Category Archives: Exhibition

Artist’s Intent Exposed~! See it here first. Where? In the cinema, the temporary home provided by exhibitors.

RealD and Polaroid — Possible Promise PR

All stereoscopic technology, popularly (though not properly) called 3D, depends upon each eye receiving a slightly different picture, just as the spacing of the eyes gives each eye a slightly different picture in nature. 3D animation and camera systems try to duplicate this natural system, as do post-production systems. During exhibition, the projector then sends 6 images every 1/24th of a second, 3 identical left alternating with 3 identical right. Most systems block one eye while the other eye is receiving its picture. Then combined with other 3D clues that we use[1], the brain ‘fuses’ these nearly identical ‘parallax’ images together to give us a hopefully more realistic motion picture.

RealD and MasterImage systems use a “circular” polarizing technique to give each eye a different picture. After the projector sends the light of each picture, the light is given a “spin”. One lens blocks light coming at the eye with a clockwise spin, while the other lens lets that clockwise light come through. The next picture is given a counter-clockwise spin, and the corresponding lenses block or allow light. To maintain that polarized spin, the screen must be coated with a special paint, which screen manufacturers sell as Silver Screens.

Dolby uses a different technique, giving each eye different frequencies of light, which alternate before the projector lens. XpanD uses a 3rd technique, making its glasses lenses actively turns on and off in sync with the left and right image being transmitted from the projector. [This is the technology that most types of consumer TVs are using, for several reasons.]

In nature, light comes at us from all directions, bouncing off of many objects with different properties, one of the properties being the absorption and reflection of different frequencies giving us different colors. Another property is that the particles of light, the photons, come at us with different spins. Dr. Land, the inventor of the Polaroid process discovered that “glare” comes at us with a particular aligned spin, which could be blocked with a particularly aligned filter. The alignment in most cases is linear, that is, in a horizontal line, so this technique uses a linear filter. [The other techniques for creating home 3D images is using a linear filter over the TV screen, with linear lenses in the glasses. This is harder for manufacturers to do perfectly and there are other technical compromises with this type. So even though the glasses are cheaper, it doesn’t seem to be the trend in home 3DTV.]

Polaroid has just announced that they are licensed to carry the RealD brand name, and endorsement, on a line of 3D glasses. Polaroid isn’t the company that they used to be, but they are a force in the market. Polaroid shipped 7.5 million pairs of glasses last year, according to the website of their Swiss parent company Stylemark (of a total 50.5 million of Stylemark’s other brands.) They were developed in Scotland, and shipped predominantly throughout Europe, east through Russia and south through Asia, India and Australia. One guesses that none of them were circularly polarized. 

One also guesses that they have a lot of style, something that has been missing in theater 3D glasses. There are a couple of reasons for this. For glasses from Dolby and XpanD, which are reusable many hundreds of times, they must stand up to the abuse of wearing, collection, washing and distribution. But the real style-breaker, the thing that all the complainers whine about, is that the ear pieces are bulky, not elegant little stems. Here is a full sized picture of the Polaroid 3D glasses, while we discuss the temple arms, the stems that go from the lenses to the back of the ears. 

Polaroid 3D Glasses, Large Photo

One of the problems of tricking the brain, making it believe that there is a 3D image being presented on a 2D surface, is when one eye is given a lot of information that is different from what the other eye is getting. This doesn’t typically happen in nature. But it does typically happen in a cinema theater because they can get extra information from EXIT signs, reflections from the neighbor’s 3D glasses or popcorn bucket, and especially from reflections from the rear of our own glasses. The reasons that people get headaches from 3D movies is not fully examined, and may be from multiple and varied sources, but one reason seems to be this problem of non-symmetrical images. Blocking much of this extra light is possible with substantive temple arms, regardless of how they look. (No one talks about your ears for example…as far as you know…)

Also, if the glasses fit better, then the reflection from the rear (including re-reflected light that comes from the skin below the eyes) would be less of a problem. But “free glasses” have to be substantial enough to be mis-handled and “one size fits all”, even though people’s faces are different shapes and  sizes, and more importantly, so is the distance between people’s eyes (actually, people’s pupils, but I didn’t want to sound silly or get technical – the Inter-pupillary distance, the PD, is important for another 3D conversation.) One of the cool things about the Dolby glasses is that they are made from spherical glass, so that the distance from the lens to the pupil is the same, making it easier for the eye and eliminating edge distortion which is inherent with shaped lenses. But since the distance between people’s eyes can range from the low 4+ centimeters to the low 8+ centimeters, this is a problem that needs to be addressed, which the Polaroid press release says they have: 

And prescription lens wearers are not forgotten, with a range of premium 3D cover styles that fit comfortably over any optical frame. There is even a junior style for the younger audience to enjoy. 

But emphasizing the style issue is just plain wrong. They should be educating the public on why they need to block top and side light, which is not a ‘style-compatible’ issue. The ear stems must be bulky enough to block light entering from all directions.

Another benefit that Polaroid will hopefully bring is some consistency. One engineer reported that he recently measured 10 pair of 3D glasses, and none of the 20 lenses were close to being the same in terms of passing light and color. 

What the press release doesn’t say is when and how much. 

References: Schubin’sCafe has an article which explains many details of pupillary distance. He also describes several important 3D concepts, both in terms of cinema, and in terms of how it is not so simple to transfer digital “prints” and technology to 3DTV: The Other Three Dimensions of 3DTV

[1]Matt Cowen from RealD has made several presentations describing the several 3D clues that we have all used while watching 2D movies without stereoscopy, to understand where in space an article or person is relatively located.
3D; How It Works 

Glasses also are relevant to darkness in the room, so these two articles might come in handy:
Scotopic Issues with 3D, and Silver Screens
23 degrees…half the light. 3D What?

 

adjustable frames for US Army 3D lensesShades with leather side pieces for blocking sun.

