More Quality Assurance From USL

USL LSS-100 Test DeviceImportantly, it is also a networked device, making it possible for theater owners to monitor auditoriums continuously from a Network Operation Center (NOC) anywhere in the world, providing instantaneous monitoring of luminance, chromaticity, and SPL data.

“We decided to build on the success of our PSA light and PCA color meters to create an automated way to ensure excellent picture quality,” said Jack Cashin, USL’s founder, president and chief technical designer.


The release of these products show that the industry has matured beyond the one-time post-installation set-up. The idea that digital is everything, including stable and reliable, requires one thing that the cost of digital did away with: constant and consistent monitoring. The Projectionist has largely been replaced by the “booth attendant”, which who is not a substitute.

Not that there is anything wrong with the booth attendant, as long as they are able to use the tools given them to learn how to create a better environment for their audience. The advantage of the Meyer/NTi Cinema Audio Analyser, in conjunction with the Harkness Screen Checker is that it brings a pair of eyes and ears into the auditorium.

They can test the picture and the audio from several positions in the room and learn their environment. They can listen for rattles and new hum components. They may not pick it up at first, but just like the audience, they will be aware that something is wrong and seek to get it fixed before the audience decides that their home system is more pleasing.

They can, once a week, run the SMPTE DProVe DCP in every room to check whether things have changed.

SMPTE Digital Leader Demonstration – YouTube
DProVe | Digital Projector Verifier – DCinemaTools
Digital PROjection VErifier – SMPTE Store

They can walk around with a pair of Sony caption Glasses or USL headsets or Doremi OptiGrabs and check the HI/VI system.


“To some extent, this is the problem with a device like the Digital Test Tools Digital eXperience Guardian (DxG) and the USL LSS-100. They rely upon someone setting the parameters so that alarms go off at the right time, and get to the right people,” says Digital Test Tools evangelist (and DCinemaTools editor) C J Flynn.

“Sure, the DxG can let the NOC know that the THD of the left woofer has gone south, or a new rattle has appeared at the right front of the screen, or that the white point has shifted out of the SMPTE spec. But if the NOC is filled with generalists who don’t realize what that means for the picture, then it is little better than a booth assistant who sends an SMS to the Regional Tech Chief that says, “I got some reports that the audio sucks in Theater 6. What changed yesterday? I don’t know – these reports are from a couple weeks ago – when you left on vacation.

“But these tools used in their proper place would be as an adjunct to a constant and consistent Quality Assurance Plan, a procedure that involves everyone in the organization like ISO-9001 does – that would be optimum. That’s way we push Post-Installation Compliance concepts like what was presented to UNIC for CineEurope2012 Innovation Award. This is what we mean by having a feedback loop in the operation, which is the only way that digital can “take care of itself”.

“One has to beware of any press release that “ensures” anything, that says there is “no compromise”. Engineering is the Art of Compromise. There can only be so many seats in prime position, but the most astute owners can minimize the flaws when they pay attention to details and don’t get seduced by simple solutions that “ensure” success.”

For these and other reasons, DCinemaTools has begun the series called, The Art of Compromise: A Series of White Papers Explaining the Considerations and Choices Involved in Getting from There to Here.

[Was the editor really quoting himself? Yes, just to make sure it was clear that he was wearing a different hat as a manufacturer for that bit and not as the writer of this piece…weird but trying to be disclosing.]

Testing!!! Audio Quality Control Possible (Meyer Sound)

a specialist in high quality auditorium sound which has been introducing a cinema-centric line for the last two years. They have worked with another specialist company, NTi Audio, a group that designs and manufactures handheld audio analyzers for the professional market.

The press release describes the new cinema meter option as adding a software package which includes a MeyerSound test script that can be used for tuning any cinema system. Test signals can be sourced through storage in the cinema system or from the NTi MR-PRO generator.

NTi Sound Meter with Meyer Cinema SoftwareGet the big picture here and here.

