Category Archives: Advices

A source for information from the Societies and consultants…

Implications of Having Crossed the Chasm

Your author took a few moments to place some numbers on the classic Technology Adoption Curve from Moore’s Crossing the Chasm. Depending upon how one parses sales and installations and the actual number of screens to be adapted, the curve appears to continue to apply. Michael Karagosian noticed this in 2006 when the Chasm wasn’t obvious, nor was the financial crisis known to be so severe. But those days are behind.

If the future continues to follow the curve, then the 50% mark should be achieved by the end of 2011. One presumes that by then all the first run cinemas will be digital. What will happen then? Studios don’t make film prints for second and third run cinemas.

With less film being produced for distribution, with less shooting stock being produced due to digital cameras, what is the price of film going to do…or even its availability? One presumes that archival film is still a booming market, but when will that be impacted by the LTO5 and larger optical discs?

The approach of the studios who pay VPFs is that they will pay to the amount that they are saving by ‘printing’ to digital distribution. 

The question isn’t “Can the studios discontinue the distribution of film.” The question is When? 

The big 6 studios are always cognizant of the monopoly issues that some of them got in trouble for in the 1940’s. But they are also aware of their responsibility to their shareholders and the amount of cash that they have to produce movies. And, they have to juggle against the near-monopoly of the large cinema chains. When is the line crossed and how will it be phrased? Can Kodak, who put so much into the new and excellent film stocks, spell demise? Can studios announce a cut-off date?

Certainly by application of the Pareto Principle, we must be long past the point where 80% of the studios income (at 20% the expense) is turning their efforts into charity work. So, what of these other screens that aren’t coming on board quickly, or who are left at the short end of the funding stick? Could the studios work out an arrangement where they can show BluRay discs 3 months later on non-DCI e-cinema equipment? Same quality, but different security. There is still the issue of tracking piracy from the screen that e-cinema can’t meet. There would be a lot of angst in the community, where the studios said that it would never happen.

No answers here. Just watching trends to see if any develop.  

State of European DCinema Conference

The presentations were recorded, and are now available with their documents. With the plethora of conferences, and the financial and environmental aspects of attending them, having this information available on the Observatory’s site is laudable in itself. Being well organized and filled with excellent data makes it even more compelling.

The presenters and their topics were:

  • Box office trends 2009: 3D a driving force
    — Martin Kanzler, European Audiovisual Observatory 
  • Digital roll-out: Status quo as of year-end 2009
    —Elisabetta Brunella, MEDIA Salles
  • Public funding for digital roll-out: who, what and where
    —Susan Newman-Baudais, European Audiovisual Observatory>
  • Public funding – Legal issues
    —Francisco Cabrera-Blázquez, European Audiovisual Observatory 

[DailyMotion videos can now be watched from the DailyMotion app for the iPhone/iPad/Touch.]

Digital Cinema Tango! The Observatory Panel in Cannes part 2

Digital Cinema Tango! The Observatory Panel in Cannes part 3

[To easily get the links on your iPhone, use the mail link above to send this article to yourself. We don’t get or keep a copy of your email addresses.]

Watch the videos and download the materials from the European Audiovisual Observatory site:

Digital Cinema Tango Workshop [Link]

Certifying Help | MacUser

Although our new and vivacious, if underfunded, universities seem able to pump out thousands with natty certificates claiming competence in sports sciences or media studies, practical aspects of computing are almost entirely lacking. Heavyweight software development, …

[Editor: This article is a nice launch point for discussing the education standards for industrial application. The ad hoc methods that the audio, video, exhibition world have evolved with may be past their due date: parse and discuss.]

Read the entire MacUser UK article at:
HELP – Universities are churning out students with computing degrees, but these mean little until…

 

In some senses, computer qualifications aren’t essential to the safety and well-being of society. The competence of the electrician re-wiring your office or home, or the gas installer plumbing in a replacement boiler, has immediate bearing on your safety. …

There are plenty of other computer-related tasks that have more serious implications. How, for example, can we tell whether a selfprofessed security expert is both speaking with authority and …

I’m no fan of the proliferation of qualifications, nor of meaningless recertification schemes that afford the incompetent false authority to continue to practise. However, Europe needs to move with the times and bring in something more useful and recognised than the minimal European Computer Driving Licence (ECDL). It’s time to develop some meaningful qualifications to bring credence to those whose occupation requires technical knowledge of Macs and other computer systems.

Howard Oakley

The State of Digital Cinema – April 2010 – Part Zero

What they came up with is called the tri-stimulus system since the primary idea is that there are nerve endings in the eye which act as receptors, some of which primarily deal with green light, some with red and some with blue. These color receptors are called the cones (which don’t work at all in low light), while the receptors that can deal with low levels of light are called the rods.

Now, for the first of our amazing set of numbers, there are as many as 125 million receptors in the eye, of which only 6 or 7 million deal with color. When (predominantly) only one type of these receptors gets triggered, it will send a signal to the brain and the brain will designate the appropriate color. If two or more of these receptors are triggered, then the brain will do the work of combining them much the same way that a painter mixes water colors. (We’ll pretend it is that simple.)

OK; so how do you create a representation of all that color and detail on the TV or movie screen?

Let’s start with film. We think of it as one piece of plastic, but in reality it is several layers that each have a different dye of different sensitivity on it. Each dye reacts in a different and predictable manner when exposed to light through the camera lens. In the lab, each layer goes through a different chemical process to ‘develop’ a representation of what it captured when exposed by the camera system. There are a lot of steps in between, but eventually the film is exposed to light again, this time pushing light in the opposite manner, through the film and then through the lens. That light gets colored by the film and shows up on the screen.

One of the qualities of film is that the chemical and gel nature makes the range of colors in the image appear to be seamless. And not just ‘appears’ with the definition of “gives the impression of.” In fact, there is a great deal of resolution in modern film.

Then TV came along. We see a smooth piece of glass, but if we could touch the other side of a 1995 era TV set we would feel a dust that reacts to a strong beam of electricity. If we look real close we will see that there are actually different color dots, again green, red, and blue. Engineers figured out how to control that electric beam with magnets, which could trigger the different dots of color to make them light up separately or together to combine into a range of colors, and eventually combine those colors into pictures.
That was great, except people wanted better. Technology evolved to give them that. Instead of lighting up magic dust with a strong beam of electricity, a couple methods were discovered that allowed small colored capsules of gas to be lit up and even small pieces of colored plastic to light up. These segments and pieces were able to be packed tightly against each other so that they could make the pictures. Instead of only hundreds of lines being lit up by the electron gun in the old TV set, now over a thousand lines can be lit up, at higher speeds, using a lot less electricity.

Then a couple engineers figured out make and control a very tiny mirror to reflect light, then quickly move to not reflect light. That mirror is less than 25% of the size of a typical human hair.

Hundreds of these mirrors can be placed next to each other on a chip less than 2 centimeters square. Each mirror is able to precisely move on or off at a rate of 144 times a second, which is 6 times the speed that a motion picture film is exposed to light for a picture.

This chip is called a DLP, a Digital Light Projector, because a computer can tell each mirror when to turn one and off, so that when a strong light is reflected on an individual or set of mirrors, it will create part of a picture. If you put a computer in charge of 3 chips, one for green, one for red and one for blue, the reflected light can be focused through a lens and a very detailed picture will appear on the screen. There is a different but similar technology that Sony has refined for their professional cinema technology which uses crystals that change their state (status).

Now for the 2nd in our amazing set of numbers. There are 1,080 rows made up of 2,048 individual mirrors each for over 2 million 2 hundred thousand mirrors per chip. If you were to multiply that times 3 chips worth of mirrors, you get the same “about 6 or 7 million” mirrors as there are cones in each eye.

Without going into details (to keep this simple), we keep getting closer to being able to duplicate the range and intensity of colors that you see in the sky. This is one of the artists goals, in the same way as the engineers want to make a lighter, flatter, environmentally better television and movie playing system. It isn’t perfect, but picture quality has reached the point that incremental changes will be more subtle than substantive, or better only in larger rooms or specialist applications.

