about what you imply about this multi-step evolution, or what this means for less expensive lenses or what the implications are for 3D, both for more light and, for example, we understand that lasers can, by their nature, coherently spin photons in one direction then another, obviating the need for expensive 3D solutions external to the projector. Please take your pick, but please keep it simple. It took me 20 hours of research just to understand etendue.

A3) Yes, the light people do speak in tongues sometimes. The same effect will often have a different name depending on if you are looking from the source point or if you are looking from the receipt point. I’m an optical fibre guy myself, so I’ll start with our concept and try to keep it in one language.

We speak in terms of lumens per beamliine. In the first system that we propose there can be up to 7 beamlines, each with about 30,000 lumens coming out, which combined, that is about 200,000 lumens going toward the chip and getting 60-100,000 lumens out. Depending on the projector efficiency, that is at least 2 times and approaching 3 times the brightness of a big (6Kw) Xenon lamp.

Our research shows that because of the low etendue of the source, we can keep scaling up, which has been a problem for digital cinema. As you alluded, lamp technology could not scale much further. Even with larger chip sizes, there was only minimal brightness gain in the system. With the ability to further cool the chips, we can foresee putting 3 times the light through each optical cable – that’s about 80k lumens per beamline; about 250 optical watts of white balanced of RGB light to the projector. Looking at this another way, that is about 5 times brighter than the brightest Xenon powered digital projector. [Editor’s note: Wow! Bill Beck’s note: Again, that will require not insignificant work to keep the chips cool.]

As far as alternating polarization of the photons pre-chip, that is another benefit of lasers, and the implications are huge…but  it will take some work with the chip engineers. That subject can take up 3Questions on its own.

 


 

Links: 

Sony Insider » The Science Of The Laser Projector

 

Sony Develops Highly Efficient RGB Laser Light Source Module for Large Screen Projectors

 

Sony Insider » Sony Details New RGB Laser Light Source Module For Projectors

Kodak Laser_Projection_Technology; Large Display Report article.pdf

KODAK Advances Lasers’ March on DCinema

Display Daily » Blog Archive » News on the Laser Cinema Front

Report: 2010 Digital Captioning Symposium

2010 Digital Captioning Symposium

Fast forward sixteen years later. This week, I sat in the Washington, D.C. Digital Captioning Symposium presented by Regal Entertainment Group and National Association of Theater Owners. The symposium participants were representatives from deaf and hard of hearing organizations. In this presentation, we learned that movie theaters are quickly adopting digital projectors, which increases opportunities for movie theatre captioning for deaf and hard of hearing patrons. In considering a “personal captioning device” for a theater, there are five decisions that theater owners take into consideration:

  1. Ease of Use: Is the device intuitive for the patron? Is it easy for theater employees to manage set-up post installation?
  2. Maintenance: Can the devices be cleaned with ease? Are different parts easily replaced when they break?
  3. Privacy: Are the captions only seen by the deaf and hard of hearing patron? No distraction to neighbors?
  4. Depth-of-Field: Can captions be viewed without eye-strain? Can user view captions simultaneously with movie, or does the user read the captions up-close first, then view movie?
  5. Cost: Is it affordable for the theater to install and maintain as technology develops?

For the original of this article and links to the keen mobile apps, go to:
 Theater Captioning: Back to the Future | Keen Scene


Four Market-Ready Personal Captioning Devices:

With these in mind, we tested four different personal captioning devices for twenty-minutes each as we watched Disney’s “Game Plan,” and I’ll offer a brief summary of how they worked, and a few pros and cons. Note that this is my personal opinion, and not representative of the whole group or the deaf and hard of hearing organization that I represented (Alexander Graham Bell Association for the Deaf and Hard of Hearing).

MoPix: WGBH Boston – Media Access Group Mopix Rear Window System shot

Better known as “Rear-window captioning” Motion Picture Access (MoPix), developed by The Media Access Group, part of WGBH of Boston has been in the market as a first-mover since 1997 and a reliable product.

How it works: An LED-screen is set up in the rear of the theatre and displays three lines of captions in reverse. The user has a transparent reflective plexiglass attached to a “gooseneck” stem that can be positioned in the cup holder. Once a user positions the plexiglass to the optimal angle of the LED screen and screen, captions can be superimposed on the screen.

Pros: The user does not have to worry about any technical difficulties (i.e., battery running out, not having a wireless signal). The depth-of-field is the same as the screen, so there is no eye-strain.

