Tag Archives: Kodak

[Update] Deluxe/Technicolor Agree–Death Rattles of Film

Both companies have gotten into digital post and distribution services in a big way, Deluxe purchasing several companies recently and making agreements with companies such as EchoStar for satellite distribution direct to cinemas. Technicolor has been growing into these services more organically. But as the 50% penetration of digital media players and projectors is approaching and the tipping point of more digital ‘prints’ than film prints is also reached, film becomes legacy.  

No news about who gets the volume discount remuneration from Kodak at the end of the year or how studios will mark up the interstitial services.

Original SOURCE Deluxe Entertainment Services Group Inc.-18 July 2011

Technicolor Source:Digital Cinema Buyers Guide – Latest News

Signs subcontracting agreements with Deluxe for Film services in North America, Thailand and UK

Technicolor announces the launch of phase II of its photochemical film activities optimization. This follows the completion of the first phase of rationalization launched in October 2010, and will enable the Group to optimize worldwide 35mm print manufacturing capacities as well as leveraging its North American theatrical distribution infrastructure.

This phase II is structured around subcontracting agreements with Deluxe, covering:

· 35mm release print manufacturing

· Subcontracting agreement from Technicolor to Deluxe in North America

· Subcontracting agreement from Deluxe to Technicolor in Thailand

· Subcontracting agreement from Deluxe to Technicolor for negative development in the UK

Theatrical distribution

Subcontracting agreement from Deluxe to Technicolor for the distribution of photochemical film prints in the US

Technicolor will continue to service its clients, and Technicolor and Deluxe remain competitors in all markets where they operate. Technicolor maintains its front end activities in North America and remains the key provider of 65/70mm film printing worldwide.

Following the rapid shift to digital cinema since 2010, the Group launched phase I of its photochemical film optimization in the fourth quarter of 2010, with the closure of its North Hollywood facility and rationalization across European operations. Phase II subcontracting agreements lead the Group to cease its release printing manufacturing operations in Mirabel (Canada), employing 178 people, with immediate effect.

This enables the Group to have a more flexible cost structure with the share of variable costs moving from 60 to 85% in North America. In addition, the cash restructuring costs linked to the implementation of this phase II are expected to be offset by savings on photochemical maintenance capex and by the favorable impact of incremental distribution volumes.

The phase II will ensure that the Group focuses its investments in digital services where it already benefits from market leading positions, while continuing to serve its customers through the tail of film processing.

KODAK Advances Lasers’ March on DCinema

The industry group is named Laser Illuminated Projection Association, or LIPA and was co-founded by IMAX and the company they have contracted with to supply laser light engines for their projectors, the New England based Laser Light Engines, plus Sony and according to their press release, “other cinema-industry players”.

Kodak made a statement in October 2010 that said they supported LIPA’s goals, but had already made an application to the FDA for a waiver on their projection design, which they expected soon. Soon has arrived. Following is the press release from Kodak.

Kodak has also said that they are laser system agnostic in their design, and though their demo unit uses Necsel devices (from California), they could also use a system from other companies, including Laser Light Engines. The two companies are a 400 mile (650 kilometer) drive apart.

So, let me guess? What does the public want to know? Ah! Time. This press release states “within two years.” Earlier releases have said, “12-18 months.” 


For a concise look at the KODAK system at the time of its first demonstations in October 2010, see:
Large Display Report: KODAK Demonstrates Laser Projector


This magazine is editorially in favor of switching over ASAP. The advantages of an even wider gamut will be a great device for differentiating home entertainment from the cinema experience, and 3D will never look right until it is able to get out of the mud of <10 candelas. Lasers help this because they can not only push more light through the system economically, they can also put a coherent ‘spin’ on the photons. Typically, lasers put out a linear polarization which isn’t quite right for 3D…think about not having to move your head for 2 hours to keep the linear glasses aligned properly with the screen. But circular polarization is possible. It is just one more thing on the research plate, no doubt.

Cost? If a Xenon bulb costs $5,000 and a typical cinema spends that 3 times per year per projector, and if a laser system will last 10 years, that gives us a simple comparison to measure against; $150,000. Lenses for Xenon systems cost on the order of $15,000, while similar spec’d lenses of higher f# will be significantly less. Add savings for personnel costs (and the danger of handling Xenon bulbs) plus the advantages of 10 years of significantly lower air conditioning needs…against…against…hmmm…no one is talking figures for cost just yet.