For example, a movie that uses the 2K standard will typically be in the 300 gigabyte size. A movie made in 4K, which technically has 4 times the resolution, will typically be less than 15% larger. This movie will be stored on a computer with many redundant drives, with redundant power supplies and graphics cards that are expressly made to be secure with special “digital cinema only” projectors.

Hopefully you have a feeling for the basic technology. It is not just being pushed onto people because it is the newest thing. The TV and movie businesses are going digital for a number of good reasons. To begin with, it wasn’t really possible to advance quality of the older technology without increasing the cost by a significant amount…and even then it would be incredibly cumbersome and remain an environmental nightmare. There are also advantages of flexibility that the new technology could do that the old couldn’t…or couldn’t at a reasonable price or at the quality of the new.

The technology of presenting a 3D image is one of those flexibility points. 3D was certainly one of the thrills of Avatar. The director worked for a decade learning how to handle the artistic and the technical sides of the art. He developed with closely aligned partners many different pieces of equipment and manners of using existing equipment to do things that haven’t been done before. And finally he spent hours on details that other budgets and people would only spend minutes. In the end James Cameron developed a technique and technology set that won’t be seen as normal for a long time from now…and an outstanding movie.

Could Avatar have been made on film? Well, almost no major motion picture has been made exclusively on film for a long time. They all use a technique named CGI (for the character generated imagery), which covers a grand set of techniques. But if you tried to generate the characters in Avatar exclusively on a computer with CGI, they never would have come out as detailed and inspiring as they did. Likewise, if he tried to create the characters with masks and other techniques with live action, you wouldn’t get the texture and feeling that the actors gave to their parts.

Could Avatar have been displayed with film, in 2D. Yes, it could have and it was.

3D is dealt with in more detail in Part II of this series, but here are some basics:

To begin, 3D is a misnomer. True 3 dimension presumes the ability to walk around a subject and see a full surround view, like the hologram of Princess Leah.

In real life a person who is partly hidden in one view, will be even more hidden or perhaps exposed from another view. On the screen of today’s 3D movie, when a character appears to  b partly hidden by a wall as seen by a person on the left side of the theater, they will also appear the same amount of hidden by someone on the right side of the theater.

In fact, what we see with out eyes and what we see in the new theaters is correctly termed “stereoscopic”. We are taught some of this in school, how to make two lines join somewhere out in space (parallax) and draw all the boxes on those lines to make them appear to recede in the distance…even though they are on one piece of paper. There are several more clues in addition to parallax that we use to discern whether something is closer or farther, and whether something is just a drawing on a sheet of paper or a full rounded person or sharp-edged box…even in a 2D picture.

And we have been doing this for years. We know that Bogie and Bergman are in front of the plane that apparently sits in the distance…our eyes/brain/mind makes up a story for us, 3 dimensions and probably more, even though it is a black and white set of pictures shown at 24 frames per second on a flat screen.

Digital 3D is an imperfect feature as of now. It has improved enough that companies are investing a lot of money to make and show the movies. The technology will be improved as the artists learn the technology and what the audiences appreciate.

Although we are in a phase that seems like “All 3D, All The Time”, 3D isn’t the most important part of the digital cinema transition. At first blush the most important consideration is the savings from all the parts of movie distribution, including lower print costs and transportation costs. But actually, because prints no longer cost over a thousand euros, and because it will be simple to distribute a digital file, lesser known artists will have the opportunity to get their work in front of more people, and more people will find it easier to enjoy entertainment from other cultures and other parts of the world.

This Series now includes:
The State of Digital Cinema – April 2010 – Part 0
The State of Digital Cinema – April 2010 – Part I
The State of Digital Cinema – April 2010 – Part II
Ebert FUDs 3D and Digital Cinema

The State of Digital Cinema – April 2010 Part Two

SMPTE refined the work that the studios sponsored and summed up in a series of compliance documents (See: DCI Movies) done in the spirit of, “This is the minimum that we require if you want to play our movies.” As the saying goes, “Standards are great! That’s way there are so many of them.” And as an executive stated, “We can compete at the box office, but if we cooperate on standards, it benefits everyone.”

In fact, the cinema standard that is known as 2K is beyond good enough, especially now that the artists in the post-production chain have become more familiar with how to handle the technology at different stages. Most people in the world don’t get to see a first run print anyway, and a digital print (which doesn’t degrade) compares more than favorably with any film print after a few days. Plastic which is constantly brought to its melting point becomes an electrostatic dust trap, stretch and gets scratched, and the dyes desaturate.

To this date, most digital projectors are based upon a Texas Instrument (TI) chip set. Sony’s projector is based upon a different technology, and has always been 4K (4 times the resolution of 2K), but not many movies have been shipped to that standard yet. The TI OEMs will be shipping 4K equipment by the end of the year (or early next year.) Except in the largest of cinemas, most people won’t be able to tell the difference between 2K and 4K, but the standard was built wide enough to accommodate both.

Confusing the consumer, 2K in pixels (2048 picture elements in each line) seems near enough to the 1920×1080 standard of TV know as 1080p. But there are other differences in the specification besides pixel count, such as the color sample rate, that are more important. In addition, many steps of the broadcast chain degrade the potential signal quality so that hi-def broadcast is subject to the whims of how many channels are being simultaneously broadcast, and what is happening on those channels. (For example, if a movie is playing at the same time as 15 cooking channels, it will have no problem dynamically grabbing the extra bandwidth needed to show an explosion happening with a lot of motion. But if several movies all dynamically require more bandwidth simultaneously, the transmission equipment is going to have to bend some of them in preference to others, or diminish them all.) Blu-ray will solve some of that, depending on how much other material is put on the disc with the movie. Consumers like the “other stuff” plus multiple audio versions. Studios figure that only a relative handful of aficionados optimize their delivery chain enough to be able to tell the difference. So they end up balancing away from finest possible quality for the home, while finest quality is maintained for the cinema by virtue of the standards.

With all the 3D movie releases announced, people question whether they should expect 3D in the home. It is quite possible. The restrictions or compromises are many though. First, special glasses are required, and there seems to be a reaction against the glasses. Many companies are attempting to develop technologies that allow screens to do all the work (no glasses), but when the largest company, which spent the most money over the last few years, pulls out of the market, it isn’t a good sign. (Philips pulls out of 3D research | Broadband TV News) The reality is that one person can see the 3D image if they keep their head locked in one position, and perhaps another person in another exact position, but it isn’t a marketable item.

Fortunately, there were three companies at ShoWest which offered much cooler glasses for watching 3D, including clip-ons. Since there are 3 different types of 3D technology in the theaters, it a complicated task for the consumer. At best, the cinema will hype that they have 3D, but they rarely give the detail of which type or equipment they are using.

There are several clues that humans use to establish depth data and locations of items from a natural scene. Technically, these items in the 3rd dimension are placed on what is called the `z axis’ (height and width being the x and y axes.); Matt Cowan details a few of these clues in this presentation, and there are others. Filmmakers have understood how to use these in 2D presentations for ages.

But the challenge for decades has been synchronizing the projection and display of two slightly different images, taken by cameras 6.4cm apart (the same as the `average’ eye distance), in a manner that shuts out the picture of the right eye from the left eye, and a moment later shuts out the picture of the left eye from the right eye fast enough that the eye gets info to the brain in such a way that the mind says, “Ah! Depth.” Digital projectors makes this attempt easier. It has evolved even in the last 2 years, and that evolution will continue.

There are four companies (Dolby, RealD, MasterImage and XpanD) who produce 3 different technologies for digital 3D systems for the cinema theater. Each coordinates with the projector in a slightly different manner. The projector assists by speeding up the number of frames presented to the eyes, 300% more in fact, with a technique called “triple flashing”.