Decline and Fall: 3D takes some knocks

Daniel Frankel’s 3 August The Wrap article presents these two graphs, but doesn’t allow them to speak for themselves…

Opening from 3D Screens

Patrick Goldstein in his LATimes article: No Surprises Dept.: Hollywood killing 3-D golden goose faster than expected begins with:

Whenever Hollywood finds a new cash cow, it dives in and loots its riches faster than any pickpocket on the planet. That’s what the movie industry has been doing with its much-ballyhooed 3-D technology, which has spawned one legitimate masterwork (“Avatar”) but otherwise has been little more than a cushy new revenue source for exhibitors and studios. Both have been raking in loads of moola from the extra $4 to $5 theater owners charge at the box office for admission to 3-D movies. 

Ups and Downs of 2D to 3D incomeBoth articles and their references are worth reading, but one should remember that when 4 or 5 movies come out in a row, and a guy has to drop over $30 for a pair of tickets plus all the other expenses, or a family drops about $100 per movie for four, that a recession might be worth a mention…regardless of how fun being right while knocking 3D happens to be.

Common wisdom is that movies were the one arena that did well in the last recession. What is little noted (and shouldn’t be a surprise to the experts) is that there were a lot of marketing games, specials and attractions to keep the people coming into the cinemas during that era…not 50% addition to ticket prices. There also was a long list of alternative entertainment.

Finally, their premise of first weekend isn’t always a good indicator when the percentage of cinemas with 3D systems is still in the minority. So if, as was the case recently, several 3D movies get released simultaneously, something has to give. Fortunately the professional critics didn’t become economists…since that group doesn’t seem to be helping society recently either.

Update–UK Film Council’s Elimination Controversy

Last weeks story: New pilot scheme launched to open up digital cinema to rural North Yorkshire, shows how important the Film Council has been for getting digital cinema started and the focus maintained on the non-blockbuster sites. 

Mr. Hunt slammed the management for each making over 100,000 pounds. Easy pickings for a publicity fight in a recession. On the other hand, Mr. Hunt didn’t explain how much money the Film Council was handling each year, what it takes to find the talent to be responsible for that type of operation, and what it takes to get people who can work with high powered producers, directors, studio personnel, etc.


The Film Council began just 10 years ago, and not just for capitalizing several hundred digital cinema systems in the UK; for a summation on its history see: Skillset: The Role of the UK Film Council 


[Update]: Other interesting news: an entity set up (via the aegis of the UK Cinema Exhibitors’ Association) to assist small and medium-sized UK cinemas, now the independent group named The Digital Funding Group LLP, has appointment of Sir Hayden Phillips as its Chairman. The full announcement is in a pdf at the end of this article. 

 


The article doesn’t mention Mr. Hunt’s salary or whether he offered to lower it and his staff costs to assist in the effort.

 

Christopher Hampton, most famous for the screenplays of Dangerous Liaisons and Atonement, made the lede quote, and described Hunt’s the decision as a “thrashy response”. He said he knew of films that would never have been made without the council, according to the Guardian article.

The word “quango” is used. Its definition is: noun ( pl. -gos) Brit., chiefly derogatory — a semipublic administrative body outside the civil service but with financial support from and senior appointments made by the government. (ORIGIN 1970s (originally U.S.): acronym from quasi (or quasi-autonomous) nongovernment(al) organization.)

There is an interesting set of slides that show 24 films that we financed (or partly financed) by the Film Council at:
UK Film Council axed – but how much did it fund films? 

Film-maker Ronan Bennett writes a great piece on the issues involved from his experience at:
Axing the Film Council: a move that impoverishes us all 

Scotopic Issues with 3D, and Silver Screens

Here’s an interesting tid-bit to throw into the mix.

mesopic to photopic in candelaTo use rough numbers, according to this clever Luminance Conversion chart, 3 ftL (foot-lamberts) is 10 cd/m2 (candela per square meter). On the log chart to the left, that is somewhat below the arbitrary line between photopic and mesopic, the line where the eyes shift from a high degree of cone activity to predominantly rod vision. As the website which details this data points out (Visual Expert–Night Vision), among other things, this approach to dark brings a shift that diminishes sensitivity to long wavelength colors (red).

One thing we are pretty certain of, from recent discussions, is that;

  • some cinemas are pushing to get to 3 ftL behind the glasses, that
  • few would know how to measure that, and that
  • few would even dare to measure in the seats outside of the sweet spot of a silver screen.

To quote further from the Night Vision site:

“As illumination declines, the visual system starts conserving light in three ways. First, inhibitory responses weaken, and eventually stop. Second, inhibition is replaced by convergence, where the receptor outputs sum together to increase sensitivity but further reduce resolution. Third, there is more available photopigment as light declines. When light strikes a molecule in a photoreceptor, it “bleaches” the molecule, causing electrical activation that leads to a visual sensation. While in the bleached state, it is unresponsive to light. The more photopigment in a bleached state, the less available to respond to light and the lower the sensitivity. In dim light, very little of the photopigment is bleached, so the eye has greater light sensitivity. All of this occurs before and continues after the switch from cones to rods.

“One effect of switching to rods, however, is the “Purkinje shift.” During photopic cones vision, viewers are most sensitive to light that appears greenish-yellow. In scotopic vision, they are most sensitive to light which would appear greenish-blue during the day.”

End of Part 1; Scotopic Issues with 3D, and Silver Screens

Part 2: 23 degrees…half the light. 3D What?

Part 3:

Released en francais: DCinema Technical Best Practices [Updated]

Now In English, translated from the french by the EDCF – European Digital Cinema Forum; This excellent guide from the Federation National Cinemas Francais (FNCF) and the Commission Superieure Technique de l’Image et du Son (CST): TECHNICAL GUIDE FOR THE PROJECTION BOOTH IN DIGITAL CINEMA – Click the attachment link below.

End Update   — — 

La luminance de toutes les images, dans tous les formats de projection, doit être calibrée à 48 cd/m2. Le projecteur doit permettre la création de cette luminance.

The Federation of Cinemas and the Commission of Best Practices (La fédération des cinémas et la commission supérieure technique) has released a comprehensive document called The Technical Guide for the Digital Cinema Projection Booth (le Guide technique de la cabine cinéma numérique). The quote above, as an example, says that:

“The luminance of all images, in all the formats of projection, must be calibrated at 48 candelas per square meter. The projector must permit the creation of that luminance.”

