Tag Archives: movies

AMC and Regal Forming New Venture to Acquire and Release Movies

Alternative Content takes on a whole new meaning with a joint project involved with access and distribution of independent movies by AMC and Regal.

The two groups operate over 12,100 screens at nearly 950 ‘plexes, substantially in the United States. 

There are hundreds of movies that get finished each year that don’t get distribution. The comment that they could also sell DVD/Bluray releases brings up interesting concepts in distribution as well.

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Stone: Movies On Computers Depressing

Exhibition LogoAt the International Consumer Electronics Show, the massive annual expo in Las Vegas devoted to the hard sell of high tech, it’s just assumed that the next big thing is always better than what came before. That’s why director Oliver Stone managed to sound lonely in a crowded room Saturday when he suggested that, for cinema, the future just doesn’t look so bright.

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First Run Movies|Premium Prices|Home–Celluloid Junkie

Prima Cinema LogoThe debate over motion picture release windows heated up again last week as two studios spoke openly about their plans for allowing limited home viewing of movies shortly after their theatrical opening. In addition, news came of a pricey new service looking to make films available in living rooms day-and-date with their theatrical launch.

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RealD and Polaroid — Possible Promise PR

Polaroid 3D GlassesGlasses are required for all versions of 3D cinema systems. There are several reasons for this, and except for a few unique circumstances, this will also apply to home theater for a long time. Most 3D glasses come from the equipment manufacturers, which are built to handle “one size fits all” abuse. In the past year there have been companies offering alternative glasses, personalized glasses, so to speak. But Polaroid’s announcement yesterday gives the subject a new potential, in this case, for the polarized lens systems of RealD and MasterImage.

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The State of Digital Cinema – April 2010 | Part One

PlankLogo

As it is in many fields, the world of cinema involves a broad reach of talent and technology that begins with an artistic idea and encompasses the many steps required to communicate that idea to an audience. And like many fields, digital methods have become available to facilitate one step after another, though not necessarily in sequence. In the case of cinema, the fundamental digital pieces for capturing by camera and exposing with projectors were the most difficult elements to develop.

There are several production and post-production steps in between which were able to modify and often go beyond what could be done behind the scenes with film. But for capture and exposition, replacing the qualities inherent in the hundred year old technology of film required technologies that took decades to evolve after their first development in the 70’s.

Finally, in the year 2000, the first systems were ready for public preview, with an obvious roadmap of what was required to make it available for general release. Each year thereafter the prediction of `next year’ was made, only to find glitches in several nuanced steps that hindered the final development which would allow high quality, secure, and comparably inexpensive distribution and display of motion pictures. This series of documents reviews the most recent of these developments, focusing primarily on the exposition segment.


 

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