All posts by Like Tangents In The Rain

IVC/Point.360 Archive Development

FilmLight announced at IBC 2010 that they will serve as the distributor of the process (given their relationship with Aaton) outside the US.

The next public presentation will be at the ACVL (Association of Cinema & Video Laboratories) of the Library of Congress on 8 October 2010, and at the SMPTE Annual Technical Conference and Expro on 26 October 2010.

 

See the White Paper (attached) and a few of the sample .jpeg and .dpx files. More are available by writing the author.

Two .dpx files can be downloaded at:

4K_Visionary_ColorCorrected.dpx

4K_Visionary_noColorCorrection.dpx

You will also notice a zip file of JPEG shots can be downloaded in addition to the White Paper.

Editshare Storage At IBC

“Ark 2.0’s tight integration with Flow creates a unique and powerful media asset protection environment at your fingertips. As you backup or archive clips, they are added automatically to the Flow database and proxy files are generated during backup if they don’t already exist. Now searching for and previewing archived or backed-up clips through the Flow Browse front end is as simple as ever. When you find what you’re looking for based on proxy files, you can start organizing clips into a sequence and then just drag them into a Restore Job. Within minutes, the full-resolution clips appear in the designated EditShare Media Space,” says Andy Liebman, Founder and CEO, EditShare. “Ark 2.0 has the intelligence to grow and expand as customers’ storage and workflow needs change. If your main storage system fails, you can activate Ark Disk 2.0, which then becomes a temporary, full-blown EditShare storage system. We are thrilled to ship Ark 2.0 at IBC 2010 and to present this remarkable asset protection system to the European market.”  

 

When combined with EditShare’s ingest, playout, storage, and asset-management products, Ark 2.0 provides the backup and archiving component of a seamless set of workflow tools that can meet the needs of virtually any broadcast, entertainment, or post-production environment. 

NEW Highlights of Ark 2.0 – Protecting Your Media Assets

• Integration with Flow for Complete Backup – Integration between Ark and Flow ensures that all archived clips now have a record in the Flow database prior to being copied to Ark. Flow scans all clips to ensure that proxy files have been created. Ark updates the Flow database to keep a record of exactly where each archived clip is located. Flow users then can search and browse all clips stored on Ark. 

• Integration with Flow for Complete Restoration of Files – Having a record in the Flow database of all archived or backed-up clips makes restoring files from Ark easier than ever. It is now possible to search or browse for clips even though high‐resolution versions are “offline” and stored only on Ark. Through Flow Browse, users can play low‐resolution proxy versions, incorporate them into sequences, and then restore the desired high‐resolution versions to any EditShare Media Space. From within Flow Browse, authorized editors can set up Restore jobs to occur instantly or at a later, scheduled time. 

• Support for Multi‐Drive Tape Libraries – Ark 2.0 supports a wide range of tape autoloaders and tape libraries that use standard LTO-4 and LTO-5 tapes. Autoloaders and libraries with multiple tape drives now can be used. 

• Activation Feature for Ark Disk – A new activation feature allows customers to utilize their Ark Disk system as a rapid failover if one of their main storage systems fails. An Ark Disk system can be used as a substitute EditShare storage system until the main system is back up and running again.  

• Improved Tape Management – The new Ark user interface graphically shows which tapes currently are loaded into a Tape Library and in exactly which slot they can be found. 

Core EditShare Ark Benefits:

• Media Asset Tracking – Archive media, bins, and sequences with metadata intact, ensuring quick searches for online and near‐line archives.

• Multi‐format Support – Backup or archive P2, XDCAM, and other file‐based media.

• Automated and Manual Backups – Schedule backups to occur in the background or during off‐peak times.

• Turn into EditShare – In the event of a main storage system failure, Ark Disk can be activated into a high‐functioning EditShare Storage Series system.

• Selected File Restore – Browse backed-up and archived clips in Flow Browse, preview their proxy files, and then restore only the high‐resolution clips you need.