FDA Greenlights KODAK Laser Projection Technology

 ROCHESTER, N.Y., February 24, 2011 – The FDA (Food and Drug Administration) has approved a variance that allows for the sale of KODAK Laser Projector Systems using KODAK Laser Projection Technology to cinema exhibitors without the need for individual site or show operator variances. This is an important step forward in delivering brighter 2D and 3D images that provide higher dynamic range and a wider color gamut to theaters.

“The FDA approval brings KODAK Laser Projection Technology significantly closer to the marketplace and validates the work we’ve done to ensure that this technology is safe and dependable,” says Les Moore, Kodak’s chief operating officer for Digital Cinema. “In addition to allowing the sale of KODAK Laser Projector Systems using KODAK Laser Projection Technology, the FDA variance serves as a template to be followed by manufacturers that we license to incorporate this new laser technology.”

Typically, digital projection systems using high power lasers fall under the definition of a “demonstration laser” and must follow existing regulations for conventional laser projectors, such as those used in laser light show displays. Kodak has been working in conjunction with laser safety consultants and the FDA to address potential safety issues. The unique optical design of KODAK Laser Projection Technology manages the projector output so that it can be considered to be similar to conventional Xenon projection systems. The FDA variance allows the sale of KODAK Laser Projector Systems with KODAK Laser Projection Technology and theater/show configurations incorporating them.

KODAK Laser Projection Technology promises to bring vastly improved image quality to theater screens, including significantly brighter 3D viewing, and to dramatically reduce costs to digital projection in cinemas through the innovative use of long-life lasers, lower-cost optics and more efficient energy usage. Kodak introduced its laser technology in September 2010. The technology has been received enthusiastically by exhibitors, manufacturers, studios and viewers who have seen the demonstrations.

Moore notes that KODAK Laser Projection Technology is a key ingredient to potential improvements in digital cinema picture quality for both filmmakers and movie-goers. “This laser technology is a significant breakthrough that promises to have a positive ripple effect throughout the cinema world,” adds Moore. “We at Kodak have always endeavored to provide filmmakers with the best possible tools with which to tell their stories. That philosophy has served us well for more than a century, and we will continue nurturing that partnership long into the future.”

Kodak is in discussions to license this advanced technology, with an eye toward marketplace implementation within the next two years.

For more information, visit http://www.kodak.com/go/laserprojection.

 


 

About Entertainment Imaging

Kodak’s Entertainment Imaging Division is the world-class leader in providing film, digital and hybrid motion imaging products, services, and technology for the professional motion picture and exhibition industries. For more information, visit: 

www.kodak.com/go/motion.

Twitter at @Kodak_ShootFilm.

 

Media Contacts:

Sally Christgau/Lisa Muldowney

760-438-5250

[email protected][email protected]

3Questions – Laser Light Engines

As we understand it, the replacement of the Xenon bulb with lasers makes a better overall match to the etendue limits of the chip. By their nature, lasers have a very small emission area and a very narrow emission angle. Therefore, they can use less power to put more light at the proper etendue angles of the chip, and can therefore allow the chip to put more light through the projector’s lens. They also allow the use of lenses with higher f#, which in the real world means less expensive lenses.

The most notorious problem with lasers thus far is described as “speckle”, due in large part to the extreme narrow band of color that the laser emits. This speckle is known to cause not only color distortions, but unless reduced below obvious levels can also cause fatigue and even nausea and headaches. Lasers also require active temperature stabilization which in many cases requires a lot of power.

Against this background, we introduce and thank Bill Beck for this opportunity to ask 3Questions.

Bill Beck is a founder of Laser Light Engines Inc., based in southern New Hampshire near the famous R&D centers of Boston (MIT, Harvard, BU Photonics). Their website is polite but also light on detail – one suspects that they were in research mode with little to say, then exploded into development mode and have been too busy to say much.