For comparison, 2D film projector technology presents the image two times every 1/24th of a second. This means that the film is pulled in front of the lens every 24th of a second, allowed to settle, then a clever gate opens to project light through the film to the screen, which then closes and opens and closes again. Then the film is unlocked and pulled to the next frame. With digital 2D, motion pictures are handled the same, presenting the same picture to the screen twice per 24th of a second, then the next picture and so on. Triple flashing a 3D movie increases the rate from 48 exposures per second to 72 per second…for each eye! Every 1/24th of a second the left eye gets 3 exposures of its image, and the right eye gets 3 exposures of its slightly different image; L, R, L, R, L, R, then change the image.

Since it would be difficult to get everyone to blink one eye and then the other in the right sequence for an hour or two, the different 3D systems filter out the picture of one eye and then the other,. The Dolby systems does this (simply stated) by making one lens of the glasses an elaborate color filter for one eye, with the complimentary twin for the other eye. The projector has a spinning color wheel with matching color filters which, in effect, presents one image that one eye can’t see (but the other can), then presenting the opposite. RealD does this with a circular polarizing filter in front of the projector lens that switches clockwise then counter-clockwise, and glasses which have a pair of clockwise/counter-clockwise lenses. The XpanD system does this with an infra-red system that shutters the opposing lenses at the appropriate time. There is a 4th system named MasterImage which uses the same polarizing glasses as RealD, but with a spinning filter wheel instead of a very clever and elaborate (read, “expensive”) LCD technology.

Suffice to say that there are advantages and disadvantages to each system. Dolby’s glasses are made from a sphere of glass so that the eye’s cornea is always equidistant from the glass filter. They are also more expensive, though they have had two price drops as quantities have gotten up, from an original $50 a pair, to last year’s $25, and now $17 each. They need to be washed between uses for sanitary reasons, which provides jobs of course, but also adds to logistics and cost. XpanD glasses also need washing between use and have a battery that needs changing at some point. (Without going into the detail, the XpanD IR glasses are thus far the technology of choice for the home market, though no company should be counted out at this stage.)

RealD were the first to market and originally marketed with the studios, who provided single use glasses for each movie. Dolby sold against this by taking the ecology banner, announcing that they had developed their glasses with a coating that can be washed at least 500 times. RealD found that their glasses could be recycled to some minor extent and have now put green recycling boxes into the lobbies of the theater for patrons to drop them into for return to the factory, washing, QC and repackaging (of course, in more plastic.) There are no statistics as to how many get returned and how many get re-packaged.

A few cinemas are selling the glasses for a dollar or a euro, and seeing a lot of people take care of, and return with, their glasses. Eventually this model will be more wide-spread, with custom and prescription glasses, but the movie industry was concerned with putting up a barrier while 3D was in infancy, and glasses makers weren’t interested when the numbers were low.

Since the three systems are different, and there is no way to make a universal pair of glasses, patrons are going to have to know what type of system is used at their cinema of choice, or buy multiple pairs. In any case, the glasses are not going to be ultra-slim and sexy. In addition to being the filter for the projected light, they must also filter extraneous light. If they allow too much light from Exit signs or aisle lighting or your iPhone, the brain-trickery technology will not work. There are enough problems with 3D in general, and today’s version of it in particular, to allow any variables.

The most grievous is the amount of light getting filtered by all the lenses, coupled with the fact that half the light is being filtered from both eyes by making you blink 72 times per second. Less than 20% of the original light is seen in the eye by some systems. Up till now there hasn’t been a way to crank up the light level to compensate, and if projectionists tried, the cost in electricity goes up and life of the system would go down. This is one major reason that manufacturers of new projectors are hyping lower light levels.

The other technical compromise with the polarizing lens systems is that they require what is called a “silver” screen to help maintain the polarization (and secondarily, to help maintain light levels.) But there is no free lunch with physics. Silver screens can be optimized, but the worst of them will have ‘hot spots’ in the room that make the side seats or upper seats see a different (darker) image while some seats have brighter or hopefully some with even the ‘correct’ amount of light. The major screen manufacturers have done a lot of work to mitigate this effect, and will tell you this problem is now virtually solved, but there are a lot of older screens out there, and incorrectly installed screens and a lot of people who have walked around and still see the effect. Sit in the center of the cinema and you will have the best odds, somewhat toward the front (the projector is higher than you are, and presuming that the screen is flat, the theoretical correct angle to your eyes is down. On the other hand, audio mixers mix from about three quarters back. YMMV.

Part 3 and 4 deals with acquisition, with and without 3D, more considerations of digital and 3Ds evolution, how to make your own master, where in the world are these digital boxes? and whether there will be 50% saturation by the end of 2011.

Cross posted to: DCinemaTools

The State of Digital Cinema – April 2010 | Part One

Two years ago, the evolution and rush to all things digital in the cinema world reached a classic chasm point, especially for digital cinema presentation to the theater screen. (See bottom question/answer.) It seemed that the technology was worked out, it seemed that the politics were worked out, it seemed that the financing models were worked out…and yet, the number of installations and new sales sat flat…or worse.

Huge companies like Texas Instruments (TI) and Sony had spent millions getting the technology ready for a secure and marketable implementation. Their OEM partners where ready to throw the handle to ‘Plaid’ to fill the needs of 125,000 screens in a world that needs to go from film-based to digital server based systems. The changeover requires a 60-80 thousand euro projector and 20,000 euro server to replace a 30,000€ film chain, a mature technology that typically lasted multiple decades with minor maintenance. But to the rescue, the studios offered plans that would pay back the initial investment by a mechanism known as a Virtual Print Fee (VPF). These were developed to compensate certain cinemas, over time, for playing inexpensive digital copies (distributed via hard disk and eventually satellite and fiber) instead of expensive film prints (distributed by trucks and airplanes.)

So, with all the ducks so apparently in a row, why weren’t the 7,000 ‘innovators’ and early adopters of 2007 joined by 10’s of thousands more screens by early 2010, when the number was merely double that (even after the initial 3D explosion)?

The reality was that the technical, political and financial realities weren’t really ready. Notwithstanding the world financial collapse that hindered access to the billions needed for the transition, there were nuances that made financing not so simple. In addition, the standards were still in transition, both on paper and in the labs and factories.

Financially, the major Hollywood studios are prepared to finance the transition up to the amount that they save in print costs and distribution. The nuance is that they only send out prints to the first-run cinemas, leaving the 2nd and 3rd level cinemas with no funding. (The background nuance is that once the digital transition is complete, the studios save billions per year forever, but are only helping to fund the initial roll-out. The exhibitors save a few low cost employees, and benefit from better quality and the ability to present features other than movies.)

World-wide, the Hollywood studios that developed the VPF mechanisms also didn’t find it fair that they should have to finance cinemas which made income from movies other than Hollywood movies. Nor did they want to overpay for equipment if a cinema made money from operas, concerts, sports or other alternative content that digital projection allows. This caused many national groups, in particular those in the UK, France, Italy and Germany to search for ways to fund the smallest to mid-sized facilities so that they would have digital equipment when enough critical mass was reached for film prints to become ancient history.

The UK funded several hundred screens with lottery money in one partially successful experiment, but it exposed a few holes in the plans. Simply stated, a movie’s life starts in one screen for a week or two, then moves to a smaller screen while the next movie in line attempts to take the larger audience in the larger room. But if there is only one set of digital gear, and that in the larger room, then the cinema still needs a film print to complete the movie’s run. One of the points of a Hollywood VPF is an agreement to get 50% of screens digital in one year and 100% in three years (with at least one capable of 3D.)

When the slow wheels of national finance plans got past the proposal stage, the largest cinemas in France and Germany complained that the ‘tax’ they paid per ticket was funding their competitors. Both plans were recently (in the last few months) thrown out as unfair by the country’s legal systems. (Norway figured it out on their own and are on their way to digitizing the entire country’s cinemas.

Meanwhile, the standards committees within the Society of Motion Pictures and Television Engineers (SMPTE) completed the last of the standards documents in 2009, submitting them to the ISO in the process. What should have been to no one’s surprise, some of the equipment, in particular the installed projectors that utilize the Texas Instruments chipset (the vast majority), didn’t meet those standards. In fact, the first projectors (dubbed ‘Series II’) to meet those standards were released in March 2010, at the industry’s ShoWest convention. Unlike the WiFi industry’s ability to ship equipment for over a year before the standards validated their presumed compliance, there are several pieces of older digital projection gear that will need expensive updating, with some equipment updatable and technically passing compliance requirements, but not able to include some important ‘modern’ features.