EditShare will be exhibiting the new Ark solutions at the 2010 IBC Exhibition on stand 7.E20. A press briefing will be held at the booth on Sunday, September 12th, from 16:00 to 16:30.

4K; And Then There Were Two

What does this mean for exhibitors and the audience? More light, and more dark. It seems that each generation of the DLP chip constantly refines the edges of, and space between the mirrors, which refines the amount of “off” – the non-reflecting space – and makes the reflecting segments comparatively more “on”…thus a boost in the dynamic range, or “contrast” spec, which the larger size also adds to. The PR doesn’t list how the 2500:1 contrast ratio is measured, but it is a 25% increase from what Barco prints as their C Series spec of 2000:1, while Christie now specifies >2100:1 full field on/off. Presuming that everyone is using the same measuring technique, with more light, larger screens can be lit. [Side note: Barco’s spec says that it takes 32,000 BTUs per hour to get that kind of light from a 6.5kW zenon bulb, which has an average life of 900 hours. No one is saying that this advance will imply less electricity or longer life for the bulbs.]

4K is a nice number, but no one ever walks out of the theater saying that there were too few pixels. There are those who point out that the constraining factor in quadrupling the pixels from 2K to 4K is actually the lens, which can’t resolve that much resolution anyway. 

Because of the increased area, more light will reflect off the same number of micro-mirrors. Therefore, 3D should get the largest noticeable boost – 5% was the number that one OEM used. In a universe that is starting from 10 candela/meter2, 5% more light would be a greater benefit for a 3D audience than the same higher gain would bring for the 2D audience in a larger auditorium.

So, what does this chip do with a 4K 3D image? It doesn’t. We know that there was surprise when Sony announced that they were creating 3D by breaking up their LCOS imager into two 2K sections, one for each eye’s image. But there doesn’t seem to be any loss for orders after exhibitors saw the results.

TI is also keeping a 3D image at 2K, but they make the point that with this release “we will use the entire imager to display 3D in order to pass the maximum amount of light which is needed for 3D display. In other words the 2K image will be scaled up to 4K. We say, All the Imager, All the Time.”  

It makes sense to go for the increase in light, however small it is. The other part of the equation is the amount of bandwidth that can be pushed into the TI cards, but that is more math than is comfortable in this commentary on a simple press release.

References:

23 degrees…half the light. 3D What?

Laser Light Engines gets IMAX funding– Putting Light on the Subject

Optical Efficiency in Digital Cinema Projectors

3Questions – Laser Light Engines

Infected USB caused biggest US military breach ever

 

Read the entire ITPro article at:
Infected USB caused biggest US military breach ever | IT PRO
By Tom Brewster, 26 Aug 2010 at 14:57


An infected USB drive was at the heart of the most serious breach of US military networks ever in 2008, a senior US Government figure has confirmed.

 

US Deputy Defense Secretary William Lynn explained how the provenance of the infection stemmed back to a drive being inserted into a laptop at a US base in the Middle East.

“The flash drive’s malicious computer code, placed there by a foreign intelligence agency, uploaded itself onto a network run by the US Central Command,” Lynn noted in an article on theForeign Affairs website.

“That code spread undetected on both classified and unclassified systems, establishing what amounted to a digital beachhead, from which data could be transferred to servers under foreign control.”

This incident led to the creation of Operation Buckshot Yankee, a Pentagon initiative designed to help counter the cyber threat facing the US.

Lynn admitted even since Operation Buckshot Yankee was set up, foreign enemies have managed to acquire thousands of files from US networks and from allies’ systems, including weapons blueprints, operational plans and surveillance data.

“When an organisation, such as the US military holds sensitive information, it is important that they ensure the security of all devices entering the network,” Ash Patel, country manager for UK and Ireland at Stonesoft, told IT PRO.

Patel stressed the importance, especially for bodies such as the US military, to completely lock down USB ports.

“Never leave a USB lying about unattended, this can lead to a quick win for a hacker but leave devastating consequences for an organisation. Never insert a USB stick into a company machine unless you know exactly what it contains and where it has come from,” he added.