Recent news items have announced a relatively large infusion of capital, both from typical venture capital sources, and also from the IMAX Corporation to develop a laser light source for their digital projectors. Secondly, they have helped found an industry group with Sony, IMAX and others – Laser Illuminated Projection Association (LIPA) – to help regulatory agencies differentiate the established needs of protecting the public who watch laser-light shows (and which require FDA exemptions for each show) from what they are hoping will be a new category called “laser-illuminated projection”. There is also word of another industry association that is trying to pin down how to quantify speckle: how to measure and what it does.

Separately, Sony has announced their research and development of laser engines (links below) and there are rumors of assistance from a French company which might imply that their development is not as advanced as the Sony website seems to indicate. Kodak also showed their first versions of a laser system for digital cinema which they speak of as being two years away from application.

Q1: We understand that the initial Laser Light Engine concept is to supply a module that replaces the Xenon light engine. Would that include replacing the optical block of condenser lenses and the prism?

Bill Beck: We see this as a multi-step process.  In the future, there won’t be a need for a condenser and splitter as our laser makes narrow band RGB which could easily be delivered directly to the chips. But the optical block of the typical projector, which includes these items, is not part of the module that we can easily modify after the fact. We conceive that our first product offerings will be packages, adapted for each brand and model, which will work with existing optical blocks. It will be a one-time replacement of the lamp and reflector housing that that won’t require a great deal of customer difficulty.

Q2) The optical block is an expensive part of a projector, and your lasers must have costs associated compared to a bulb and the reflective surfaces they replace. Where is the savings?

A2) As you know, the human visual system responds to a very narrow band of wavelengths, and in that band, to some frequencies more than others. The typical xenon bulb is quite efficient compared to other choices. For example, they are quite white balanced. But they still generate significant amounts of infrared and ultraviolet light, which is all wasted energy (typically, ~95% of the energy created) and which requires special designs to eliminate both the heat and the O3 (ozone) created.

And, when you think about it, the design of RGB laser systems won’t require all the interband light between the frequencies needed to mix colors – more wasted light. Plus, the basic laws of physics apply, such that the light is incredibly bright at the arc point, but the power decreases inversely proportional at the square of the distance. By the time the light gets bounced around and focused to the very narrow slit cone the chip can accept, an incredible amount of the light is wasted and the energy used to create it is for naught.

So, yes. In comparison, it takes significant power to create the laser light, but we can generate just to amounts that we need, at the frequencies that we need, and supply it to the chip at the angle that it needs. This allows us to bring an exact ratio of power (which isn’t equal amounts of R and G and B by the way) at the specific frequencies we choose (615/546/455 nanometers.)

The nature of high pressure bulbs (25 atmospheres in an IMAX bulb) also requires them to be replaced quite often, often before their time – we’re talking 100’s, not 1000’s of hours of use. At 5 movie showings a day, 2 hours each, a thousand hours can be reached in 3 months. Because the special glass, and coatings on the glass, get bombarded with such high amounts of energy they become brittle – an exploding bulb can cause 10’s of thousands in damage. They are not inexpensive, so exhibitors have to turn them on and off between each show. Still, a single high duty-cycle projector might use 10,000 dollars worth of bulbs per year, or more.

While the first generation units won’t have all the power consumption reduction optimized, we estimate that we will ultimately get 2X the light to the screen for the same power consumption, without considering the reduced requirements for AC pulling heat away (which is not insignificant.)

Finally, and also not insignificant, our tests show that the system can use high f# laser input and achieve 4000:1 sequential contrast with DLP and 3300:1 with LCOS. With the appropriate f# projection lens, the contrast ratio could go even higher.

It is premature for us to speak about projected pricing for our systems. But even apart from direct costs, we feel that offering a constant source of more energy efficient light, which won’t required a projectionist to suit up in full-body protective clothing every 3 months, will bring advantages in every column.

Q3) It is hard to decide on the third question. Lumens per watt of RGB power, input v output to the screen, or how you got the speckle out, or whether you mean all the speckle or just enough that we don’t notice…or should we ask about what you imply about this multi-step evolution, or what this means for less expensive lenses or what the implications are for 3D, both for more light and, for example, we understand that lasers can, by their nature, coherently spin photons in one direction then another, obviating the need for expensive 3D solutions external to the projector. Please take your pick, but please keep it simple. It took me 20 hours of research just to understand etendue.