In addition to finally getting compliant projectors, those who waited for the new Series II equipment will also be getting equipment that is able to run with lower power consuming bulbs, and of course, give more light to the all important 3D image.

The invasion of 3D movies has been a boon to cinemas. The studios have all embraced it by announcing an ever increasing 3D release schedule, first with animated releases, but now (famously with the Avatar release) with CGI enhanced live action. The exhibitors not only are able to attract larger audiences with this nascent technology, but they are able to charge more per ticket in the process. This helped give the industry its first 10 billion dollar year in 2009, and keep actual ticket sales on an upward trend. In the alternative content area, live opera is still the most prevalent and successful, but live pop concerts have been successful, and more are slated. Sporting events have been experimented with, some in 3D, and will probably become more successful in the near future.

Coincidently, a few major installation groups have gotten financing in the last few months – It appears that the three largest US chains have the financing to cover 10 or 12 or 14,000 of their 17,000 screens. The disparity between PR and reality is not a trifle, but public information is hard to come by. The announcement that they were working with JPMorgan for money in 2007 mentioned numbers that were twice (Celluloid Junkie-More Rumblings About DCIP’s Financing) what they announced recently. And, the recent announcements don’t mention how they will finance 3D equipment, which costs up to $30,000 per screen…and is not covered by VPF agreements.

Notwithstanding those hidden nuances, it finally is movement across the chasm from innovators to more conservative early adopters. In addition, several integrators in Europe, India, China, Japan and Korea have recently announced hundred and multi-hundred piece installation deals in their areas. See: DCinemaToday for up to the minute market news for the exhibition side of digital cinema.

With the release of the Series II equipment, other features that were built into the standards are driving manufacturers to build matching equipment. Most welcome is equipment for the deaf/hard of hearing and visually impaired communities (HI/VI). There was a special exhibition at ShoWest of these company’s works-in-progress; devices that use special glasses that create closed captions which float the text over the screen (so that one doesn’t have to constantly look up and down to see both), and another system that will use WiFi to put captions on one’s iPhone (among other devices), as well as new ways to put dialog-enhanced audio into earphones.

The best news for the HI/VI field is that the SMPTE and ISO standards are are in place, have been recently ‘plug-fest’ tested for interoperability, and contrary to the previous film-centric systems, the new standards are based upon open, not proprietary (read: patented, licensable, expensive, frustrating) technology. (For a brief discussion on HI/VI captioning and the `enthusiasm’ of differing viewpoints, see: Smashing Down The Door – Digital Cinema and Captions For the Deaf and Hard of Hearing)

The arguments still persist around the excellent qualities of film, much like the arguments in the audio world about the qualities of tape recording and vinyl. While some of the arguments are interesting and some of those even true (the ability/inability to wash a screen with the indescribable transitions of Lawrence of Arabia‘s desert sunset comes to mind), the arguments against film are too many. Film is an ecological nightmare, the prints are expensive to ship around, re-gather and store, and whatever qualities that they exhibit at first runs are grossly diminished after a week of getting banged around within the film projection process. And unlike the audio business, where specialty houses can still afford to make tape for those who want to record on it, as fewer companies use film for shooting and exhibition, the cost of material and processing will become too expensive for the budgets of even the Spielberg’s of the art.

Fortunately, the evolution of quality in digital production and post-production equipment has substantially gone beyond the requirements of ‘film’ makers. As with all recent digital technology, quality points are also being hit at the low end, so that artists can make motion pictures which can fill the big screen for less money and take advantage of the substantial distribution benefits of the digital infrastructure. At the high end, artists can do more, perhaps more quickly and certainly with more flexibility and features. For the consumer, this means that quality is possible from a wider range of storytellers and the possibility to see material from other regions around the world becomes more easily accomplished.  

Part II of this series goes into more detail on specifications, some current realities of 3D technology, what “substantially gone beyond the requirements” really means, and a brief excursion on how it relates to the home market.

References:
DCinemaToday
MKPE’s Digital Cinema Technology FAQ

This Series now includes:
The State of Digital Cinema – April 2010 – Part 0
The State of Digital Cinema – April 2010 – Part I
The State of Digital Cinema – April 2010 – Part II
Ebert FUDs 3D and Digital Cinema

Digital Cinema Tango! at Cannes Festival

Starting the dance this year is the Observatory’s cinema analyst Martin Kanzler who will look the overall 2009 box office trends. Stepping out nearby will be Elisabetta Brunella of Media Salles with an analysis of digital roll-out in Europe for 2009. They will be joined by Susan Newman, the Observatory’s film funding analyst who will present a guide to the public funding currently available for digital roll-out. Also tripping the light fantastic will be Francisco Cabrera, Legal Analyst at the Observatory, who will focus on the complex legal issues surrounding state aid for digitisation by looking at recent national decisions in the field.

A distinguished line-up of speakers, moderated by André Lange, Head of Department at the Observatory, will then take to the floor to look at the challenges and threats posed by digital roll-out to European films and their space on cinema screens in Europe. Confirmed speakers include Ian Christie, Vice President of Europa Cinemas and Christine Eloy of Europa Distribution, Aviva Silver, Head of the MEDIA Programme of the European Union, and Antoine Virenque, President of the European Digital Cinema Forum.

The Observatory will have its stand, as ever, on the Cannes Film Market and will be presenting three new cinema-related information products. The access-free KORDA database on all sources of public funding for film and audiovisual works in Europe has been totally re-vamped and the new improved KORDA will be available for consultation on the Observatory’s stand (A6 Riviera) throughout the market. Susan Newman, will demonstrate the new database on Saturday 15 May. Francisco Cabrera will be present to talk about his new IRIS plus report on the legal aspects of digital cinema roll-out which will be available on the Observatory’s stand. A further issue of IRIS plus on product placement will also be published during the Cannes Film Market. As every year, the latest issue of the FOCUS – World Film Market Trends, published in collaboration with the Cannes Market, will be available as a give away on the stand.

As usual, the Observatory can be found on the Marché du Film on stand A6 Riviera (tel.: + 33 (0)4 92 99 33 17).


To register for the Observatory’s conference
fill in the WORD registration form you can download here and email it to: [email protected]

Participation is free to anyone with a Cannes Film Market or Festival accreditation.

Alternatively, you can fax it to us on: + 33 (0)390 21 60 19
Or send it to:
Cannes conference
European Audiovisual Observatory
76 Allée de la Robertsau
F-67000 STRASBOURG

For further information about this conference, contact
Alison Hindhaugh, [email protected]
Tel.: +33 (0) 3 90 21 60 10 – Fax : 33 (0) 3 90 21 60 19

Cannes contact telephone: +33 (0) 6 84 35 27 43

 

 


 

10 Years After~Revisting the Heinsohn Report

SMPTE Point of View
Digital Cinema and the Coming of the Apocalypse
Draft 1
Updated 18 April 2000

Abstract: Digital cinema has finally become a real possibility due to recent advances in electronic projection technology. Various industry organizations, equipment manufacturers and studios are working to develop practical systems that will be used to replace film as the primary distribution medium for feature films. This paper presents one person’s observations and perspectives on the potentials and pitfalls of digital cinema for the technical community involved with producing and distributing movies.

Question 0: What is the exact definition of DCinema

[The question is being answered by David Reisner of D-Cinema Consulting. David is a board member of several organizations such as the ASC and ISDCF, co-author of several books on many fields of the cinema process and specializes in design and implementation of digital cinema infrastructure projects.]


For nearly 100 years, motion pictures have been delivered to theaters on 35mm film and have been shown with film projectors.

Digital Cinema, officially called D-Cinema in the technical community, delivers movies to theaters as digital files – most often on harddisk, sometimes via satellite, probably in future also by network/internet.  The movies are then shown using digital cinema servers (special purpose computer systems) and theater-grade digital projectors.  D-Cinema also includes/requires a number of digital and physical security mechanisms, to keep content (movies) safe.  The key documents are the DCI “Specification” (actually a requirements document) and a number of SMPTE standards.