And which professional digital cinema projector doesn’t create that level of light? One that is projecting a 3D movie would fit into that category. Please ask your local cinema manager if they are showing the latest movie at the required 14 foot-Lamberts (the 48 candela/m2 equivalent that the US and England uses) like they are supposed to.

If you are signed in, you can download the PDF version of le Guide technique de la cabine cinéma numérique here.

Avatar’s August Return Adds New Footage

Yes, we know that Fox is milking this movie for every penny they can get, between the $2.7 billion it earned in theaters, to the double-dip DVD/Blu-Ray offerings (we still haven’t seen a special edition yet), to this new re-release, which I wouldn’t be surprised to see happen every year. And you know what, I’m totally fine with all this. I bought the Avatar Blu-Ray (which is in 2D) and tried to watch it, but couldn’t get into it. I guess it felt incomplete in 2D watching it on my small screen, so having the chance to see it again in theaters in 3D with more footage, I’m sold. So let the Avatar hate (or love) begin again, as it will be returning to theaters.

For more info on the re-release worldwide, visit the official website: avatarmovie.com/re-releasedates

Check the original FirstShowing.com story with their always interesting comments

SmartJog Sends Deluxe DCPs to EU

SmartJog was already used by Deluxe for transfers and storage of materials between their 11 offices around the world; Rome, Barcelona, Los Angeles, New York, Toronto, and London are mentioned in the press release. SmartJog is also used by post-production facilities world-wide, many who would doubtless send product to Deluxe for final packaging and distribution.

Back in March, Sperling Reich at Celluloid Junkie asked, “Is it just me, or has anyone else noticed that SmartJog has been on a roll lately when it comes to partnerships?” He pointed out then that SmartJog had recently nailed down deals with Fox, XDC and Ymagis.

Rack up another one for SmartJog and for Sperling. We’ll go on a limb here: Will Deluxe interest SmartJog in the MediaRecall technology that they bought this spring?

The press release is attached for readers who are logged in.

AEG pays 1.3 million to Los Angeles

Anschutz Entertainment Group (AEG) and the estate of Michael Jackson have agreed to provide $1.3 million to the city of Los Angeles to help cover the cost of last year’s memorial for the entertainer at Staples Center, Councilwoman Jan Perry said today.

So says a breaking story release in the LA Times.

Interesting timing, as there were hundreds of police protecting the area around AEG’s Staple Center after the LAkers took the NBA title just two days ago. The estimate of the costs to the city for the Jackson event was 3.2 million dollars. 

AEG later was paid 60 million for the clips that eventually were turned into the movie This Is It, also staged at the Staples Center. The movie was premiered at the LA Live Nokia Theater, also owned by AEG. 

A million is better than nothing, and the city has probably spent a lot of that in documenting paperwork and lawyer fees. But one supposes that they would never hold a grudge and further corporate events will get full support of the city. 

…continuing the LATimes breaking news… 

Under the agreement, the city’s general fund – which pays for basic services such as public safety and parks – would receive $1 million. Another $300,000 would be provided in the form of a contribution to the Los Angeles Police Foundation to pay for equipment at the Los Angeles Police Department, she said.

The memorial was staged at the Nokia Theater at Staples Center, both of which are owned by AEG. The cost of the event was viewed as controversial at a time when the city is scaling back services and laying off city employees. A city report last year put the total cost of the event at $3.2 million.

 

 

 

More soon at: http://www.latimes.com/

 

 

 

Los Angeles Times | June 18, 2010 | 11:14 a.m.

World Cup 3D ReScheduled to Semi-Finals? [reUpdated]

The announcement says that “Cinedigm … announced a… partnership with SENSIO® to bring the first ever globally broadcasted LIVE 3D sporting event to theatres outside the United States.” Since “globally” includes “theaters outside the US” we suspect some nuance not immediately obvious. Since Cinedigm isn’t known for having launched in other countries besides the US, it may mean something different than what it implies. [E-mails are out to the parties involved, so we will update this news item as details filter in.] Update: Aqiva, once expecting more, is now responsible for showing the 3D version in the UK only.

CineLive Technology is mentioned in the release. Cinedigm has used IDC equipment in some of their installations, and there is a d-cinema IDC product which has Sensio chips in it. The cut sheets for these items are lacking technical specs. 

There is mention of 100’s of theaters in the press release. This is a bit of a let down from the numbers that were originally expected. In the EU alone there are over 3,500 cinemas with 3D equipment…and the EU would be expected to be the largest market for an event like this. Edit: News is all over now that 3D broadcasts will be in many countries…for TV [see here for France, Swiss, Spain, Netherlands.]

There are a few cinema press releases;

in England: A site with links to various 3D site, including non-cinema

in South Korea…there will be 3 games that include S. Korea shown, plus any games leading to the finals that include the countries team. This article points out that Korean cinemas had a good experience with the Cup games in 2D two years ago: Watch World Cup in 3D theaters

in Italy…

The company said Wednesday it would screen about a dozen key matches starting in the final days of the second round, including all of the games from that point and onward featuring Italy, the defending champions. The first game to be aired will be the June 24 match between the Italian side and Slovakia.

Among the non-Italian games to be aired is the Brazil-Portugal match, as well as the final and semi-final games, even if they do not include the Italian squad.

There are no new press releases from Germany continuing the story from last week that the two largest German theater syndicates have refused to sign onto the 3D broadcast event because of quality issues. It will be a feat for Cinedigm to figure out the problems of different frame rates and broadcasting standards while working from the US. One hopes a good team has flown over.

in China…

s the first 3D World Cup, 25 of the tournament’s 64 matches will be broadcast live in 3D. However, cinemas in China have not shown much enthusiasm. Only 40 throughout the country applied for the right to broadcast live matches, just two of them in Shanghai.

To screen live football matches in 3D, a cinema has to install a direct broadcast satellite receiver system, which costs about 200,000 yuan (US$29,290). Then there is a 50,000 yuan broadcast fee.

As some of the matches will be on at 2am, there would be extra operational costs. As a result, a ticket for a 3D World Cup match could be as much as 200 yuan (US$29).

There’s also the problem that the peace and quiet of a cinema might not be viewed by enthusiastic fans as the best place to view a sport which inspires so much passion.