A3) Yes, the light people do speak in tongues sometimes. The same effect will often have a different name depending on if you are looking from the source point or if you are looking from the receipt point. I’m an optical fibre guy myself, so I’ll start with our concept and try to keep it in one language.

We speak in terms of lumens per beamliine. In the first system that we propose there can be up to 7 beamlines, each with about 30,000 lumens coming out, which combined, that is about 200,000 lumens going toward the chip and getting 60-100,000 lumens out. Depending on the projector efficiency, that is at least 2 times and approaching 3 times the brightness of a big (6Kw) Xenon lamp.

Our research shows that because of the low etendue of the source, we can keep scaling up, which has been a problem for digital cinema. As you alluded, lamp technology could not scale much further. Even with larger chip sizes, there was only minimal brightness gain in the system. With the ability to further cool the chips, we can foresee putting 3 times the light through each optical cable – that’s about 80k lumens per beamline; about 250 optical watts of white balanced of RGB light to the projector. Looking at this another way, that is about 5 times brighter than the brightest Xenon powered digital projector. [Editor’s note: Wow! Bill Beck’s note: Again, that will require not insignificant work to keep the chips cool.]

As far as alternating polarization of the photons pre-chip, that is another benefit of lasers, and the implications are huge…but  it will take some work with the chip engineers. That subject can take up 3Questions on its own.

 


 

Links: 

Sony Insider » The Science Of The Laser Projector

 

Sony Develops Highly Efficient RGB Laser Light Source Module for Large Screen Projectors

 

Sony Insider » Sony Details New RGB Laser Light Source Module For Projectors

Kodak Laser_Projection_Technology; Large Display Report article.pdf

KODAK Advances Lasers’ March on DCinema

Display Daily » Blog Archive » News on the Laser Cinema Front

The Laser Trend

LLE then publicized an industry effort to shift the regulatory basis for lasers in cinemas. Sony has announced participation with that effort, though they haven’t made any further announcements since their 2008 technology release (or the recent rumor that they are working with a French group on a cinema-based laser project.) And now NATO, the US-centric national association of theater owners, is forming a laser task force 

Here are a few paragraphs of the Optics.com article. Er note that the anti-green speckle effort that is mentioned in the article takes on significance when reports come back from Rochester indicating that they haven’t completely handled the problem yet.

Optics.org – Laser projectors promise brighter 3D experience – Excerpts:

“Xenon lamps have reached their practical limit for high-brightness applications,” said Bill Beck, a co-founder of LLE. “High-lumen projection tops out at about 30,000 lumens with an 8 kW power supply. Most of the size, weight and power consumption of these projectors is driven by the illumination system and supporting optics, which is why they are very big.”

Laser alternative
LLE’s alternative is a light engine producing red, green and blue primaries from the same laser source, with the output coupled to a digital projector using optical fiber. With virtually all the laser power successfully reaching the projector chips, the result is a system that can deliver two- to five-times the brightness level of a xenon lamp.

“Our design is a diode-pumped, solid-state laser system using very mature, low-cost GaAs pump diode bars, MOPA architecture, and non-linear optics for wavelength conversion,” commented Beck. “It satisfies all the key requirements: power for 3D brightness, a long lifetime, and high wall-plug efficiency for decreased operating costs. The beam also has a low etendue, which is beneficial for fiber delivery and for scaling the power to higher levels.”

The company says that it can scale up the power of its system by aggregating the output from several light engines. “Our strategy is to provide RGB engines in increments of 30,000 white balanced lumens,” said Beck. “These will initially be aggregated, so as to supply projectors with input powers of up to 60-90,000 lm. In terms of watts, these modules would output 75-90 watts of RGB.” The company envisages these multiple RGB engines being delivered to a digital projector by optical fiber, potentially 50 feet away, allowing “a very small box to become a very bright box.”

Speckle secret
LLE also says it has cracked one of the field’s particular headaches: green speckle. When a highly coherent light source is used for projection displays, viewers can sometimes perceive an interference pattern as an image artifact, although the severity of this problem can be very subjective. It just so happens that the green channel is the hardest to acceptably ‘de-speckle’, because of the eye’s high sensitivity to those wavelengths.