 

This article will be updated as testing details and price information is given. The screen shot is provocative though, with a question on the number of seats in the room. Obviously the Meyer group put into the NTi the experience they gained from the penultimate product of the field, their SIM 3 System (Source Independent Measurement).

Testing!!! Audio Quality Control Possible (Meyer Sound)

a specialist in high quality auditorium sound which has been introducing a cinema-centric line for the last two years. They have worked with another specialist company, NTi Audio, a group that designs and manufactures handheld audio analyzers for the professional market.

The press release describes the new cinema meter option as adding a software package which includes a MeyerSound test script that can be used for tuning any cinema system. Test signals can be sourced through storage in the cinema system or from the NTi MR-PRO generator.

NTi Sound Meter with Meyer Cinema SoftwareGet the big picture here and here.

 

This article will be updated as testing details and price information is given. The screen shot is provocative though, with a question on the number of seats in the room. Obviously the Meyer group put into the NTi the experience they gained from the penultimate product of the field, their SIM 3 System (Source Independent Measurement).

Testing!!! Audio Quality Control Possible (Meyer Sound)

a specialist in high quality auditorium sound which has been introducing a cinema-centric line for the last two years. They have worked with another specialist company, NTi Audio, a group that designs and manufactures handheld audio analyzers for the professional market.

The press release describes the new cinema meter option as adding a software package which includes a MeyerSound test script that can be used for tuning any cinema system. Test signals can be sourced through storage in the cinema system or from the NTi MR-PRO generator.

NTi Sound Meter with Meyer Cinema SoftwareGet the big picture here and here.

 

This article will be updated as testing details and price information is given. The screen shot is provocative though, with a question on the number of seats in the room. Obviously the Meyer group put into the NTi the experience they gained from the penultimate product of the field, their SIM 3 System (Source Independent Measurement).

File Festival Deliverables

Only a few years ago there were no festivals which offered to take DCPs (Digital Cinema Packages) as a regular item, then the big ones made the effort by making the DCPs from digital masters. Two years ago it was confusing and still uncommon for a DCP to be accepted, but rules were being set out and tested. This year it would be uncommon for a festival not to have a procedure for accepting a DCP.

But it is still a complicated process, for a lot of obvious and a lot of obscure reasons. The first question always seems to be, “Can’t I just deliver a QuickTime file? DCPs are soooo expensive.” The answer is: Yes you can. You can deliver something on tape as well, or an 8 bit DVD or 10 bit Blu Ray. (Oops! There is no 10 bit Blu Ray!!! only 8 bit.) You can introduce yourself in a suit that has been in mothballs for 10 years as well and give away 5 day old pre-buttered popcorn with your festival submission. But you don’t want to. The difference in quality between those and a correctly made DCP will be too striking, doing an injustice to your great plot and characters.

This will be the first in a series of festival information articles, and we start with a good package of data from Cine Tech Geek in the form of YouTube videos.

One last note before CineTech Geek’s great videos: DCinemaTraining.com would like to accept any materials to make a Film Festival Course. If you have interest in contributing, please write the editor of dcinematraining


James at CineTech Geek has been working as an integrator for cinemas in Australia, and also as a manufacturer and software engineer. His various websites are:

Company Site: DigitAll: http://www.digitall.net.au

YouTube – http://www.youtube.com/cinetechgeek

Personal Tech Blog – http://www.crafted.com.au/blog/

The clips begin with an ad for the digitAll dcpPlayer Version 2. If you are interested in DCPs, you should be interested in spending a mere $250 for a program that will allow you to play several formats of dcp. Previewing your work is a topic that will be fleshed out in a future article. Using a tool like this isn’t the same as trying out the DCP on the exact models of server and projector that is used in the festival, but it is an advisable start. In one of the videos, James shows a high frame rate 3D DCP playing through a portable computer.