Cons: Getting the right angle and positioning can be challenging. Where you are seated in the theatre makes a difference. The closer you are to the LED screen and to the center, the better.

More Information: http://ncam.wgbh.org/mopix/

Infrared Closed Captioning System: USL, Inc. USL Captioning System Front End

How it works: Attached to a similar “gooseneck” arm as MoPix, a small box with a window displays two-lines of captions that are triggered by the infrared system. The user views the captions inside this “window” (black screen with white text) and then the movie screen.

Pros: The captions are available inside the “window,” so user can easily shift in seat and adjust the gooseneck accordingly.

Cons: Two different depth-of-fields: The user needs to read the captions up close first, then view the screen at the distance. So it creates some eye-strain. I positioned the gooseneck away from me and that helped just a little bit. Second, it is subject to technical difficulty with the wireless transmitter and battery life. (What if the theaterstaff forgets to charge it? or turn on infrared panel?)

More Information: http://www.uslinc.com/products-sound-CCS.html

CaptiView: Doremi Cinema, Inc. Doremi Captiview Frontend

How it works: Attached to a gooseneck, a long, thin OLED panel holds three lines high-contrast captions, outfitted with a privacy screen so that users do not see the captions. (Not unlike the computer film you may put on your phone or laptops.) Captions are received via a wireless transmitter.

Pros: Easy to sit anywhere in the house and adjust positioning of display relative to the movie screen. Letter-boxed captions easy to read.

Cons: Depth of field is not the same as screen, but for some reason, did not bother me as much as USL’s Infrared Captioning System. Maybe it was because I was used to it by that point? Or perhaps the fact that the words were “closer” in the panel, rather than far back in the window.

More Information: http://www.doremicinema.com/PDF/CaptiViewSheet.pdf (PDF)

iGlass: Sony Sony Model of iGlasses for subtitles

This was interesting and different than the rest. It didn’t require a gooseneck device attached to a cup holder. So yes, I can bring in my soda and be able to easily reach for it! This product, developed by Sony, is in Beta, so I found a similar concept of goggles as you can see to the right.

How it works: Infrared panels transmit captions and user has a small receiver that are attached to a pair of seemingly futuristic glasses. Inside the glasses are clear “screens” that display captions straight out in front of you. (And yes, that means you may see captions on the wall if you turn your head to the side of the theater.)

Pros: Depth-of-field is the same as the screen. Can easily be superimposed on the theatre screen. Virtually no eye-strain. Glasses are consistently positioned on the face, so no need to re-adjust gooseneck when user moves around in the seat. Also, it’s not as conspicuous!

Cons: Just got a bit tricky with real-estate around my ears due to bilateral cochlear implants. But not a deal-breaker. Similar to USL, Doremi, there are areas for technical difficulty by the user.

What If…

It’d be interesting if there was an “invisible ink-” style captions actually part of the movie that can only be visible from a special pair of glasses? Or a similar projector from the back that displays captions on top, only visible to a specific type of lens? Any other ideas out there?

Progress, for sure!

It was an interesting day to test out all these devices and watch Disney’s  ”Game Plan” – Of course, with it being Disney, I almost had to reach for some kleenex when we reached the inevitable, predictable happy ending.  It’ll be interesting to see what the theaters roll out in the near future, and I think it’s sooner than we think. It’s definitely an improvement over what I saw at the last Personal Captioning Symposium hosted by Regal in 2006. Keep up the good work!

About the author

Catharine McNally is the founder of Keen Guides, which was formed to create more mainstream and accessible tourism experiences for everyone. McNally spends her efforts on user experience and design, video production and distribution, and staying ahead of the accessibility curve. You can follow Catharine on twitter (@cmcnally)

4K; And Then There Were Two

What does this mean for exhibitors and the audience? More light, and more dark. It seems that each generation of the DLP chip constantly refines the edges of, and space between the mirrors, which refines the amount of “off” – the non-reflecting space – and makes the reflecting segments comparatively more “on”…thus a boost in the dynamic range, or “contrast” spec, which the larger size also adds to. The PR doesn’t list how the 2500:1 contrast ratio is measured, but it is a 25% increase from what Barco prints as their C Series spec of 2000:1, while Christie now specifies >2100:1 full field on/off. Presuming that everyone is using the same measuring technique, with more light, larger screens can be lit. [Side note: Barco’s spec says that it takes 32,000 BTUs per hour to get that kind of light from a 6.5kW zenon bulb, which has an average life of 900 hours. No one is saying that this advance will imply less electricity or longer life for the bulbs.]