Presenting mid-quality 3D in a theater after the abusive reviews of Clash of the Titans (and to a large extent Alice in Wonderland) is not necessarily a bright idea at this stage of digital cinemas evolution. Only in the last few months, mostly in advance of Avatar, has there been a minor explosion in d-cinema installations. Although this has led to a doubling of digital screens, it is still less than 20% of theaters world-wide. With 3D TV getting a lot of press and marketing investment from the television manufacturers, the differentiation will be blurred in patron’s minds after seeing a 720p image in a theater compared to sitting a few meters away from a TV screen with a well-scaled HD image.

More World Cup 3D Woes—German exhibs question quality

Variety is following this issue: Read their full report at:

German exhibs nix 3D World Cup
Operators gives thumbs-down to technology
By ED MEZA—Posted: Thurs., May 27, 2010, 4:00am PT

See also: Collapse in 3D World Cup Broadcast -Variety 
THURSDAY, 13 MAY 2010 13:43


This isn’t the first broadcast coming into cinemas. Opera and live concerts have been successful. But, in 2D.

As far as production values, the Sony operation in South Africa is noted for being highly qualified. 

So, where is the problem? 

One can understand low resolution and interlace effects. When compared to 2K digital cinema, everything (including Blu-ray) is going to suffer in comparison. DCinema 3D is often chastised for its current limits.

Andreas Cruesemann, Cineplex’s head of sales and marketing is quoted to say, “We can’t take money for an experiment. That’s why we said no. We are not saying no to soccer or 3D screenings. We will be very happy when it’s working. We were really disappointed last week because we expected more. If the picture was good of course we’d pay for it.”

What the exhibitors don’t have to pay for is a 2D feed, but the other side is that they can’t charge for it. But exhibitors get more funds from the concessions anyway. If they can pull patrons in on nights that might be empty because of a popular match, would they care if it is 2D? There is no record for this, 2D or 3D.

The market is obvious and should be straight by the Olympics in 2012. The 30 games that were to be broadcast in 3D would have been a solid test, but as is seen from the dismissal of Aruna as distributor just a few weeks before the event, and now a major country’s largest exhibitor groups dissing the quality…it makes for an interesting set of questions.

The Variety article goes into the politics, but without technical details. Since the technical details are in flux, we’ll be careful not to demean anyone’s attempts. As one industry insider is known to say “That’s the great thing about standards…there’s so many of them.”

In this case, we are talking about the insertion of an evolving video ‘standard’ into an evolving cinema ‘standard’. According to the Variety article, people saw a test that was expected to show problems. Perhaps it shouldn’t have had an audience from the a non-technical public. 

There are certain challenges that need to be addressed in the transition of a TV signal with equipment that was designed for the highest quality digital cinema signal.


 

 

 

 

 

 

 

 


Richard LaBerge, executive VP for tech provider Sensio, told Daily Variety the German exhibs most likely saw a May 5 test of the worldwide network that was never meant for their eyes.

“I don’t know who invited the exhibitors,” said LaBerge. “I would assume it was Aruna.”

Aruna is the Swiss company that obtained the 3D out-of-home rights, only to have FIFA pull them. (Daily Variety, May 20). Whether or not that was a result of the unenthusiastic response to the 3D presentation is not clear.

LaBerge said it was “risky” to show that test, as it was expected to reveal problems with the video. “We did not recommend they show that to exhibitors.”

Exhib chains Cinemaxx and Cinestar have not ruled out carrying the games in 3D but say production values have to be much improved before they sign on.

LaBerge said there will be more screenings for exhibs once the video problems are resolved. The entire project is being done at breakneck speed to make the June 11 deadline.

FIFA, which could not be reached for comment, is partnering with Sensio and using the tech provider’s 3D format to deliver live telecasts via satellite.

Exhibs also have the option to present World Cup matches in 2D as free public screenings.

(David S. Cohen contributed to this report.)

Contact the Variety newsroom at [email protected].

All Warner Bros Tentpole Movies Will Be Released in 3D

Horn also spoke out against the criticism of converting films to 3D in a post production process. He said that “in our opinion, conversion to 3D doesn’t lessen” the 3D experience. And he said that audiences will decide when Clash of the Titans is released in 3D in a couple weeks. We were shown 7-10 minutes of footage from the post-converted Clash, and I have given my preliminary thoughts here.

 

 

Read more: All Warner Bros Tentpole Movies Will Be Released in 3D | /Film
Posted on Thursday, March 18th, 2010 by Peter Sciretta

Looney Tunes News – Proof That Life Is Good

Taken from: First Showing.Net
Looney Tunes 3-D Animated Shorts Are Returning to Theaters

Read more: http://www.firstshowing.net/2010/05/20/looney-tunes-3-d-animated-shorts-are-returning-to-theaters/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+firstshowing+%28FirstShowing.net%29#ixzz0oaePVson

After the abysmal attempt at the Looney Tunes revival that was “Loonatics Unleashed” (essentially an action comedy cartoon with anime Looney Tunes characters that completely missed the train), WB is anxious to get back to the core of what made the original Looney Tunes so great and made Bugs Bunny, Daffy Duck, Porky Pig and more, household names. Stuart Snyder, who oversees Cartoon Network as the COO of Turner’s kids media division even said that art from “The Loonatics Unleashed” is hanging in Warner’s animation offices as a reminder of what not to do. Thank the maker! Even Looney Tunes: Back in Action didn’t suck that bad.

And so Looney Tunes will hit theaters again, but despite a return to the classic character design and humor, the animation itself is a bit more polished with pseudo realistic texture as these 3-D shorts will be rendered on computers, fitting in with all of the computer animation today’s kids are used to seeing. Well, at least it’s a happy mix of past and present rather than a complete overhaul. The first 3-D short (Warner has approved three, with three more in development) will feature Wile E. Coyote (seen above) and the Road Runner and will play before Cats & Dogs: The Revenge of Kitty Galore when that movie hits theaters on July 30th. Not exactly the best movie to start this new venture, but maybe it will convince a few people to see that flick.