This digitAll software is a Windows application, so it plays natively on a Windows PC, or on a speedy Mac with a virtual partition. (Either the free Apple Bootcamp, or VirtualBox from Sun (now Oracle), or systems from VMWare or Parallels (each about $79.)

One thing that James doesn’t bring up is the interface between bluray (and other consumer format) audio, which is different than most cinema theater set-ups, in many ways. Consider buying or renting the Gefen Inc EXT AVCINEMAAD A/V Cinema Scaler. You may think, “I don’t need a scaler.” In reality, if you are screening many different types of inputs, you probably will need a scaler. But the audio transitions between different consumer and professional deliverables are the real difficulty in interfacing. (James points out that those cinemas with a Dolby 750 Audio Processor will have the required audio interchange capability already. It should also be pointed out that Christie’s new SKA-3D is the latest iteration of Gefen’s everything to everything box. But we digress.)

On with the show(s):

Film Festival Deliverables: Part 1 Media

Film Festival Deliverables: Part 2 – On the Cheap

Fim Festival Devliverables: Part 3 – Film Producer

Film Festival Deliverables: Part 4 – Festival Producer

The presentation can also be found in PDF format at:

http://www.d-cine.net/cinetechgeek/FilmFestivalDeliverables.pdf

File Festival Deliverables

Only a few years ago there were no festivals which offered to take DCPs (Digital Cinema Packages) as a regular item, then the big ones made the effort by making the DCPs from digital masters. Two years ago it was confusing and still uncommon for a DCP to be accepted, but rules were being set out and tested. This year it would be uncommon for a festival not to have a procedure for accepting a DCP.

But it is still a complicated process, for a lot of obvious and a lot of obscure reasons. The first question always seems to be, “Can’t I just deliver a QuickTime file? DCPs are soooo expensive.” The answer is: Yes you can. You can deliver something on tape as well, or an 8 bit DVD or 10 bit Blu Ray. (Oops! There is no 10 bit Blu Ray!!! only 8 bit.) You can introduce yourself in a suit that has been in mothballs for 10 years as well and give away 5 day old pre-buttered popcorn with your festival submission. But you don’t want to. The difference in quality between those and a correctly made DCP will be too striking, doing an injustice to your great plot and characters.

This will be the first in a series of festival information articles, and we start with a good package of data from Cine Tech Geek in the form of YouTube videos.

One last note before CineTech Geek’s great videos: DCinemaTraining.com would like to accept any materials to make a Film Festival Course. If you have interest in contributing, please write the editor of dcinematraining


James at CineTech Geek has been working as an integrator for cinemas in Australia, and also as a manufacturer and software engineer. His various websites are:

Company Site: DigitAll: http://www.digitall.net.au

YouTube – http://www.youtube.com/cinetechgeek

Personal Tech Blog – http://www.crafted.com.au/blog/

The clips begin with an ad for the digitAll dcpPlayer Version 2. If you are interested in DCPs, you should be interested in spending a mere $250 for a program that will allow you to play several formats of dcp. Previewing your work is a topic that will be fleshed out in a future article. Using a tool like this isn’t the same as trying out the DCP on the exact models of server and projector that is used in the festival, but it is an advisable start. In one of the videos, James shows a high frame rate 3D DCP playing through a portable computer.

This digitAll software is a Windows application, so it plays natively on a Windows PC, or on a speedy Mac with a virtual partition. (Either the free Apple Bootcamp, or VirtualBox from Sun (now Oracle), or systems from VMWare or Parallels (each about $79.)

One thing that James doesn’t bring up is the interface between bluray (and other consumer format) audio, which is different than most cinema theater set-ups, in many ways. Consider buying or renting the Gefen Inc EXT AVCINEMAAD A/V Cinema Scaler. You may think, “I don’t need a scaler.” In reality, if you are screening many different types of inputs, you probably will need a scaler. But the audio transitions between different consumer and professional deliverables are the real difficulty in interfacing. (James points out that those cinemas with a Dolby 750 Audio Processor will have the required audio interchange capability already. It should also be pointed out that Christie’s new SKA-3D is the latest iteration of Gefen’s everything to everything box. But we digress.)