4K is a nice number, but no one ever walks out of the theater saying that there were too few pixels. There are those who point out that the constraining factor in quadrupling the pixels from 2K to 4K is actually the lens, which can’t resolve that much resolution anyway. 

Because of the increased area, more light will reflect off the same number of micro-mirrors. Therefore, 3D should get the largest noticeable boost – 5% was the number that one OEM used. In a universe that is starting from 10 candela/meter2, 5% more light would be a greater benefit for a 3D audience than the same higher gain would bring for the 2D audience in a larger auditorium.

So, what does this chip do with a 4K 3D image? It doesn’t. We know that there was surprise when Sony announced that they were creating 3D by breaking up their LCOS imager into two 2K sections, one for each eye’s image. But there doesn’t seem to be any loss for orders after exhibitors saw the results.

TI is also keeping a 3D image at 2K, but they make the point that with this release “we will use the entire imager to display 3D in order to pass the maximum amount of light which is needed for 3D display. In other words the 2K image will be scaled up to 4K. We say, All the Imager, All the Time.”  

It makes sense to go for the increase in light, however small it is. The other part of the equation is the amount of bandwidth that can be pushed into the TI cards, but that is more math than is comfortable in this commentary on a simple press release.

References:

23 degrees…half the light. 3D What?

Laser Light Engines gets IMAX funding– Putting Light on the Subject

Optical Efficiency in Digital Cinema Projectors

3Questions – Laser Light Engines

IBC Don’t Miss Events and Booths

Using the Dolby 3D display system along with Dolby 7.1 surround on 11 September.


Sunday – 12 September 

Conference Session – Digital restoration – new technology, new business – 1:30-13:00


Conference Session – Lights. What camera? Action: The Cinematographer’s battle to keep control of his fast expanding toolbox | David Stump, VFX supervisor, ASC | 14:00-15:30

ACES IIF brings in a 16-bit linear system based on floating point mathematics, and one thing to consider is that the 10-bit Log pipeline has been as big an encumbrance for modern film stocks as it is for digital cameras. It came out of the ASC’s camera review project.

Cinematographers cannot afford to be nostalgic for film, but the steady penetration of digital cameras looks like killing off optical media within four years.


Conference Session – Post-Produciton Workflow – How fast is your workflow? 16:00-17:30


IBC2010 Awards Ceremony

Free to attend for all show visitors – The IBC Awards are presented to the worthy winners of the Innovation Awards, the Exhibition Design Awards, the Conference Awards, the Special Award, the Judges Prize and, of course, the International Honour for Excellence, which this year has been announced as Manolo Romero, the managing director of Olympic Broadcasting Services.

Where: The Auditorium, RAI        Time: 18:15 (18:30 start)


Amsterdam SuperMeet – Grand Hotel Krasnapolsky, Dam Square; 19:00 – 23:00. Doors open at 16:00.

For information visit: http://www.supermeet.com/.

Singular Software is only showing at the Supermeet – See PluralEyes for yourself

 


Monday – 13 September | EU DCinema Forum

Stereoscopic 3D Day |

9:30 Keynote, Cameras, 11AM Editing and 2D/3D Creation, 14:00 Exhibition, 16:00 Questions


Monday Night Movie: Avatar (Special Edition) in 3D

A special screening of Avatar, starts at 18:30 on Monday 13 September using the RealD stereoscopic 3D system. 


Tuesday – EDCF

State of play: developments in D-cinema – 10AM – 13:00


Dolby – Booth 2.B28 Dolby Professional Reference Monitor;

Preview of the new PR4200, a new standard for video reference monitors
Promises P3 simulation

projection design – Booth 7.B20 projectiondesign 2K+ projector for production suites
Premier of cineo35 2.5k – the world’s first compact projector capable of showing images at a native 2560 x 1600 resolution.
Meaning that my FCP menus can be next to the image; promises 3D support and P3 simulation

Doremi – Booth 10.B10 – Qalif Cinema Set-up and qualification system

Premiered at CinemaExpo

Panasonic – Booth 11.E60 – I just want to see the AG-AF100 for myself. GH1 Lens, some of the hot rod extras, pro-build.

Canon – Booth 11.E50 – Will they show a PL lens friendly APS-C sensor unit like that Panni? 


Sony – Booth 12.A10 – Will they have fixed the NEX-VG10 omissions? will they have a new Reference Monitor? 