Read more: Looney Tunes 3-D Animated Shorts Are Returning to Theaters

The NYTimes that everyone is drawing from is at:

What’s Up, Doc? New Looneys

 

Fonda, Keener join ‘Peace’ pic

Fonda, Keener join ‘Peace’ pic
Bruce Beresford to direct indie effort
By Borys Kit
May 4, 2010, 08:23 PM ET

Brice Dal Farra, Claude Dal Farra, Lauren Munsch and Jonathan Burkhart are producing the drama.

Gersh-repped Beresford, best known for directing dramas “Tender Mercies” and “Driving Miss Daisy,” helmed “Mao’s Last Dancer,” which the Samuel Goldwyn Co. released last year.

The Gersh-repped Keener most recently starred in “Cyrus,” “Please Give” and “Percy Jackson & the Olympians: The Lightning Thief.” She’s now filming Julian Farino’s ensemble drama “The Oranges” with Hugh Laurie, Leighton Meester and Adam Brody.

For Fonda, the movie sees her in a matriarchal role once again after her most recent screen appearance, 2007’s “Georgia Rule.” She played a grandmother in that three-generational drama.

http://www.hollywoodreporter.com/hr/content_display/news/e3ia9f1b586d31510642aea99e000ed4879

Collapse in 3D World Cup Broadcast–Variety

FIFA’s deal with Aruna and tech provider Sensio was announced only five weeks ago at the NAB Show ( Daily Variety , April 13).

Follow this Variety story at:
FIFA splits with 3D broadcaster
Aruna Media AG kicked out of World Cup
By DAVID S. COHEN | Posted: Thurs., May 20, 2010, 5:57pm PT


FIFA and Sensio are keeping mum on the details of what led to the falling out, and Aruna did not respond to a request for comment.

[DCT: The original press releases say that Sensio was originally chosen by Aruna.]

But while Aruna is out of the picture, plans for the 3D telecasts seem to be going forward. FIFA says it is now handling the rights directly, and Sensio says it is pressing on with its work, just working directly with FIFA instead of with Aruna.

[DCT: Translation; FIFA now has to go to every cinema owner to grant rights. While not unfamiliar with rights, they normally hand this off to one (or a few) big players.

Sensio, meanwhile, is a rights-based technology and equipment company. Are they also going to sign up cinemas to get the license fee, or will they rely upon the box supplier who has a Sensio decoder to collect the fees?]

FIFA will use Sensio’s format to send the out-of-home telecast and will tap into Sensio’s network of Live3D-enabled theaters worldwide.

[DCT: Aruna had originally picked Aqiva as the network for distribution. Aqiva has been building their chops in the dcinema world for a few years now. But they are equipment agnostic, and they are not a rights provider.

There seem to be some loose ends, and only a few weeks to go.]


Contact the Variety newsroom at [email protected].

Update: Ebert FUDs 3D and Digital Cinema

Film Critic Roger Ebert wrote an impressive article about 3D technology in movies. It appears in Newsweek, an American magazine that is considered sometimes serious. 

In it, he leads with his top negative criteria, tells us that he is committing heresy by saying these things, then repeats these criteria with an additional sentence or two. These are some of the arguments that counter his logic.

1. IT’S THE WASTE OF A DIMENSION.
Perspective is one of more than a dozen clues that we use to discern whether an object is closer or farther from the viewing position. One imagines that when Renaissance painters such as Michelangelo and de Vinci brought back and experimented with perspective, a lost technique since the fall of the Roman Empire, that the same arguments were made.

But this point is not valid any more than saying that it was a costly mistake bringing color into the film world, or pictures to stories that were previously done well over radio waves. The real point is that when a director is able to get an audience immersed in the story, the technology doesn’t matter. 

This is not the forum for describing exactly how there is no such thing as color, that it is all a trick done in the mind. But the same roles apply here. The mind can put the texture of a dress into a radio story, or the color of Bergman’s eyes into the last scene of Casablanca, and the depth required to allow an actor to roll down a hill, when logic says that a screen is flat, and gravity should make them fall, like down a cliff.

His point about Lawrence of Arabia is an interesting choice. Early in the transition to digital, that exact example was used to point out the difference between film and digital; that from a film our eyes would see a blurred object and skip through some logic to determine that it is a man on a horse descending from a dune. In digital, depending on the resolution, this would start as a square pixel (picture element), then keep adding pixels until there were enough information to allow it to take some form in the mind. This included an argument that said that the film Titanic could not be digitized for wide-screen digital presentation without smearing all the digital elements in the background, elements which were done with a technology that was just over the limit for what it was needed for (film release), but would be under the limit for the resolutions and technologies of digital release 5 years later.

2. IT ADDS NOTHING TO THE EXPERIENCE.
Again, he is right, but again, wrong. But I am prejudiced, as I have seen the final scene of Casablanca that was painstakingly converted to 3D. After that, I was converted from being anti-3D… knowing that if it was always done this well, if it always looked this natural, then this was the way it should be done.

He is asking the wrong question. Not what would it gain, but what is the more natural way to immerse an audience? The answer is that we see with 2 eyes, that we see with convergence of two pictures delivered to the brain that are slightly different, and the mind is relied upon to work out the differences.

Yes, the mind can discern depth by interpreting shades of colors and from shadows that move across objects, and by interpreting which pieces are blocking which other pieces in the frame. We can tell by the subtle differences in the fringing that occurs at the edges of objects (again, going back to the subtle clues that mark di Vinci’s work.)

All in all though, adding a second picture that is slightly different which gives us the natural clue that convergence brings…by its nature and by our nature…adds something to the experience.

3. IT CAN BE A DISTRACTION.
Now he is starting to have a reasonable argument. He should have led with this.

The current evolution of 3D is a technology searching for ways to do the right thing in an economical way. Since animated movies are no longer painted cell by cell, frame by frame, but rather created in computers using 3D technology anyway, this was the most natural starting place for movies to present 3D. Simultaneously, CGI (Computer-Generated Imagery) was on a parallel track, getting quite sophisticated. It was the next logical step. A few tools were headed there.

But the challenges of getting the subtlety required, a subtlety not required by animation, meant that Cameron was developing technology on-the-fly, going through at least 3 generations of camera equipment, and pushing every other production and post-production envelop along the way. An evolution without Cameron’s work would have taken another 5 or 10 years.