On with the show(s):

Film Festival Deliverables: Part 1 Media

Film Festival Deliverables: Part 2 – On the Cheap

Fim Festival Devliverables: Part 3 – Film Producer

Film Festival Deliverables: Part 4 – Festival Producer

The presentation can also be found in PDF format at:

http://www.d-cine.net/cinetechgeek/FilmFestivalDeliverables.pdf

Password Ideas…There Will Be No Sympathy

There are some who say to pick a song: I Got To Get You Out of My Life become IGTGYOOML, then add number and lower case letters over time.

 

Good luck. Whatever you do, do it soon.

GRC’s | Password Haystacks: How Well Hidden is Your Needle?

xkcd: Password Strength

Memorable PassPhrase

GRC’s | Password Haystacks: How Well Hidden is Your Needle?

What are mnemonics? | Learn Language Vocabulary with Mnemonics @ Memorista.com

 

 

Password Ideas…There Will Be No Sympathy

There are some who say to pick a song: I Got To Get You Out of My Life become IGTGYOOML, then add number and lower case letters over time.

 

Good luck. Whatever you do, do it soon.

GRC’s | Password Haystacks: How Well Hidden is Your Needle?

xkcd: Password Strength

Memorable PassPhrase

GRC’s | Password Haystacks: How Well Hidden is Your Needle?

What are mnemonics? | Learn Language Vocabulary with Mnemonics @ Memorista.com

 

 

File Festival–Melzo, International

Melzo International File Festival LogoWhat fun. Third Year. In Melzo, which means, Arcadia, the nicest cinema in the world.

We believe that culture is of fundamental importance.
It is essential to invest in culture rather than to cut funds.

As Albert Camus wrote “Without culture and the related freedom that is derived from it, society, even if it were a perfect one, would be a jungle. This is why every authentic creation is a gift for the future”.

I don’t know that Camus made a comment about 3D.

Read the rest of the literature at:

http://www.imeff.org/wp-content/uploads/2012/05/dossier_ENG_2012.pdf


File Festival–Melzo, International

Melzo International File Festival LogoWhat fun. Third Year. In Melzo, which means, Arcadia, the nicest cinema in the world.

We believe that culture is of fundamental importance.
It is essential to invest in culture rather than to cut funds.

As Albert Camus wrote “Without culture and the related freedom that is derived from it, society, even if it were a perfect one, would be a jungle. This is why every authentic creation is a gift for the future”.

I don’t know that Camus made a comment about 3D.

Read the rest of the literature at:

http://www.imeff.org/wp-content/uploads/2012/05/dossier_ENG_2012.pdf


[UPDATE] UNIC Crowdsources Innovation–Orange Involved

Perhaps this will change soon, but when it does it will have to be marketed, and marketed well. More new people are going to have to understand that something new and different is happening.

Along those lines the International Union of Cinemas has issued a request for ideas. A handful of ‘winners’ will get an expense paid visit to CineEurope in Barcelona and watch the ultimate winner receive a cash prize of 5,000€.  Attached is the press release.

This reminds one of the early days of digital. The cinemas who were able to promote to their potential audience were able to get crowds 3 to 5 times larger than their cross-town competition…and remember, these were the days of 1.3k chips!

Get on the thinking caps! 31 May is the final submission date.

 

The CineEurope Convention is being held this year (and for the first time) in Barcelone, Spain on Monday thru Thursday, 18-21 June. Click for CineEurope Schedule of Events

The winner of the UNIC competition will be announced at the:

Operating in a Digital World – Digital Innovation Award (Room 112, Level 1)

Mark de Quervain, Sales and Marketing Director, Vue Entertainment 
Jan Runge, CEO, UNIC
Pete Buckingham, Kube Consulting

Digitizing cinema screens is part of a wider revolution in the way people find out about film content.