D-Cinema requires support for 2048 x 1080 or 4096 x 2160 images and 14 foot-lambert brightness (similar to film standard brightness, although theaters sometimes use lower light levels for cost).  Movies are distributed in 12-bit X’Y’Z’ color – much more color detail than HDTV’s Rec. 709.  X’Y’Z’ can represent all the colors that a human can see, but the real limitation is the projector (and, to be fair, the camera and post-production process).  All D-Cinema projectors show at least a minimum color gamut which is a significantly wider range of color than Rec. 709 – similar to the range supported by film.

For some markets or purposes (e.g. pre-show, advertising, maybe small markets), some people use things informally called electronic cinema, e-cinema.  There is no formal standard for e-cinema although there is some informal agreement in certain areas.  E-cinema will have lower resolution, narrower color, less brightness, and little or no security.

Major studio content will only be distributed to D-Cinema systems that meet the SMPTE and DCI specifications and requirements, and have passed the DCI Compliance Test.

David Reisner
D-Cinema Consulting
image quality, color, workflow, hybrid imaging
[email protected]
www.d-cinema.us

EDCF To EU Commission re: Italian DCinema Tax Credit Investment Project

The proposed aid measure raises a number of questions about the necessity, proportionality and adequacy of such support, which are outlined below. Further details are provided in the summary translated into all official EU languages, as well as in paragraphs 71-106 of the full Commission decision – see links below.

 

Public consultations — State aid: Italian digital cinema tax credit

Summary of decision to open formal investigation into Italy’s proposed digital cinema tax credit

Decision letter sent to the Italian authorities

=-=-=   =-=-=   =-=-=   =-=-=

The EDCF, the European Digital Cinema Forum, sent the following answers to the above queries by the Commission. The PDF version is at: EDCF Answer to the Questionnaire from The European Commission on the Italian Project of Tax Credit for the Investment in Digital Cinemas

European Commission
State-aid Registry
Directorate-General for Competition
B-1049 Brussels
Fax: +32 2 296 1282
e-mail: [email protected]

Ref: C25/09

EDCF ANSWER TO THE QUESTIONNAIRE FROM THE EUROPEAN COMMISSION ON THE ITALIAN PROJECT OF TAX CREDIT FOR THE INVESTMENT IN DIGITAL CINEMAS

Introduction

EDCF is the pre-eminent forum for sharing of ideas, information, questions and news about the business of D-cinema in Europe and continues to play a pivotal part in bringing together its members to enable the smooth and effective use of the new equipment and tools.

Members of EDCF share their experiences for the benefit of the industry as a whole. Membership is open to all with a technical, commercial or cultural interest in digitalcinema and includes exhibitors, distributors, manufacturers, broadcasters, service providers, regulatory authorities, industry associations and governmental bodies.

Why, from its membership, is EDCF fully entitled to answer the questionnaire? EDCF in itself does not manufacture or sell hardware, software produce or distribute films, etc. It is a forum for discussion on the topic of digital cinema.

Firstly ECDF will present its answers to the questionnaire and will follow this with comments on the points raised by the European Commission in its letter to the Italian government. These comments will expand on the EDCF’s answers to the questionnaire.

EDCF will focus its answer on the points which it considers as part of its field of competence and therefore it will not comment on the principle and formulation of the Italian State aid under the form of a tax credit.

I – ANSWERS TO THE QUESTIONNAIRE

Outline of questions raised by the Commission:

1. Is €100,000 per screen a fair estimate of the cost of installing digital projection equipment? If so, is it affordable even with State aid?

EDCF does not participate in commercial affairs but the cost of equipment has reduced as volumes have increased and new models for smaller venues have been added. We would have expected total costs to have been nearer to Euro 75,000 for an installed system that includes a server, installation and upgrades for the sound and ventilation systems. Installation costs will obviously vary according to the state of the booth and equipment. It is normally the case that exhibitors take the opportunity to ensure the sound, electricity and ventilation systems are adequate to handle the new equipment. In some cases new port holes have to be created or modified to add the digital projector. Another cost is the provision of interfaces to enable ‘Alternative content media to be delivered to the projector.

Yes, as we mentioned above, the cost is a conservative estimate of the full cost: projector, server, improvement of the projection booth, cabling, improvement of the sound system. For some operators costs will be less depending on the physical situation in the projection area, current condition of audio equipment etc. Some operators may be able to cover the cost themselves or in sharing the cost with film distributors or providers of alternative content. However the business situation of some operators, even with these contributions, makes them unable to cover this cost.

2. Are there no commercial business models which could install digital projection equipment at least in the more profitable cinemas?

There are commercial business models for the installation of the equipment. Some cinemas do it with their own money. Others are asking a contribution from the providers of content, mainly film distributors, under the form of a VPF (virtual print fee) monitored by a third party or directly. Currently, in Europe VPFs are available only via third parties. The concern of the industry is to organise a smooth transition period: State aid can help achieve this.

3. Would audiences find a wider choice of films at those cinemas receiving State aid for digital projection equipment? If not, what is the advantage to the taxpayer?

Yes. With digital projection there is no longer a 35mm print held in a cinema: the film is in a server. Therefore it is possible to offer more films or more screenings of the same film over a longer period of time, subject to normal business negotiations with the distributor, than when the 35mm print has to be given back to the distributor or sent to another cinema. It appears that the smaller cinemas currently offer the broadest choice of movies. These are the cinemas that have the biggest difficulty with the VPF model which is best suited to screens showing fewer films that have bigger box office success. The VPF model also depends on print cost avoidance which doesnot happen with those cinemas that run movies after they have already been used on first release circuits.

4. It has been argued that, if they cannot afford the equipment, many cinemas could close when film distributors switch from 35mm to digital.
How real is this threat and what is the timeframe?

The concern is a double one: film distributors would have to provide both 35mm prints and digital files for a long period of time, reducing the savings coming from digital projection (which actually only kick in after a VPF deal is finished) or some cinemas would have a shorter choice of films. At some point in time, all films will be available only digitally, that is at the end of the transition period. It is likely that 35mm will be available for some time to come, even if in limited form, but it is clear that 35mm will become more expensive as the volume provided to the industry goes down, and that providing 35mm will at some point prove prohibitively expensive.

Would one-off State aid provide a sustainable and uniform solution for digital cinema? In particular, would the cinemas which could not afford the equipment without State aid be able to meet the apparently higher running costs of digital projection equipment and replace it at the end of its useful life?

The question of additional running costs is unclear. Some costs may well be higher, but the cinema owner gains the possibility of new revenue streams

5. Would cinemas be induced by the State aid to invest in one digital standard in preference to another?

Cinemas should be induced to invest in the standard allowing the projection of all kinds of content. It is in the business interest of cinemas not to be prevented from showing some content! Systems fulfilling the requirements of the ISO standard achieve this.

6. As a condition of the State aid, would cinemas have to ensure that films released in any open digital format could be screened on the supported equipment?

The film industry has been active in the definition of the ISO standards for digital projection. Film distributors and cinema exhibitors welcome a standard allowing the same universality of use as can be achieve with the 35mm print.

‘Any open digital format’ would add cost to the project as there are so many. Equally importantly the multiplicity of format options increases the complexity and opportunity for error. Even with the rigidly defined D Cinema standards much work is going on to eliminate the opportunity for errors in settings for the presentation. In the longer term many of these settings will be applied automatically through Macro definitions which are embedded in the data streams but this phase is still being worked on by the implementation bodies – mainly ISDCF (the Inter Society Digital Cinema Forum).

7. In view of the limited number of cinema screens worldwide and the limited production capacity of projection equipment designed specifically for cinemas, would State aid for such equipment artificially inflate its price?