It would be great to develop a master class that would discuss all the different technologies available to create 3D movies, centered on the many methods that Cameron used in Avatar. But this isn’t the place. Suffice to say that it takes time and money to do it well. And the recent Alice In Wonderland is a great launch to a short explanation of what Ebert’s real point 3 should be.

In making movies, the long standing complaint was that audio was always given the short shrift, forced to do months of work in a week or two, and at the last second, with the director and the executives from the lot all breathing flame down the backs of the mixers and crew.

According to one 3D house, this time it was their work that got the squeeze, and the product was less for the experience. It was known that Alice would have to go to a shop that takes each frame, makes a series of discrete elements from it, and expands upon the 3D clues already there by giving the slightly different view required to place all the objects in space. It is a people intensive, time intensive process. If you have less time, you need more people, but those people need training and experience, and a place to sit with computers and support personnel.

The story goes that Alice was tossed to the crew later than was promised, too late to do the 3D work that they promised, and too late to get the people and equipment to do it right. So, part of the work had to be farmed out to another facility who was given the task of ‘do the best you can’ for a large part of the movie, while the first group did the detailed work on the elements that were determined to be most critical.  

It is obvious while watching the movie. Some parts are very well done, and other parts are like Ebert says; people and objects moving between segmented planes of other objects. Interestingly, the effect is somewhat like Burton’s 3D Christmas Story from a few years before…some might guess that he didn’t object to the intra-scene effects.

There is a 2nd argument that Ebert wraps into this, partly correct and partly not. Using different focus on different planes is indeed a clever directorial tool. It is no less with digital as with film, though digital cameras are more touchy in this regard. So, to begin, this isn’t entirely a 3D issue. 3D equipment is no less capable of shifting this focus. In fact, in some ways it is more capable, allowing the director to shift the convergence and focal and ‘in focus/out of focus’ point in post-production. So, whether that deprives a director of a tool to guide our focus is debatable at best and hyperbole at worst.

4. IT CAN CREATE NAUSEA AND HEADACHES.
Again, I shouldn’t tell a professional like Mr. Ebert how to write, but a paragraph is meant to contain one focus. In this arguments paragraph he starts with 3D TV, and the Consumer Electronics Show. Then it switches to an odd, generalized and possibly incompletely or erroneously stated argument by a scientist, then washes the blood across the screen with a Consumer Report statement about eyestrain that blasts against 3D movies.

The conversation should stay on 3D movies. 3D TV is a different animal, moving on a different evolutionary path. That they may share media in the future shouldn’t make it allowable to get their medium technology confused. Suffice to say that 3D TV is somewhat harder and somewhat easier to do technically, and that there are a lot of considerations that need to be worked out.

What both do share is a lack of million person studies to tell the if and what and why of headaches and eyestrain. Any number that any person uses in this regard, for big screen movies or television, is pulled out of their hat…and if they aren’t wearing a hat…

There are a lot of numbers thrown around in the popular press, and one sometimes suspects data creep. Some data points out that there are some people who just don’t see the 3D effect at all. There are guesses that this is about 8%, and possibly 12-15%. Since one of the technologies works using a sophisticated color filter, this number could raise or lower with the number of people who have color problems in general.

Who gets headaches though, and why? Well, first, not enough people got headaches to make them leave Avatar in droves. And second, if there were studies that Dr. Micheal Rosenberg could have pointed to, I’m certain that Mr. Ebert would have used the enabling technology of hyperlinking to point us to them. For the most part, they don’t exist. There are a few done a colleges (with college age eyeballs) which point to areas that require further study. But there are none which have taken the general population and figured this out.

One area that is known to be a weak point is that the distance between our eyes is different, but this ‘inter-ocular’ distance is chosen for us at the movies. Children obviously have a different space between their eyes than adults do, but everyone gets the same glasses.

At the recent industry event, ShoWest in mid-March, several companies showed glasses which were more comfortable, and better suited for different faces. But 1=1. You can’t change one part of the 3D equation without effecting other parts. What happens if you change the glasses for a child? Frankly, that study hasn’t been done. Does it hurt them, like the story of Carl Reiner’s Opti-Grab invention in The Jerk? Probably not, since the gaming industry has a lot of kids of a lot of ages already wearing 3D glasses. It will change the perceived depth (as compared to someone else with different eye spacing), but it doesn’t seem to induce cross-eyed or wall-eyed individuals who can’t find the popcorn box.

But as we will see with Ebert’s other arguments and our discussion, 3D is part of a system that has evolved to the point of ‘kinda works’, introduced as digital projection was being adapted…and that technology has only recently left the sphere of ‘just kinda works’ itself.

5. HAVE YOU NOTICED THAT 3-D SEEMS A LITTLE DIM?
Phew. There’s a whole bunch of ‘inside baseball’ in this paragraph, much of it that doesn’t belong to this discussion. But since it was thrown in, it shows the confusion that a neophyte like Mr. Ebert has to go through – How can any of us mere mortals get along? (Actually, I can’t believe that he doesn’t know what a foot-lambert (ftL) is. In his decades as a professional in front of a screen reflecting light, he must have run across the common term that the professional standard is measured in.)

Notwithstanding, he and Lenny Lipton are partially right, and he has partially explained the reason. He hasn’t mentioned that new technologies were developed after Mr. Lipton left one of the major equipment developers, which has doubled the light to the screen, or that recently released projectors are able to give more light for the same electrical consuption. Nor does he mention that even though a little dim, the technique works.

On the other hand, this argument shouldn’t be slighted since it is the most valid argument. It is the reason that the majority of 3D screenings are done in mid-sized auditoriums. A larger auditorium would need two projectors beaming to fill the screen. If the technologists involved with the technology had their way, this would be the first area to change. The other desire to change the frame rate, which is made later in the article, would also be on the list, but not unanimous and certainly further down.

It also reminds one of the Yogi Berra quote; In theory there is no difference between theory and practice. In practice there is. The standard for light level to the theatrical screen is recommended by the Society of Motion Picture and Television Engineers at 16 ftL, but there are caveats. First, it is set with no film in the projector. So actually, the standard is about 14 ft-L with clear film. Digital Cinema projectors project white, they don’t use ‘no film’ or clear film.