Growth in smartphone use and tailored ‘apps’ offer huge potential for better engagement with the cinema-going audience.

This session will see the culmination of a competition which invited software developers and others to put forward proposals for a cinema-related ‘app’. After a judging process, dozens of entrants have been reduced to a shortlist of three, who will explain their application and how it would benefit the sector. The convention audience will then have a chance to vote on the winner.

[UPDATE] UNIC Crowdsources Innovation–Orange Involved

Perhaps this will change soon, but when it does it will have to be marketed, and marketed well. More new people are going to have to understand that something new and different is happening.

Along those lines the International Union of Cinemas has issued a request for ideas. A handful of ‘winners’ will get an expense paid visit to CineEurope in Barcelona and watch the ultimate winner receive a cash prize of 5,000€.  Attached is the press release.

This reminds one of the early days of digital. The cinemas who were able to promote to their potential audience were able to get crowds 3 to 5 times larger than their cross-town competition…and remember, these were the days of 1.3k chips!

Get on the thinking caps! 31 May is the final submission date.

 

The CineEurope Convention is being held this year (and for the first time) in Barcelone, Spain on Monday thru Thursday, 18-21 June. Click for CineEurope Schedule of Events

The winner of the UNIC competition will be announced at the:

Operating in a Digital World – Digital Innovation Award (Room 112, Level 1)

Mark de Quervain, Sales and Marketing Director, Vue Entertainment 
Jan Runge, CEO, UNIC
Pete Buckingham, Kube Consulting

Digitizing cinema screens is part of a wider revolution in the way people find out about film content.

Growth in smartphone use and tailored ‘apps’ offer huge potential for better engagement with the cinema-going audience.

This session will see the culmination of a competition which invited software developers and others to put forward proposals for a cinema-related ‘app’. After a judging process, dozens of entrants have been reduced to a shortlist of three, who will explain their application and how it would benefit the sector. The convention audience will then have a chance to vote on the winner.

[UPDATE] UNIC Crowdsources Innovation–Orange Involved

Perhaps this will change soon, but when it does it will have to be marketed, and marketed well. More new people are going to have to understand that something new and different is happening.

Along those lines the International Union of Cinemas has issued a request for ideas. A handful of ‘winners’ will get an expense paid visit to CineEurope in Barcelona and watch the ultimate winner receive a cash prize of 5,000€.  Attached is the press release.

This reminds one of the early days of digital. The cinemas who were able to promote to their potential audience were able to get crowds 3 to 5 times larger than their cross-town competition…and remember, these were the days of 1.3k chips!

Get on the thinking caps! 31 May is the final submission date.

 

The CineEurope Convention is being held this year (and for the first time) in Barcelone, Spain on Monday thru Thursday, 18-21 June. Click for CineEurope Schedule of Events

The winner of the UNIC competition will be announced at the:

Operating in a Digital World – Digital Innovation Award (Room 112, Level 1)

Mark de Quervain, Sales and Marketing Director, Vue Entertainment 
Jan Runge, CEO, UNIC
Pete Buckingham, Kube Consulting

Digitizing cinema screens is part of a wider revolution in the way people find out about film content.

Growth in smartphone use and tailored ‘apps’ offer huge potential for better engagement with the cinema-going audience.

This session will see the culmination of a competition which invited software developers and others to put forward proposals for a cinema-related ‘app’. After a judging process, dozens of entrants have been reduced to a shortlist of three, who will explain their application and how it would benefit the sector. The convention audience will then have a chance to vote on the winner.