This is a fair question for the Commission to ask. In the USA the VPF contribution from the major motion picture studios towards total exhibitor equipment costs is much higher than is the case in Europe. This is because European exhibitors play a lower percentage of major studio content. (varies by country). The studio argument is that each user of the equipment should pay its proportionately fair share of the costs. The smaller exhibitors in Europe are thus unable to get the lion’s share of the digital equipment funded by the big box office movie creators and distributors. Ultimately, the VPF model provides a fair attribution of cost when box office is the determinant of contribution. When ‘choice’ and ‘diversity’ are the parameters of contribution the VPF model discriminates against the short run, less successful movies and this is where many of the culturally valuable movies find themselves. Hence the need to enable screens to show these movies digitally amidst the high profile sales campaigns of the major studios showing ‘popular’ culture.

EDCF therefore believes that whilst any form of state aid for procurement potentially can inhibit free market price decline, the benefits for cinemagoers in enabling more choice and the preservation of local culture movies is paramount. Manufacturers are already competing aggressively for the market and we do not expect state aid to have any material impact on the competitive activity or prices. Arguably, the increased purchase opportunities are as likely to stimulate even more competitive attention and bidding.

8. In connection with questions 4, 5 & 8, could State aid for digital cinema accelerate the closure of the least profitable cinemas?

On the contrary, we would say that the absence of State aid would accelerate the closure of some cinemas!

——————————————————————-

II – COMMENTS TO THE LETTER SENT ON JULY 22ND, 2009 TO THE ITALIAN GOVERNMENT

We refer to the numbers of the paragraphs of the letter1 (1Commission Document C(2009) 5512 final of 22/07/09.)
Digital Cinema tax credits

(72) The Commission itself has supported the equipment of some cinemas through the EUROPA CINEMAS network

Necessity

(74) Support for digital projection is necessary because distributors will potentially move quickly to electronic media once a critical mass of screens and films is reached.

The concern that we have in the EDCF is that the investment required to use digital equipment is relatively independent of a screen’s box office revenue. The smaller exhibitors require the same technology equipment but cannot recover the capital and installation costs so quickly, if ever. Many of the smaller operators find their place in the market by offering ‘special interest ‘ and more varied and culturally diverse movie programming. These operators are at the greatest risk of being left behind in the transition to D Cinema and this threatens the venues that currently support the ‘more cultural’ productions.

Up until now, the so called ‘Alternative Content’ that becomes deliverable to audiences in D Cinema equipped theatres has yielded little revenue. This is for a variety of reasons – lack of standards, lack of technical knowledge and equipment and inadequate marketing. These shortcomings are being better understood and promise to become more important over time. This will contribute to an answer to the question raised in paragraph 96 about the longer term viability of survival of the smaller theatres once they have initial systems installed.

It is also necessary for theatrical cinema to consider the general progression in the delivery of higher quality audio and image quality. It is necessary to remain competitive with other entertainment formats such as TV, home cinema and even hand-held portable devices to maintain an ongoing viable market position. Cinemas of all types must move the quality of ‘the cinema experience’ to stay competitive and thus remain viable.

Digital cinema allows exhibitors to offer more films and more screenings of those films. Currently the cost of 35mm print drives a distributor to require that the movie is screened for a minimum time period. This doesn’t always serve the exhibitor’s interests if the film doesn’t produce expected box office performance.. With 35mm print, an exhibitor tries to return the print to the distributor when he thinks it has reached the maximum of its potential audience or if the distributor needs the print for another exhibitor. On the contrary with a digital file downloaded to a server, the exhibitor may keep the film and organise screenings when appropriate, for example if a school wishes to show the film at a particularly suitable time, subject to distributor agreement.

It is now considered that 3D is going to be a new paradigm for the cinema experience. 3D requires as minimum digital equipment at the ISO TC36 standard. Many animated films are now in 3D and some eminent film directors, ranging from Wim Wenders to James Cameron are using 3D to better express their artistic vision. 3D will soon be available for television at home: how can it be imagined that viewers will not expect the same in cinemas? Techicolor have recently announced a 3D upgrade option for film projectors. This underscores the perceived importance of 3D presentation but we believe that Digital 3D will be the preferred format over time.

(75) In this paragraph the Commission understands the improvements coming from flexible programming, therefore answering the questions raised in the previous paragraph.

(76) There is an inevitable simplification in the claim that D Cinema has been slow to be installed because of the high costs. In the early days (2000 – 2003) exhibitors were unsure about the D Cinema future while producers were yet to be convinced about the performance relative to the ‘gold standard’ of 35mm capability. Then (2003 – 2007) the lack of a standard threatened a potentially shorter useful life. On top of these concerns was the more complex problem of the cost savings benefiting the Distributor whereas the Exhibitor had to make the capital investment. The industry has always operated in a state of mutual tension and dependence so the negotiations were always strained and thus slow.

The question of the ‘slowness’ of the industry may be answered by the annexed chart: it shows that once the DCI specifications have been adopted the trend of equipment of cinemas has raised, clearly showing the need from the industry to be able to use an agreed form of standardisation. We may also remember the time it took for VCRs to go into the houses: every six months a new system was announced so consumers were waiting.

There are now globally agreed ISO standards. These have been created in consultation with the industry. Debate and consultation has taken place in recent years at industry conferences such as IBC, NAB, I-DIFF, IMAGO, ECS and CinemaExpo and each national member represented their local industries in the ISO meetings. The inclusivity of the standardisation process is notably evidenced in Europe by the inclusion of frame-rates specific to Europe. Manufacturers are now building equipment to these standards.

General models are available to fund the equipment for the major exhibitors – through the VPF mechanism or variations thereof.

The promise of Stereoscopic 3D movies is providing a clear commercial logic to move forward.

Were it not for the global economic crisis there is little doubt that deployment in the major chains would be moving on a much faster trajectory.

But none of these arguments is helpful to the exhibitors with the smaller box office revenues who often serve the more remote communities with a diet of more ‘national’ culture movies. These operators are threatened by the new technology in the period of transition.

(77-79) Cost of equipment is clearly a barrier to broader deployment. Doubtless others with a commercial interest will comment on the accuracy of the Euro 100,000 price tag. There does appear to be a widely held misconception that the cost and thus price of D Cinema systems is a direct function of the spatial resolution that is specified for compliance. It is a much more complex reason than that: D Cinema systems were initially developed because the movie industry knew that film costs were escalating, required scarce resources (silver) and used environmentally unfriendly materials (bleach, developers and fixers). As movies had a limited life in distribution they were also not easily recyclable and thus wasteful.

These factors would all lead to increased costs over time. On the other hand digital media had a rapidly declining cost trajectory and used recyclable technology – further reducing costs.

The challenge in the mid to late 90’s was to convince the creative community (Producers, Directors and Directors of Photography) that the new technology could offer the same image quality as 35mm film. That image quality was multidimensional, but could be simplified to three main elements – Contrast, Colour and Consistency.

The nature of film technology is that the chemistry and processes tend to deliver a level of consistency that could be managed by the movie business in sharp contrast to the TV world where a variety of cameras, transmission systems and mostly television sets were outside of the control of program makers and broadcasters.

Television (and video) thus achieved a reputation for loosely controlled image quality.

This perception (of video) still remains a major hurdle in the creative film community with regard to digital image capture but the development of a rigorous electronic projection technology has satisfied the community that it is now good enough to replace film for show-print distribution at least. The provision of high contrast, accurate colour and short and long term consistency has specification implications in the optics, thermal management and electronics. These requirements have  implications for projector component costs. The final element in the provision of a practical and deployable digital cinema system was the integration of a robust system of data protection to minimize if not eliminate the possibility of content theft from the projector electronics. Normal home cinema and large venue projectors do not carry this obligation which also has a cost implication.

Apart from these fundamental requirements of a D Cinema projection system (which do not relate to spatial resolution e.g. 1.3K, 2K, 4K) the specifications also make provision for graphic overlays to support more flexible and easily readable sub-titles.

An important consideration in the definition of the D Cinema specification was that the change from Film to Digital technology should be one that would not soon become obsolete because of the rapid pace of new technology. This was the motivation for a two way compatible 4K option for film makers.

