Tag Archives: glasses

Post CinemaCon HI/VI Review–Sony CC Glasses

A few years ago the multi-category manufacturer USL showed a wonderful set of glasses built for the cinema audience. They handled three major problems that viewers of closed caption devices have: a) The need to focus/refocus repetitively on the words in the “Rear Window” reflective mirror, then focus up on the screen, then looking down again and up againanddown againandupagain over and over, all movie long and b) the distraction that those systems cause surrounding audience members and c) the effect of being different.

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Post CinemaCon HI/VI Review–Sony CC Glasses

A few years ago the multi-category manufacturer USL showed a wonderful set of glasses built for the cinema audience. They handled three major problems that viewers of closed caption devices have: a) The need to focus/refocus repetitively on the words in the “Rear Window” reflective mirror, then focus up on the screen, then looking down again and up againanddown againandupagain over and over, all movie long and b) the distraction that those systems cause surrounding audience members and c) the effect of being different.

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ShowEast [Update]: HFR, 3D Sound, HI/VI Glasses, Test Tools and Duqu

Perhaps the industry is maturing finally. Looking at the  ShowEast Press Releases, many are expressing nuanced and sophisticated changes instead of heavy iron/brute force advances. We read about compliance with unknown standards in High Frame Rate projectors (Christie) and interesting installations of 3D Sound systems by Barco, wonderful Closed Caption glasses from Sony, and quality control test tools from Harkness and USL…oh, and a new variant on the Stuxnet virus coming to computer systems everywhere…but that’s a different story.

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3D Wonders

exhibition logoProfessional critics are still whining about 3D at the movies. Some is valid, but ill-expressed. None creates the desired effect of educating and motivating a grass-roots effort to insist that the cinemas and studios improve the situation.

This month Patrick Goldstein summarized some of the arguments, and while he had the time and space to round up some past negative articles of others, he spared no space for explaining the good parts of 3D, or the fact that there was plenty of bad CGI in its early days of its evolution. Here is a list of those articles in case our professional readers have been too busy to notice that some part of the populace is speaking out against one-size-fits-all-uncomfortably-glasses and poorly illuminated screens:

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