In a seminal book titled Understanding Digital Cinema by the late Charles S. Swartz, he points out that further study is required to determine if “whether increasing the Digital Cinema setting to 14 ftL improves the visual match to projected film.” They were using 12 ftL at the time.

In fact, the DCI (Digital Cinema Initiative, a study group funded by the 6 major studios) made their recommendation at a nominal 14ftL, ± 3.0 ftL, at the center. (Like other standards, it allows for a uniformity reading of 70% of center at the corners and sides.) The point being, don’t scare me with the difference of big numbers when the reality is less.

In fact, the DCI Stereoscopic Addendum recommendation doesn’t give a luminance value, no doubt presuming it would change. What this recommendation does allow is where our experts Lipton and Ebert fall down, since it does show that there is a significant allowance for color degradation from the 2D standard. That may have been too much for Mr. Ebert to explain in a pop magazine, but it should have been worth the try instead of acting the Luddite.

Going back to the luminance level of 3D–Complain at your cinema. 3D can and should be displayed brighter. If there are no complaints, the standard will remain stuck at this least of possible worlds level.

Instead of changing the brightness as the technology advances (which it has), cinemas will move the movies into a larger room and keep the the same low brightness. This will give more people an social opportunity to sit with a larger crowd (I’m certain that is what the cinema owners are interested in), but it will not be all that 3D can and should be. (Presuming, of course, that you will agree with the author’s opinion that bringing the light level above a higher threshold does change the experience greatly. Again…no studies.)

Thus, Mr. Ebert blows his one good argument and his one great Howard Beale opportunity.

6. THERE’S MONEY TO BE MADE IN SELLING NEW DIGITAL PROJECTORS.

[1] These projectors are not selling themselves. [2] There was initial opposition from exhibitors to the huge cost of new equipment and infighting about whether studios would help share these expenses. [3] Some studios, concerned with tarnishing the 3-D myth, have told exhibitors that if they don’t show a movie in 3-D, they can’t have it in 2-D. [4] Although there’s room in most projection booths for both kinds of projectors, theaters are encouraged to remove analog projectors as soon as they can. [5] Why so much haste to get rid of them? [6] Are exhibitors being encouraged to burn their bridges by insecure digital manufacturers?

Teaching the movie-going audience about the nuance that they should be aware of when watching a movie is Mr. Evert’s one purpose, and he is listened to because he usually does it so well.

In this case, he fails, as there is not one completely true statement in that paragraph. The numbers in Ebert’s arguments above are the authors, to help analyze the statement.

[1] For some early adopters, digital projectors did indeed sell themselves…by the thousands. Digital Cinema brought crowds of people to those theaters who had the intelligence and capacity of teaching their audience, sometimes on a 5:1 ratio of their normal city-wide competition numbers.

[2] “There was initial opposition from exhibitors to the huge cost of new equipment…” Partially true, but so grossly understating the case and making it past tense when it is ongoing at many levels including exhibitors, but also at government levels, that it is a false statement.

In a nutshell, the quick argument is that digital equipment costs 3X what film equipment costs and needs replacing a lot quicker. Studios get the savings, since the cost of prints and distribution is in the billions per year. To offset this, the studios have offered some cinemas a method of reimbursing the cost of some digital equipment, a method known as the Virtual Print Fee (VPF). A VPF is not paid for 3D equipment. A VPF is not paid to cinema facilities who do not get 1st run prints, since the studios don’t normally have a cost associated with them playing a movie…therefore no cost to reimburse. They don’t pay a VPF for equipment that is playing entertainment not of their making. That is, if a facility were only to play live-opera, or sports, or movies from 3rd world communities (made much easier with digital distribution techniques), then a VPF isn’t warranted. In fact, there is no grand “Studios” in this regard. Each studio negotiates contracts individually. So, not only doesn’t Warners not want to pay for movies made by Pathé, they don’t want to pay for movies made by Fox.

[3] It is hard to parse this sentence since it presumes facts and slurs not in evidence. It should also be noted that any negotiation between studio and exhibitor would make the water wars of Chinatown seem like childs play. Anything can be said, everything is on the table. The presumption is that an auditorium must guarantee to play several weeks of Jaws Sequel 14 in order to get the next release of Harry Potter. The statement that there is a 3D myth is presumably built on the idea that there is little ongoing evidence that 3D pulls in more people who will spend more money. Since these deals are made months in advance anyway, and since the increase from single to double digit releases of 3D only happened this year, this is a red herring argument at best.

[4] Let’s face it. If you have to build a new cinema, or if you have to replace old equipment, are you really going to fight against the digital trend? Reality: The largest film projector manufacturer has left the field. Maybe they are involved in the conspiracy since they are also the largest manufacturer of digital projectors, but let’s face reality. Film is a dying technology.

Film, a very sophisticated piece of plastic, uses chemicals that are getting more expensive. (Shall we write about the alleged run on silver by JPMorgan, who is also funding thousands of digital cinema installations? Conspiracy again!) It is difficult and expensive to handle, and even in the best of hand it degrades with each showing. 10 years ago, perhaps even 5 years ago, one would put the film projector in the center port window and relegate the digital to the side. That just isn’t today’s reality.

[5] That environmental nightmare of chemicals and shipping tons of film around the world in secure airplanes and trucks instead of hard disks and eventually satellite and fibre is only part of the haste to get rid of film equipment. The ability of story tellers to make a movie or documentary for less, and distribute to thousands of places for less than it cost to make 5 prints is only one opportunity, plus the ability for communities to see live broadcasts of well done opera and sports that digital equipment gives them.

The cost of film has gotten too expensive as digital cameras have gotten better at taking their place. One can mourn its loss, since there is a hundred years of tricks and gimmicks and a hundred years of our eye/brain/mind learning to convert its images to a reality. But the transition will bring more benefits than it takes away.