Earlier this year, McAfee reported spreading malware on USBs was a technique being used heavily by cyber criminals, even though many would have been forgiven for thinking it was a dying art.

21st Century Communications/Video Accessibility Act

H.R. 3101 requires, with few exceptions, any T.V., cable or satellite program that airs with closed-captions to be also captioned on the Web. It encompasses websites like Hulu.com (owned by NBC) and ABC.com. Captions must be displayed on all devices that show television programs, regardless of size, which includes smart phones like the iPhone.

Unfortunately, H.R. 3101, which is also known as also known as the 21st Century Telecommunications and Video Accessibility Act, has been watered down from its original version. No longer will web-exclusive programming be required to have captions. Exempt from the bill are new networks like TheWB.com and Crackle.com, which create entertainment for mobile devices and smart phones.

Movie lovers are out of luck, too. H.R. 3101 does not cover services like Netflix that offer on-demand streaming movies and T.V. programs, such as Lost and The Sopranos, over the Internet. “Netflix is out of jurisdiction [for this bill],” says Rosaline Crawford, a director at the National Association for the Deaf. NAD, an advocacy group, is part of the Coalition of Organizations for Accessible Technology, which is pushing for H.R. 3101 and other captioning initiatives.

Bloom Compares DSLRs [Updated]

Details of the damned, but for just this one moment, these are those details for a handful of cameras that make the cut, manual control being the main hurdle. Take away point: There will be something better soon, so concentrate on lenses and skills.

Which… “Video DSLR” to buy? | Philip Bloom

The comments section is just as important…

[Update – 26 August] There is now an announcement for a Canon 60D, in between the Ti2 and the 7D. As one of the commenters says: “The camera you have always takes a better picture than the one you are waiting to be released.”

Bloom’s Guide To Lenses

The friendly DSLR shooting community just got the ultimate favor from Phillip Bloom – Which…lenses to buy? | Philip Bloom

What follows is not the definitive list of lenses to buy. It’s my opinion. Please treat it like that. Many will disagree and may well be quite right too! All I can do is base this post on my own experience, with the plethora of lenses I own and have used.

I want to cover other makes of cameras with this evolving blog post but for now it will be purely for Canon lenses. I will cover the GH1, Nikon, Sony at some point later. My most experience is with Canon Lenses.

There is no more to this post; go straight to the Bloom post. And, as he says, check back often as he plans to update it with different company’s products.

Entertainment Technology Center–3DTV Resources

The Entertainment Technology Center has put up a series of FAQs and other information about 3D named 3D Resources for Industry and the Press. It seems quite 3DTV Centric, which means that all the information will be wrong within a moment of publication, but it is a good idea.

The first article (that your editor saw, 15 things your salesperson should know, or s/g like that) played a bit fast and loose with the definition of high definition, but it is better then nothing.

Nothing will help; 3DTV is doomed to fail in the present configuration. It is barely good enough when hot-rodded by gamers. Home users at a close distance with ambient light providing mismatched eye info will not have a fun time. Odd generations of set top boxes mis-matching with TV inputs…who could ask for a worse situation during a depression?

IBC Don’t Miss Events and Booths

Using the Dolby 3D display system along with Dolby 7.1 surround on 11 September.


Sunday – 12 September 

Conference Session – Digital restoration – new technology, new business – 1:30-13:00


Conference Session – Lights. What camera? Action: The Cinematographer’s battle to keep control of his fast expanding toolbox | David Stump, VFX supervisor, ASC | 14:00-15:30

ACES IIF brings in a 16-bit linear system based on floating point mathematics, and one thing to consider is that the 10-bit Log pipeline has been as big an encumbrance for modern film stocks as it is for digital cameras. It came out of the ASC’s camera review project.

Cinematographers cannot afford to be nostalgic for film, but the steady penetration of digital cameras looks like killing off optical media within four years.