HFR-S3D Post SMPTE/CinemaCon Hobbit

Your analogy Michael, of going from standard definition to high definition or from VHS to DVD is a good one, but it doesn’t inform one of how it is similar. It is not that there are more pixels, it is that more pixels are able to be a discernible part of the picture…or can be if the director chooses. Another analogy would be to say that there is more depth of field, but instead of talking about the amount of available focus behind the point of focus, we get more ability to focus in front of the point of focus. Normally all that area in front is not only out of focus, but during any kind of motion in the scene or the camera, there is a smearing that contributes to destroying contrast in the picture. It is also very tiring for the eyes.

Cameron’s demonstration a year ago at CinemaCon made use of sword fighting and sweeping the camera around a fairly large room. The most vivid shot that allowed the technology to prove itself was a long, medium speed pan of several actors and actresses sitting at a long table with food and candles in front of them. There was also another set of actors whose backs were to us, so we’d see the back of their heads, with the view of the candles going in and out. At 24 frames per second (fps) the scene was typical, in-focus faces and quasi-focused candle flames with smeared blurs of the actors backs in front. At 48 frames per second, the smearing left. It wasn’t so important that the backs of these heads and shoulders were in focus, but that the smearing was gone so the discernible luminance of the scene increased – loosely, more contrast means colors and more colors means more natural feeling. The candle flames were brighter without being any more in focus.

Now I will bring 3D into the conversation and tell you that you are wrong Michael. 3D is not just a gimmick, and not just another tool. In fact, each picture that we see has dozens of clues of dimensionality without the parallax clues that stereoscopy brings. Everything from colors fading as we see them in the distance, to a fuzziness at the intersection of two objects (notice the shoulders compared to their background) to comparative sizes and not seeing a person’s legs when a table is in front of them, all tell the human visual system of eyes and brain and mind that there is a third dimension in the scene we are looking at. On the other hand, my guess is that most technical people in the business generally dislike the current implementations of Stereoscopic 3D, but for reasons that don’t have to do with the ugliness of the glasses or the upcharge or whether a well written scene could have served just as well. Most dislike it because even with the inherent horrors of the combination of high gain and silver screens (each with their own set of insurmountable problems), there isn’t enough light to do the process justice. And again, less light means more in-the-mud colors and fewer colors overall, especially whites and the light subtle colors that we normally use to discern subtle things.

I also was not a fan of S-3D until I saw the ‘dimensionalization’ of the final scene of Casablanca. I thought it was marvelous. It was on the other side of compelling. It was as if there needed to be an excuse to leave out the parallax. That doesn’t make badly shot or poorly dimensionalized S-3D OK, but it does make any S-3D ‘Not Ready for Prime Time’ when it isn’t then presented correctly – and that mostly has to do with the amount of light from the screen to the eyes. Which brings us back to High Frame Rates.

There was a two day set of SMPTE seminars dealing with digital cinema before NAB, which was the week before CinemaCon. Several thousand engineers got full geek treatment with an hour of ‘why lasers in the projector’ then seeing 6 minutes of demonstrations of Sony projectors with retrofit Laser Light Engines, Inc.’ laser systems, and 40 minutes on the various problems that high frame rates bring to the post production workflow, then 20 minutes of presentation from a technical representative from Peter Jackson’s team who explained some technical considerations of HFR.

There is a commonly held misconception that 24 frames per second was chosen because testing determined that this speed had something to do with the natural flutter rate of the eyes. In fact, 24 fps was chosen because it brought a movies sound to the point where it was not horrible. Similarly, there is some magic above 50 something fps and as we also learned (while Sperling was at Coachella missing the SMPTE event), there are potential problems to be wary of at 48 frames per second, demonstrated by Dr. Marty Banks of Cal Berkeley. So…

To answer one of your questions Michael, 48 frames was chosen at the time because they weren’t certain if equipment manufacturers would be able to get a working high frame rate system available by the time that The Hobbit was going to be released. But anyone who reads the trades most certainly knows that frame rates up to 60 have been in the specifications and doable since Series II projectors became available from Texas Instruments. Ah! but not in S-3D. As Sperling pointed out, this requires “in the projector” electronics to be fitted (or retrofitted) and a whole new way of thinking servers for the projector. An example: Sony announced to their 13,000 customers – give us $3,000 and we will retrofit your software to do S3D-HFR.