RED – No Booth – Presentation at Assimilate, and BandPro, among others according to this schedule.


Avid – Booth 7.J20 – New Media Pro Release


ASSIMILATE – Booth 7.K01


The Foundry – Booth 7.J18


Band Pro – Booth 12.B20


Autodesk – Booth 7.D25


Bluefish444 – Booth 7.J07


Digital Vision – Booth 7.A28

FilmLight – Booth 7.F31 – annual drinks event at booth – Sat, 18:00-20:00.


DVS DI – Booth 7.E25 – CLIPSTER/ Stereoscopic/ Apple ProRes 422


Cine-tal – no booth, but their Cinemage B will be displayed at several booths.


IBC Hall 1


T-VIPS, Booth 1.B71 – Just because they can mention JPEG 2000 and high speed 3D

A highlight of its stand will be a groundbreaking demonstration of lossless JPEG2000 video transport, perhaps the most compelling reason to date for broadcasters and operators to switch to JPEG2000 video transport. The main advantage of JPEG2000 compression  is that it enables significant bandwidth savings when compared to un-compressed video transport and makes possibe the backhaul of HD and 3D video over 1 gigabit ethernet streams without loss of visual quality.


IBC Hall 5


Altera, Booth 5.A19 – Single-chip 4K, format-conversion reference design with integrated serial digital interface (SDI)

Digital Cinema Glossaries

Glossaries Logo

Exhibition Glossaries

Disney Digital Cinema Glossary – (Online PDF)

Rex Beckett’s dicineco DCinema Glossary (Online)

Council of Europe’s Glossary Digitisation (DOC)

XDC’s DC Glossary (PDF)

Michael Karagosian’s MKPE Digital Cinema Technology FAQ

Michael Karagosian’s MKPE Digital Cinema Business FAQs

Dolby’s Digital Cinema Glossary (pdf)

Dolby’s Digital Cinema Glossary – (Link Broken)

Mad Cornish Projectionist Wiki Glossary – (Online)

Europa Distribution DC Glossary (PDF)

DCI DCinema Specs 1.1 Glossary (PDF)

Christie’s Pro A/V Glossary (Online)

3DGuy’s 3D Stereoscopic Glossary (Online)

The Movie Theater Dictionary (Online)


Post Production/Mastering Glossaries

EDCF’s Mastering Guide Glossary – (PDF)

Phil Green’ s Digital Intermediate Guide (Online)

Gael Chandler’s The Joy of Film Editing Glossary (Online)

Surreal Road’s Digital Intermediate Primer (Online)

Surreal Road’s Digital Intermediate FAQ (Online)

Surreal Road’s Digital Intermediate Glossary (Online)

Digital Rebellions’ Post Production Glossary (Online)

FinalColor.com’s Film and Video Glossary for Colorists (Online)


3D Glossary

ev3’s 3D Glossary

3D@Home Consortium Glossary (Online)

3D@Home Consortium and MPEG Industry Forum

Glossary for Video & Perceptual Quality of Stereoscopic Video (Download)


 

Production Glossaries

ASC’s HD Glossary (Online)

Lowel’s Glossary of Lighting Terms (Online)

Filmland’s Dictionary of Film, Audio and Video (Online)

Moving Picture Company’s Jargon Explained (Online)

Fletcher’s Film Budget Glossary (Online)

Joel Schlemowitz‘s Glossary of Film Terms

Octamas Film Production DC Glossary (Online)

Pocket Lint’s Glossary of 3D Terms (Online)

IMDb Film Glossary

Kodak’s Cinema and Television Glossary (Online)

Sony’s ABCs of Digital Cinema (PDF)


Associated Glossaries

ColorWiki Glossary (Online)

Dilettante’s Dictionary – Audio Terminology in these Digital Days

Visiton Loudspeaker Audio Dictionary (Online) [High level and excellent]

Audio Terms: German / French / English / Italiano

Photonics.com Dictionary (Online)

Christie’s Technology Explained (OnLine)

Joe Kane’s Video Essentials Glossary (Online)

Video Help’s Blu-ray/DVD/VCD Glossary (Online)

Sony’s Audio Glossary (Online PDF) Dang~! Gone

QSC’s Glossary of Audio Terms (Online) Dang~! Gone

Rane’s Pro Audio Reference (Online)

Tech-Notes Glossary of Broadcast Terms (Online)

Cinema and Filmmaking English to German Dictionary (Online)