The recent announcement by Texas Instruments to offer 4K technology (previously only offered by Sony Corporation) not only brings more competition to the higher end of D Cinema but may also herald more cost effective 2K systems in the future as competitors vie for the market.

The D Cinema standard was thus widely accepted by the movie industry as an expensive but necessary evolution to provide a sustainable asset for a justifiable period of time.

While lower cost projectors seemingly offer similar capability, that appears acceptable by most patrons they threaten a progressively weaker and less compelling ‘out of home’ theatrical experience which is likely to be surpassed by home systems and are likely to degrade over time due to less stable component technologies. As an example most consumer camcorders now offer ‘Full HD’ recording capability. Many TV sets also offer Full HD native spatial resolution images. Full HD is 1.9K in the current parlance, so it would seem that the often requested 1.3K option would not provide a marketable option even if it produced satisfactory image quality.

It is also worth mentioning that projector costs are highly related to brightness and cinemas require both luminous power and dependable performance just like the 35mm technology they are replacing. A new demand on this optical power is being made by 3D capability where the optical efficiencies of the shuttered systems require as much as three times more light output.

The Commission recalls that the cost includes the projector, the server and the installation in the cinema. In some cinemas it is necessary to renew the sound system: it has to offer 5.1 quality and sometimes the existing sound system is sub standard.

Sometimes the projection booth must be updated including: cabling, air conditioning, etc., which may quickly add to high figures because of architectural reasons. So the figure of € 100.000 for a complete installation is considered as a reasonable average.

More particularly in paragraph (78) the Commission raises the point of the cost for all the cinemas in Europe, wondering if in the present economic climate the sum of € 3.3 billion would be available. No one seriously thinks that all cinemas will convert so as to justify that amount of money over a short period of time. The question of the slowness of the industry has been raised above. It is considered that the transition period would last some ten years. A € 300 M investment does not seem to be impossible on this timescale.

(80) It is true that many forms of alternative content have been tested in cinema environments. These have been done in some cases with standard definition TV signals and lower cost projectors. It may well be that the public accept these systems for certain special events but as HDTV becomes more prevalent, systems installed today may soon become unacceptable and this represents a poor investment for cinema owners. Some operators have used lower cost systems to deliver advertisements but these have not been long lasting and many have already been replaced. Cinema operators want a single system that can deliver all forms of content without the need for specialist on-site engineers. This drives demand for omnicapable technology not low cost individual systems.

(81) It should be mentioned here that D Cinema Compliant 1.3K projectors are no longer available. Manufacturers are building 2 K and 4K projectors. To be more accurate the 1.3K D Cinema Projectors that were produced using Texas Instruments DLP Cinema technology were never ‘DCI’,’SMPTE’ or ‘ISO’ compliant. They were the forerunner to the formalised standard in 2005 by DCI. Once 2K was established, manufacturers switched to 2K or 4K versions. Studios accepted the first 1.3K projectors for screenings during a grandfathering period to allow the upgrades to be made to the required standard.

(82) Some movie makers may be prepared to have their movies shown on lower quality equipment but the necessity is to have a single system capable of playing all formats. It makes no sense to install individual equipment each suited to different standards.

It is worth noting that the ISO TG36 D Cinema standard is the only one which provides a complete definition of how content should be presented to an audience. The HDTV technologies have a multitude of standards for compression, encryption, data-rate and have no process for the presentation needs of theatrical venues where screen brightness uniformity and sound presentation is a fundamental consideration. Those systems have been developed for TV receivers not public venues.

3D movies are more expensive to produce and the technology is still very new. Expect this to change rapidly in the next five years so 3D ready equipment should be an important consideration for all theatrically delivered content.

Film makers want the best quality for their movies. Sometimes for artistic or financial reason they shoot their films with light cameras but post production expenses still remain high2. We do not accept the point that European film makers would be happy with lower standards than their American colleagues. Would it be possible to explain to the public going to a cinema that the European film it is going to see is on a lower standard than an American film? Besides this, 3D is just beginning and some European directors are beginning to think about using this technique.

(83) It is important to consider the luminous output and not just the spatial resolution. The “2K spec” not only covers resolution but also includes standards for compression, colour, contrast, encryption and audio.

Proportionality

(85-89) The EDCF is concerned that support is provided to the smaller operators who are threatened by their lower box office revenues and who typically screen more cultural content than some but not all of the major operators.

(89 & 96) It is clear that the major US based studios recognise that International markets such as Italy show a lower percentage of their content and the virtual print fees offered will thus be lower than in markets showing more Hollywood content. It would seem reasonable that local producers should contribute a proportionate share of the costs to exhibitors. But this is a chicken and egg scenario and contributes to the argument that the proposed measures are needed for a limited transitional time period.

(91) One of the difficulties that smaller local producers face is the cost of 35mm film prints. As a result films are printed in limited volume and then circulated over an extended period. Digital technology offers lower distribution costs which then makes more effective marketing possible because ‘wider’ releases are affordable. This would provide significant benefit to local production companies making ‘Italian’ movies more successful. One can assume that important distributors releasing films on a large scale may benefit from better prices for 35mm prints than small distributors releasing films with a few prints. The savings on cost is proportionally higher for small companies. This has been shown in the report published in April 2008 by Mr LEVRIER for French CNC3. Besides this the way films are scheduled in a cinema changes when digital technology is present: the ‘long tail theory’ applies and distributors no longer have to move a print from one cinema to another. A successful arthouse film may stay much longer in a cinema than it can today.

Footnote 2) Acclaimed film makers such as Abbas Karostami or Alain Cavalier have created masterpieces using handheld cameras.

Footnote 3) <www.cnc.fr/Site/Template/T1.aspx?SELECTID=2955&ID=2014&t=3>

(92) The ‘chicken and egg issue’ of no films because of no equipment needs a starting point to create a solution. The initiative to support the equipment of cinemas will obviously help. Some European film agencies require a digital master to be made available as a condition of support to film production. EURIMAGES provides financial support for the digital masters. It is true that these masters are not quite the same as those which are necessary for making DVDs or releasing films on VoD but at a point the source is the same. It has also been shown, for example in the ‘rappor LEVRIER’ mentioned above that small distributors would proportionally get more benefit from digital distribution than large companies. The market needs the impetus to organise the transition.

(94) Are VAT included in ‘all tax credits’. If yes the less viable cinemas would be able to enjoy this relief without generating such a significant Corporation Tax liability? Information received from our Italian colleagues shows that VAT is included in all tax credits. As all cinemas do pay VAT they would have the capacity to use their tax credit against VAT, even if they do not pay corporate tax.

(95) The lifetime of this equipment is as yet undetermined but will be a minimum of 10years – manufacturers are currently providing 10year warranties Economic, social & cultural impact

(99) EDCF agrees strongly with this statement.

(100) The ISO D Cinema Standards do not prescribe a specific technology in terms of how but rather what is required for adequate presentation of movie material. The standards are necessarily specific about the compression and encryption schemes to ensure compatibility and interoperability between components and manufacturers of servers and projectors. A completely ‘open’ system would afford no benefits to exhibitors. The standard of 35mm film was a constraint but one which did not restrict competition for film supply or processing. It did not attract huge numbers of competitors because it is a relatively small end market in comparison to that of television or camcorders for example. The same applies to the D Cinema business. It can be seen that many operators decided to equip their cinema once standards were available. Obviously some people are what we may call ‘early adopters’ and will jump on any new technology. Most decision makers will have a less proactive attitude to innovation and wait for a standard to be considered as a norm.

(101 & 102) D Cinema systems are all capable of screening less demanding standards although there are a host of choices which adds to costs. Work is underway to define a standardised approach to alternative content to cover other non-movie content for example EDCF has published a guide for alternative content (see www.edcf.net)

(104 & 105) We would need to understand the position of the Commission: sometimes it considers that the industry moves too slowly, sometimes it fears that if it moves too quickly the demand will be too high and cost would rise.

EDCF
Hayes House
Furge Lane
Henstridge, UK
BA8 0RN
44 7860645073
[email protected]
www.edcf.net
30th October 2009

1 Commission Document C(2009) 5512 final of 22/07/09.)

 

2Acclaimed film makers such as Abbas Karostami or Alain Cavalier have created masterpieces using handheld cameras.