[6] “…burn their bridges by insecure digital manufacturers.” One would have presumed that Mr. Ebert is established enough that he doesn’t have to get paid by the word. But I can think of no other reason for this strawman of an argument. IS he implying that there is collusion between the manufacturers and the studios so grand that the colossus of the exhibitors must not only comply but also stay silent? Bigger players have come onto the field and left it than the players who remain. Boeing and Qualcomm appeared and disappeared, leaving a lot of upstarts to take their place. Technicolor remains as a “print” maker and distributor (among other talents), but their film areas are left in havoc. Texas Instruments has spent millions getting the technology up to the evolved standard, but they weren’t known for their clout in the industry. (Conspiracy players – check to see how many TI printers were on the studio lots and if they have a chip set to fail if the studios didn’t back DCinema.)

But, really, Ebert’s arguments are about the digital transition, not about 3D. That studios decided to make more of their movie slate into 3D, before they found that movie patrons would pay more for the 3D privilege, is argument enough, but that gets to the next argument.]

7. THEATERS SLAP ON A SURCHARGE OF $5 TO $7.50 FOR 3-D.
Ah, now the rub. Money for nothing, Kicks for free.

It is hard to speak about Titans without saying that they experimented with a technology, a different technology from Alice, yet from a post production house that derived elements for Avatar…experimented and seemingly failed.

But that doesn’t prove that the studios only did it for the extra $5.

The surcharges for digital and then 3D started slowly. First it was 1 euro or dollar to compensate for the extra stewards and stewardesses who were needed to hand out and retrieve the 3D glasses. Then when cinemas started with the technology that required sterilizing glasses between use, they felt justified adding a little more, especially since no one seemed to complain.

What Mr. Ebert doesn’t say is that the add-on equipment for the 3D capability costs another 20-30 thousand dollars…in some cases more. In addition to the equipment from Dolby, MasterImage, RealD or XpanD, two of those systems require replacing the screen with what is called a ‘silver screen’ to hold the circular polarization that the systems use. Those two systems use cheaper ‘throw-away’ glasses, but the first and last of those systems use expensive, but reusable, glasses that cost 10s of euros (or dollars.)

Are they making more money than they invested? Do the studios take half the money that the exhibitor charges? Unless Mr. Ebert is changing his arguments to a rant on capitalism or the manner that studio/exhibitor deals are made, this argument is using too wide a brush to make a point.

[I hope that you have gone to page two of the NewsWeek article by now.  Arguments 8 and 9 are multi-paragraph, though otherwise not unlike the other comments.

8. I CANNOT IMAGINE A SERIOUS DRAMA, SUCH AS UP IN THE AIR OR THE HURT LOCKER, IN 3-D.
What a critic can’t imagine is not the point. It is what a storyteller who uses a technology can imagine that is important.

There is also another concern. There are some odds that this 3D trend is not a gimmick and that it will continue to evolve to the point that it becomes the norm. If that is the case, no storyteller will want his/her product to be “dated”. No story teller is going to make anything in 4:3 TV size for the same reasons.  

“He is a master of cinematography and editing. Other directors are forced to use 3-D by marketing executives. The elephant in that room is the desire to add a surcharge.” “A scam to justify the surcharge.”

These arguments aren’t borne out by fact. Not only are surcharges are more recent than the decision to increase the number of 3D movies, but no one can tell directors of the caliber of Tim Burton or Martin Scorsese or Steven Spielberg or Werner Herzog what to do. Creative people like to experiment, some more than others. Do all experiments succeed? Do all movies make back their costs? When they don’t, was it because the studios forced things on the directors? Well, sometimes. But that is not the point that Mr. Ebert is making.

9. WHENEVER HOLLYWOOD HAS FELT THREATENED, IT HAS TURNED TO TECHNOLOGY: SOUND, COLOR, WIDESCREEN, CINERAMA, 3-D, STEREOPHONIC SOUND, AND NOW 3-D AGAIN.
That is big and deep and partly true, and partly revisionist history. It often should be seen the other way. Technologists get ideas, studios take them up, they make money, people think, “Gee, I’ll go to movies again.” But the reality is that these technology advances come without some group of studio heads coming down from Olympus to the rat-infested confines of technologists, with a declaration that their family dog will be shot if they don’t save Hollywood with a 9ml technology fix.

Further, studies have shown that nothing, none of the technologies Ebert mentioned above have done anything to affect the long-term curve of “Butts in Seats”, and further, he is missing the only technology shift that has affected that curve: stadium seating.

This is not to say that his point is wrong about cinema being under siege to Blu-ray and HD cable and home cinema projectors (not to mention flat-screens), and the closing window between wide-screen and DVD releases, and a horrible economy. Studios and exhibitors needed a killer-app, and 3D is a welcome just in time.

But it should be noted that the trend lines for income and butts-in-seat have been up for a couple years running (though I would love to have seen what the numbers would have been if Avatar had been an average blockbuster.)

Ebert closes with two paragraphs that bring him back to reality. The first deals with a technology shift to more frames per second. He thinks that he should be done with a film-based system named MaxiVision48. He points out that Douglas Trumbull had developed and promoted a higher frame rate system (Showscan), and fails to mention that Cameron has mentioned in interviews that a higher frame rate would be the proper direction for digital.

He also doesn’t note that the latest standards and capabilities for digital presentation allow for lower and higher frame rates, and many in between.

“These systems are so good that the screen functions like a window into three dimensions. If moviegoers could see it, they would simply forget about 3-D.”

Maybe Roger is capable of having his Howard Beale moment. Combined with the next paragraph, an ode to the good times past, and a screed against that “younger Hollywood is losing the instinctive feeling for story and quality that generations of executives possessed. It’s all about the marketing.”

Move to Europe Roger. Watch French (and Spanish and Hungarian and Italian) movies. Quit being so insular, damning the world after only inspecting the games and comic book sections of the store.

If digital cinema continues to follow the classic trends of new technology as it has, it won’t reach 50% saturation for another 18 months, at best. The last 50% are not necessarily fall over like dominoes. They would be a great market for EbertFilms. I would invest, though that wouldn’t finance more than a few connectors. But he has more than a few years to prove that well made films with a great story, done on a film based system, can take over the market. I’d love to see it.

But it is not going to happen.


This Series now includes:
The State of Digital Cinema – April 2010 – Part 0
The State of Digital Cinema – April 2010 – Part I
The State of Digital Cinema – April 2010 – Part II
Ebert FUDs 3D and Digital Cinema