Beck is keeping the secret of LLE’s victory over green speckle to himself, but admits that it was not an easy fight. “Dealing with speckle was one of the key challenges, up there alongside the development of a low-cost middle-volume manufacturing platform. We have worked for three years to eliminate the speckle, and have existing and pending IP in this area. All I can tell you is that it is really, really hard and lots of people have tried.”

The LLE light engine is also green in spirit, contributing to the energy savings that the cinema industry expects to make as digital projection systems become more widely adopted. LLE predicts that RGB laser illumination will reduce operating costs for movie theater owners by potentially $10,000 per screen per year, by eliminating the need to replace expensive xenon arc lamp projector bulbs and reducing electricity use by as much as 50 per cent. As Beck noted: “Our business model is very much in line with the trend to replace low-efficiency lamps with solid-state solutions, offsetting higher up-front price with lower total cost of ownership.”

Other Articles in this series:

Laser Light Engines gets IMAX funding– Putting Light on the Subject

3D Wonders

Digital Cinema Glossaries

Glossaries Logo

Exhibition Glossaries

Disney Digital Cinema Glossary – (Online PDF)

Rex Beckett’s dicineco DCinema Glossary (Online)

Council of Europe’s Glossary Digitisation (DOC)

XDC’s DC Glossary (PDF)

Michael Karagosian’s MKPE Digital Cinema Technology FAQ

Michael Karagosian’s MKPE Digital Cinema Business FAQs

Dolby’s Digital Cinema Glossary (pdf)

Dolby’s Digital Cinema Glossary – (Link Broken)

Mad Cornish Projectionist Wiki Glossary – (Online)

Europa Distribution DC Glossary (PDF)

DCI DCinema Specs 1.1 Glossary (PDF)

Christie’s Pro A/V Glossary (Online)

3DGuy’s 3D Stereoscopic Glossary (Online)

The Movie Theater Dictionary (Online)


Post Production/Mastering Glossaries

EDCF’s Mastering Guide Glossary – (PDF)

Phil Green’ s Digital Intermediate Guide (Online)

Gael Chandler’s The Joy of Film Editing Glossary (Online)

Surreal Road’s Digital Intermediate Primer (Online)

Surreal Road’s Digital Intermediate FAQ (Online)

Surreal Road’s Digital Intermediate Glossary (Online)

Digital Rebellions’ Post Production Glossary (Online)

FinalColor.com’s Film and Video Glossary for Colorists (Online)


3D Glossary

ev3’s 3D Glossary

3D@Home Consortium Glossary (Online)

3D@Home Consortium and MPEG Industry Forum

Glossary for Video & Perceptual Quality of Stereoscopic Video (Download)


 

Production Glossaries

ASC’s HD Glossary (Online)

Lowel’s Glossary of Lighting Terms (Online)

Filmland’s Dictionary of Film, Audio and Video (Online)

Moving Picture Company’s Jargon Explained (Online)

Fletcher’s Film Budget Glossary (Online)

Joel Schlemowitz‘s Glossary of Film Terms

Octamas Film Production DC Glossary (Online)

Pocket Lint’s Glossary of 3D Terms (Online)

IMDb Film Glossary

Kodak’s Cinema and Television Glossary (Online)

Sony’s ABCs of Digital Cinema (PDF)


Associated Glossaries

ColorWiki Glossary (Online)

Dilettante’s Dictionary – Audio Terminology in these Digital Days

Visiton Loudspeaker Audio Dictionary (Online) [High level and excellent]

Audio Terms: German / French / English / Italiano

Photonics.com Dictionary (Online)

Christie’s Technology Explained (OnLine)

Joe Kane’s Video Essentials Glossary (Online)

Video Help’s Blu-ray/DVD/VCD Glossary (Online)

Sony’s Audio Glossary (Online PDF) Dang~! Gone

QSC’s Glossary of Audio Terms (Online) Dang~! Gone

Rane’s Pro Audio Reference (Online)

Tech-Notes Glossary of Broadcast Terms (Online)

Cinema and Filmmaking English to German Dictionary (Online)