Conference Session – Post-Produciton Workflow – How fast is your workflow? 16:00-17:30


IBC2010 Awards Ceremony

Free to attend for all show visitors – The IBC Awards are presented to the worthy winners of the Innovation Awards, the Exhibition Design Awards, the Conference Awards, the Special Award, the Judges Prize and, of course, the International Honour for Excellence, which this year has been announced as Manolo Romero, the managing director of Olympic Broadcasting Services.

Where: The Auditorium, RAI        Time: 18:15 (18:30 start)


Amsterdam SuperMeet – Grand Hotel Krasnapolsky, Dam Square; 19:00 – 23:00. Doors open at 16:00.

For information visit: http://www.supermeet.com/.

Singular Software is only showing at the Supermeet – See PluralEyes for yourself

 


Monday – 13 September | EU DCinema Forum

Stereoscopic 3D Day |

9:30 Keynote, Cameras, 11AM Editing and 2D/3D Creation, 14:00 Exhibition, 16:00 Questions


Monday Night Movie: Avatar (Special Edition) in 3D

A special screening of Avatar, starts at 18:30 on Monday 13 September using the RealD stereoscopic 3D system. 


Tuesday – EDCF

State of play: developments in D-cinema – 10AM – 13:00


Dolby – Booth 2.B28 Dolby Professional Reference Monitor;

Preview of the new PR4200, a new standard for video reference monitors
Promises P3 simulation

projection design – Booth 7.B20 projectiondesign 2K+ projector for production suites
Premier of cineo35 2.5k – the world’s first compact projector capable of showing images at a native 2560 x 1600 resolution.
Meaning that my FCP menus can be next to the image; promises 3D support and P3 simulation

Doremi – Booth 10.B10 – Qalif Cinema Set-up and qualification system

Premiered at CinemaExpo

Panasonic – Booth 11.E60 – I just want to see the AG-AF100 for myself. GH1 Lens, some of the hot rod extras, pro-build.

Canon – Booth 11.E50 – Will they show a PL lens friendly APS-C sensor unit like that Panni? 


Sony – Booth 12.A10 – Will they have fixed the NEX-VG10 omissions? will they have a new Reference Monitor? 

RED – No Booth – Presentation at Assimilate, and BandPro, among others according to this schedule.


Avid – Booth 7.J20 – New Media Pro Release


ASSIMILATE – Booth 7.K01


The Foundry – Booth 7.J18


Band Pro – Booth 12.B20


Autodesk – Booth 7.D25


Bluefish444 – Booth 7.J07


Digital Vision – Booth 7.A28

FilmLight – Booth 7.F31 – annual drinks event at booth – Sat, 18:00-20:00.


DVS DI – Booth 7.E25 – CLIPSTER/ Stereoscopic/ Apple ProRes 422


Cine-tal – no booth, but their Cinemage B will be displayed at several booths.


IBC Hall 1


T-VIPS, Booth 1.B71 – Just because they can mention JPEG 2000 and high speed 3D

A highlight of its stand will be a groundbreaking demonstration of lossless JPEG2000 video transport, perhaps the most compelling reason to date for broadcasters and operators to switch to JPEG2000 video transport. The main advantage of JPEG2000 compression  is that it enables significant bandwidth savings when compared to un-compressed video transport and makes possibe the backhaul of HD and 3D video over 1 gigabit ethernet streams without loss of visual quality.


IBC Hall 5


Altera, Booth 5.A19 – Single-chip 4K, format-conversion reference design with integrated serial digital interface (SDI)

RED Sched for IBC

RED will not have a booth at IBC this year, but like last year they have a presentation at Assimilate (Saturday, 10:30AM), but this year Jim promises that Ted will have a working EPIC and a new reel, and BandPro says they will style the EPIC with Leica lenses.

Ted has posted the following schedule:

Here’s the list so far:

ASSIMILATE – Booth 

7.K01

Big Screen Theater Presentation planned with them on Sat. Sept 11th at 1030am.