Going back though, to the demonstrations that Cameron did a year ago. In addition to 48fps S3D – which got rid of the front of focus blur – there were also identical shots taken at 60fps S3D. They were less WOW! but still importantly beneficial. Because of time constraints and the fact that we were sitting among Cameron’s other several thousand friends in the auditorium, there wasn’t a lot of time to look at these shots, but they reminded me of the arguments that George Massenburg made in a famous 3 part article entitled Lace and Filigree, written during audio’s transition to digital in the mid-80’s. There is something special as the speed improves akin to the benefits of increasing signal to noise in its various forms. Perhaps it all serves to put technology into the sphere of philosophy where it belongs. It certainly reminds us that all technology involves the art of compromise.

Last short aside, during the SMPTE event with the HFR panelists still on stage. One engineer came to the open mic and made a statement about government S3D skunkwork experiments that he had been part of which indicated that there was something that ‘popped’ at 53 fps and wondered if anyone else had run into that phenomena. The chair answered with a few speculations then expressed regret that Douglas Trumbull wasn’t there to give insights to his experiments in the field, since he not only had the longest record of making high frame rate movies but just opened a new digital high frame rate studio that has made several technical break-thoughs. And just like the Annie Hall/Marshall McLuhan moment, Doug came to the mic and added a few quips… OK; so that’s all we geeks get for high-level entertainment.

Keep up the good work. I enjoy the show and don’t begrudge any extra minutes you take to get all the interesting news of the week to us.

[Author’s salutations]

References:

 

High Frame Rates – The New Black, Getting to Speed

Combine 3, Drop 2, 120 becomes 24

 

HFR-S3D Post SMPTE/CinemaCon Hobbit

Your analogy Michael, of going from standard definition to high definition or from VHS to DVD is a good one, but it doesn’t inform one of how it is similar. It is not that there are more pixels, it is that more pixels are able to be a discernible part of the picture…or can be if the director chooses. Another analogy would be to say that there is more depth of field, but instead of talking about the amount of available focus behind the point of focus, we get more ability to focus in front of the point of focus. Normally all that area in front is not only out of focus, but during any kind of motion in the scene or the camera, there is a smearing that contributes to destroying contrast in the picture. It is also very tiring for the eyes.

Cameron’s demonstration a year ago at CinemaCon made use of sword fighting and sweeping the camera around a fairly large room. The most vivid shot that allowed the technology to prove itself was a long, medium speed pan of several actors and actresses sitting at a long table with food and candles in front of them. There was also another set of actors whose backs were to us, so we’d see the back of their heads, with the view of the candles going in and out. At 24 frames per second (fps) the scene was typical, in-focus faces and quasi-focused candle flames with smeared blurs of the actors backs in front. At 48 frames per second, the smearing left. It wasn’t so important that the backs of these heads and shoulders were in focus, but that the smearing was gone so the discernible luminance of the scene increased – loosely, more contrast means colors and more colors means more natural feeling. The candle flames were brighter without being any more in focus.

Now I will bring 3D into the conversation and tell you that you are wrong Michael. 3D is not just a gimmick, and not just another tool. In fact, each picture that we see has dozens of clues of dimensionality without the parallax clues that stereoscopy brings. Everything from colors fading as we see them in the distance, to a fuzziness at the intersection of two objects (notice the shoulders compared to their background) to comparative sizes and not seeing a person’s legs when a table is in front of them, all tell the human visual system of eyes and brain and mind that there is a third dimension in the scene we are looking at. On the other hand, my guess is that most technical people in the business generally dislike the current implementations of Stereoscopic 3D, but for reasons that don’t have to do with the ugliness of the glasses or the upcharge or whether a well written scene could have served just as well. Most dislike it because even with the inherent horrors of the combination of high gain and silver screens (each with their own set of insurmountable problems), there isn’t enough light to do the process justice. And again, less light means more in-the-mud colors and fewer colors overall, especially whites and the light subtle colors that we normally use to discern subtle things.