3 <www.cnc.fr/Site/Template/T1.aspx?SELECTID=2955&ID=2014&t=3>

Taste Treat: The Schubin Cafe

Regardless, the days of chance stumblings across his material for this TechTrainspotter, and abortive trial runs at various sites for Mark’s podcasts and other materials, appear to be over.

The site has been running in background mode since July, with expectations to go “Live” with an Official Launch in October.

Lest we waste any more of your time here, this article will end. Be certain to come back when you need some DCinema information. We’ll understand if you disappear for a while, addicted to the years and years of data and nuance to munch on at the Schubin Cafe…we’re already well into the l’Antipasto section of the menu, and have charted a plan through Il Primo…

Gmail flaw shows value of strong passwords

[Editor’s Point] Yet again, this is not important to us as a community just because some of us might have a gmail account. This is important because security moves in a diminishing cycle. Of the 10 items in the article, who among us is vigialant on more than 3? on even 3?

The other nice thing about this article is that it is written in a way that it can  be given to anyone; a great training tool.

Read the entire article at: Gmail flaw shows value of strong passwords | By Becky Waring

According to Aguilera’s new security alert, Google allows anyone with a Gmail account to guess another Gmail user’s password 100 times every two hours, or 1,200 times per day. …

To its credit, Gmail requires fairly long passwords of 8 characters or more. However, as Aguilera points out, Gmail allows users to create extremely weak passwords such as aaaaaaaa.

A quick survey of my friends and relatives revealed that not one of them uses strong passwords. Most people have no idea how to create them. Yet everyone I asked expressed guilt at using easy-to-crack passwords: pet names, birthdays, and common dictionary words.

Most people’s passwords could be guessed in far fewer than 10,000 attempts. And, despite using weak passwords, the people I interviewed say they rarely change their sign-in strings. (One-third of the people surveyed use the same password for every Web site they sign in to, and the infamous Conficker worm needed to try only 200 common passwords to break into many systems, according to an analysis by the Sophos security firm.)

Here’s the topper: many respondents to my informal survey admitted to keeping an unencrypted file on their systems that lists every password they use!

The article continues to tell why that is just wrong, and what can be done – simply – to fix the problem…as well as challenge us all with 10 things that we who know better probably don’t do…well, maybe a few…

It’s Microsoft Patch Tuesday: September 2009

Microsoft Patch Tuesday BugThis month’s patch release is about average for Microsoft Patch Tuesday,
but there were a huge number of out of band patches in late August. I’m
really not a big fan of that for non-critical security patches. It
makes sense, though; the patches are related to Windows 7 and Windows
Server 2008 R2, both of which RTMed recently and are just now finding
their way onto systems.

By reader request, I am now listing the updates’ approximate sizes.
I am rounding the numbers, so don’t treat the numbers as accurate to
the byte; the numbers are meant to let you know if this is worth the
download in locations with restricted or metered bandwidth. Please let
me know in the forums whether you find this change useful or think it
adds clutter to the report.

We are continuing to use our new rating system, where one flag means
“patch only if applicable,” two flags means “patch during your next
regularly scheduled patch cycle,” and three flags indicates “patch
immediately.”

[Editor’s Point] Why is this important? Well, obviously, it ain’t. Most of the production and post and exhibition machines are, a) not connected to the internet and b) are not Windows machines.

Not so obviously, how many of us get a USB stick with a file we need from a Windows machine? or where the original information came from a Windows machine? Those ads that need playing before the movie may or may no have come from a hard disk that come from a Windows machine, but I’ll bet money that the key distribution system is on a Windows machine.

Is there a recorded instance where a Unix virus was put onto a USB stick that got inserted into a film play-out server? I don’t know. But constant vigilance and watching the buts of our co-workers is going to save more than one problem in the future. 

Tech Republic is a responsible journal for this type of info. If they say Update Now, please, Update Now.

Read the entire article at: It’s Microsoft Patch Tuesday: September 2009 | Microsoft Windows | TechRepublic.com

Call for Presentations – HPA Tech Retreat

Presentations: Main-program presentations must be technology-related but can relate to any characteristic of motion-image, sound, and related fields, including (but not limited to): acquisition, storage, processing, distribution, presentation, test & measurement, perception, 3-D, interactivity, metadata, mobile, cinema, broadcast, internet, law & regulation, workflow, archives, asset management, content security, hardware, software, convergence, history, future, etc.  They may be individual or joint presentations, panels, tutorials, etc.  Main-program presentations are not to be marketing or sales pitches.

No formal proposal is required.  A line or two of description is usually sufficient (if it isn’t, you will be contacted for more info).  No “paper” is ever required.  Presenters are encouraged (but not required) to post material on the HPA web site before, during, and after the event.

Presentation slots are nominally 30 minutes long, including set-up and Q&A.  Longer (especially for panels) and shorter slots can be accommodated before the schedule is finalized.  Once time slots are finalized, they are STRICTLY enforced.

The selection process involves not only what is in a proposal but also trends that seem to be identified by other submissions and comments.  Rejection does not necessarily have anything to do with the proposed presentation’s quality.  We usually receive about six times more proposals than can be accommodated.

Proposals that are accepted give the presenter/moderator/panelist a substantial discount on full-event registration.  There is no charge for a presenter to attend her or his session.

The deadline for main-program submissions is October 23.  Final decisions are expected by mid-November.

Breakfast Roundtables:

These are literally round tables at which event participants eat breakfast.
Each is numbered, and the numbers relate to a particular topic.  Breakfast roundtables are available on Thursday and Friday mornings.  They begin at 7:30 am and last for one hour.

Any registered participant may moderate a breakfast roundtable on any motion-image and sound-related topic until we run out of tables (around 30 each day).  Moderators may lecture, ask questions, mediate fights, etc.  Anything goes at breakfast roundtables (including marketing pitches).  Topics and even moderators may be changed for assigned tables up to the last minute, but, once a table is assigned, it must be covered.  Because there is no selection process for the roundtables (first-come, first served), they do not provide any discount, and moderators must be registered for the full conference.

There is no deadline for breakfast-roundtable submissions, but, when the tables run out, they run out.

Demo Area:

There is a separate selection process for the technology demo area.  It has not yet begun.  Check the HPA web site beginning in November.

Sponsorships:

Those interested in sponsoring some portion of the retreat should contact HPA Executive Director Eileen Kramer.  There is no relation between sponsorships and presentations, breakfast roundtables, or demo space.

Submissions:

Please send all proposals for main-program presentations and breakfast roundtables to Mark Schubin <tvmark at that earthlink dot com place>.  You will receive an e-mail acknowledgement.  If you do not receive the acknowledgement, your proposal has probably not been received.

ALL PROPOSALS MUST COME FROM THE PROPOSED PRESENTER OR MODERATOR.  Proposals may be prepared by PR firms, but the submission MUST come from the person who will do the presentation or moderating.  Sorry, but we have been burned in the past by people who think it would be a good idea (without checking) for their boss or client to make a presentation.

Comments on topics that should be of most interest are also welcome to assist in the selection process.  Unfortunately, we cannot put together panels; if you’d like to see one on a particular topic or featuring a particular group, please try to wrangle it yourself.

New This Year:

Ralph Brown, Chief Technology Officer of CableLabs, the joint cable-industry orghanization, will join the other CTOs and directors of engineering.

Links:

Main HPA web site: http://www.hpaonline.com
HPA contacts: http://www.hpaonline.com/mc/page.do?sitePageId=21780&orgId=hopa
FAQs: http://www.hpaonline.com/mc/page.do?sitePageId=23995&orgId=hopa
2010 retreat: http://www.hpaonline.com/mc/page.do?sitePageId=89641&orgId=hopa
Retreat hotel: http://www.rancholaspalmas.com/

If you have any questions (AFTER reading the FAQs), please do not hesitate to contact me.

Please feel free to forward this to anyone in any form.

Thanks!

TTFN,
Mark