(Other casual visiting times throughout the week as time permits, opportunities for close up look at EPIC and latest Scratch developments on their highly evolved, RED Rocket powered, fully native R3D grading and finishing workflows)

The Foundry – Booth 

7.J18

415pm on Friday, Sept. 10th

4pm on Sunday Sept 12th

1130am on Monday Sept 13th

11am on Tuesday Sept 14th

(Presentations and workflow discussions planned, chance for a close up look at EPIC and discussions on native R3D Post Production, VFX and Compositing with the Foundry solutions.)

Band Pro – Booth 

12.B20

1pm to 3pm on Friday, Sept. 10th
1pm to 3pm on Sunday Sept 12th
1pm to 3pm on Monday Sept 13th
1pm to 3pm on Tuesday Sept 14th

(casual meet and greet time each day, plans to show EPIC with the new super high performance Leica Primes, that are very well suited for the ultra high resolution 5k EPIC camera.)

Avid – Booth 7.J20

10am on Sunday Sept 12th

(Special Presentation, Q&A session and latest Avid developments for Media Composer 5 and Avid DS that support RED R3D footage natively for editing through 4k finishing)

Autodesk – Booth 7.D25:

5pm on Saturday Sept 11th

(Special Presentation, Case Study session and latest developments on Lustre, Smoke, Flame, etc. Covering AutoDesk’s end to end support of RED R3D footage natively for editing, through 4k finishing)

RealD and Polaroid — Possible Promise PR

All stereoscopic technology, popularly (though not properly) called 3D, depends upon each eye receiving a slightly different picture, just as the spacing of the eyes gives each eye a slightly different picture in nature. 3D animation and camera systems try to duplicate this natural system, as do post-production systems. During exhibition, the projector then sends 6 images every 1/24th of a second, 3 identical left alternating with 3 identical right. Most systems block one eye while the other eye is receiving its picture. Then combined with other 3D clues that we use[1], the brain ‘fuses’ these nearly identical ‘parallax’ images together to give us a hopefully more realistic motion picture.

RealD and MasterImage systems use a “circular” polarizing technique to give each eye a different picture. After the projector sends the light of each picture, the light is given a “spin”. One lens blocks light coming at the eye with a clockwise spin, while the other lens lets that clockwise light come through. The next picture is given a counter-clockwise spin, and the corresponding lenses block or allow light. To maintain that polarized spin, the screen must be coated with a special paint, which screen manufacturers sell as Silver Screens.

Dolby uses a different technique, giving each eye different frequencies of light, which alternate before the projector lens. XpanD uses a 3rd technique, making its glasses lenses actively turns on and off in sync with the left and right image being transmitted from the projector. [This is the technology that most types of consumer TVs are using, for several reasons.]

In nature, light comes at us from all directions, bouncing off of many objects with different properties, one of the properties being the absorption and reflection of different frequencies giving us different colors. Another property is that the particles of light, the photons, come at us with different spins. Dr. Land, the inventor of the Polaroid process discovered that “glare” comes at us with a particular aligned spin, which could be blocked with a particularly aligned filter. The alignment in most cases is linear, that is, in a horizontal line, so this technique uses a linear filter. [The other techniques for creating home 3D images is using a linear filter over the TV screen, with linear lenses in the glasses. This is harder for manufacturers to do perfectly and there are other technical compromises with this type. So even though the glasses are cheaper, it doesn’t seem to be the trend in home 3DTV.]

Polaroid has just announced that they are licensed to carry the RealD brand name, and endorsement, on a line of 3D glasses. Polaroid isn’t the company that they used to be, but they are a force in the market. Polaroid shipped 7.5 million pairs of glasses last year, according to the website of their Swiss parent company Stylemark (of a total 50.5 million of Stylemark’s other brands.) They were developed in Scotland, and shipped predominantly throughout Europe, east through Russia and south through Asia, India and Australia. One guesses that none of them were circularly polarized. 

One also guesses that they have a lot of style, something that has been missing in theater 3D glasses. There are a couple of reasons for this. For glasses from Dolby and XpanD, which are reusable many hundreds of times, they must stand up to the abuse of wearing, collection, washing and distribution. But the real style-breaker, the thing that all the complainers whine about, is that the ear pieces are bulky, not elegant little stems. Here is a full sized picture of the Polaroid 3D glasses, while we discuss the temple arms, the stems that go from the lenses to the back of the ears. 