I also was not a fan of S-3D until I saw the ‘dimensionalization’ of the final scene of Casablanca. I thought it was marvelous. It was on the other side of compelling. It was as if there needed to be an excuse to leave out the parallax. That doesn’t make badly shot or poorly dimensionalized S-3D OK, but it does make any S-3D ‘Not Ready for Prime Time’ when it isn’t then presented correctly – and that mostly has to do with the amount of light from the screen to the eyes. Which brings us back to High Frame Rates.

There was a two day set of SMPTE seminars dealing with digital cinema before NAB, which was the week before CinemaCon. Several thousand engineers got full geek treatment with an hour of ‘why lasers in the projector’ then seeing 6 minutes of demonstrations of Sony projectors with retrofit Laser Light Engines, Inc.’ laser systems, and 40 minutes on the various problems that high frame rates bring to the post production workflow, then 20 minutes of presentation from a technical representative from Peter Jackson’s team who explained some technical considerations of HFR.

There is a commonly held misconception that 24 frames per second was chosen because testing determined that this speed had something to do with the natural flutter rate of the eyes. In fact, 24 fps was chosen because it brought a movies sound to the point where it was not horrible. Similarly, there is some magic above 50 something fps and as we also learned (while Sperling was at Coachella missing the SMPTE event), there are potential problems to be wary of at 48 frames per second, demonstrated by Dr. Marty Banks of Cal Berkeley. So…

To answer one of your questions Michael, 48 frames was chosen at the time because they weren’t certain if equipment manufacturers would be able to get a working high frame rate system available by the time that The Hobbit was going to be released. But anyone who reads the trades most certainly knows that frame rates up to 60 have been in the specifications and doable since Series II projectors became available from Texas Instruments. Ah! but not in S-3D. As Sperling pointed out, this requires “in the projector” electronics to be fitted (or retrofitted) and a whole new way of thinking servers for the projector. An example: Sony announced to their 13,000 customers – give us $3,000 and we will retrofit your software to do S3D-HFR.

Going back though, to the demonstrations that Cameron did a year ago. In addition to 48fps S3D – which got rid of the front of focus blur – there were also identical shots taken at 60fps S3D. They were less WOW! but still importantly beneficial. Because of time constraints and the fact that we were sitting among Cameron’s other several thousand friends in the auditorium, there wasn’t a lot of time to look at these shots, but they reminded me of the arguments that George Massenburg made in a famous 3 part article entitled Lace and Filigree, written during audio’s transition to digital in the mid-80’s. There is something special as the speed improves akin to the benefits of increasing signal to noise in its various forms. Perhaps it all serves to put technology into the sphere of philosophy where it belongs. It certainly reminds us that all technology involves the art of compromise.

Last short aside, during the SMPTE event with the HFR panelists still on stage. One engineer came to the open mic and made a statement about government S3D skunkwork experiments that he had been part of which indicated that there was something that ‘popped’ at 53 fps and wondered if anyone else had run into that phenomena. The chair answered with a few speculations then expressed regret that Douglas Trumbull wasn’t there to give insights to his experiments in the field, since he not only had the longest record of making high frame rate movies but just opened a new digital high frame rate studio that has made several technical break-thoughs. And just like the Annie Hall/Marshall McLuhan moment, Doug came to the mic and added a few quips… OK; so that’s all we geeks get for high-level entertainment.

Keep up the good work. I enjoy the show and don’t begrudge any extra minutes you take to get all the interesting news of the week to us.

[Author’s salutations]

References:

 

High Frame Rates – The New Black, Getting to Speed

Combine 3, Drop 2, 120 becomes 24

 

…Like Tangents In Rain