Polaroid 3D Glasses, Large Photo

One of the problems of tricking the brain, making it believe that there is a 3D image being presented on a 2D surface, is when one eye is given a lot of information that is different from what the other eye is getting. This doesn’t typically happen in nature. But it does typically happen in a cinema theater because they can get extra information from EXIT signs, reflections from the neighbor’s 3D glasses or popcorn bucket, and especially from reflections from the rear of our own glasses. The reasons that people get headaches from 3D movies is not fully examined, and may be from multiple and varied sources, but one reason seems to be this problem of non-symmetrical images. Blocking much of this extra light is possible with substantive temple arms, regardless of how they look. (No one talks about your ears for example…as far as you know…)

Also, if the glasses fit better, then the reflection from the rear (including re-reflected light that comes from the skin below the eyes) would be less of a problem. But “free glasses” have to be substantial enough to be mis-handled and “one size fits all”, even though people’s faces are different shapes and  sizes, and more importantly, so is the distance between people’s eyes (actually, people’s pupils, but I didn’t want to sound silly or get technical – the Inter-pupillary distance, the PD, is important for another 3D conversation.) One of the cool things about the Dolby glasses is that they are made from spherical glass, so that the distance from the lens to the pupil is the same, making it easier for the eye and eliminating edge distortion which is inherent with shaped lenses. But since the distance between people’s eyes can range from the low 4+ centimeters to the low 8+ centimeters, this is a problem that needs to be addressed, which the Polaroid press release says they have: 

And prescription lens wearers are not forgotten, with a range of premium 3D cover styles that fit comfortably over any optical frame. There is even a junior style for the younger audience to enjoy. 

But emphasizing the style issue is just plain wrong. They should be educating the public on why they need to block top and side light, which is not a ‘style-compatible’ issue. The ear stems must be bulky enough to block light entering from all directions.

Another benefit that Polaroid will hopefully bring is some consistency. One engineer reported that he recently measured 10 pair of 3D glasses, and none of the 20 lenses were close to being the same in terms of passing light and color. 

What the press release doesn’t say is when and how much. 

References: Schubin’sCafe has an article which explains many details of pupillary distance. He also describes several important 3D concepts, both in terms of cinema, and in terms of how it is not so simple to transfer digital “prints” and technology to 3DTV: The Other Three Dimensions of 3DTV

[1]Matt Cowen from RealD has made several presentations describing the several 3D clues that we have all used while watching 2D movies without stereoscopy, to understand where in space an article or person is relatively located.
3D; How It Works 

Glasses also are relevant to darkness in the room, so these two articles might come in handy:
Scotopic Issues with 3D, and Silver Screens
23 degrees…half the light. 3D What?

 

adjustable frames for US Army 3D lensesShades with leather side pieces for blocking sun.

Stereographic 3D Cinematography Course

Stereographic 3D Cinematography Course
August 28 – 30, 2010
(Three Days – Saturday/Sunday/Monday)
Registration and Additional Information here.
Theory, workflow and hands-on with the latest 3D rigs and HD camera systems. This is the first stage in the Santa Fe 3D Workshop Program, which is designed to provide increasingly advanced and intensive levels of S3D Cinematography training and testing.

The Los Angeles 3D Workshop is presented in association with VER 3D. And with Fujinon,IRIDASAngenieuxS.two1BeyondElement TechnicaMore2CamDSC Labs3reedom DigitalConvergent Design and Fletcher Cameras & Lenses.

Instructors include Geoff Boyle, Aaron James, Maninder Saini, Mike Spodnik SOC, Bob Kertesz and Dan Kneece SOC. Guest speakers – Miles Shozuya, Fujinon; Steve Crouch, IRIDAS; Ted White, S.two Corp.; and George Palmer, Thales Angenieux.