Category Archives: Exhibition

Artist’s Intent Exposed~! See it here first. Where? In the cinema, the temporary home provided by exhibitors.

Tripping Over the Laser Light – Fantastic~!

Voluntary DCinema Documents

The second issue has to do with enforcement of SMPTE/ISO/DCI standards. This author made a presentation to this point in 2008 at the EDCF/IBC final day presentations, illustrating that all three groups (and NATO) created voluntary standards. This author even made the compulsory presentation joke, paraphrasing Stalin concerning the Pope – that none of these groups have any tanks, or even a police department. (Nobody laughed then either.)[See: Training and Compliance]

We then pointed out that any company that signed a VPF deal with a Hollywood studio typically has a clause that mandates that they will follow all SMPTE/ISO and DCI specifications and recommended practices. This puts the studios in the position of being the police. Certainly if a cinema facility were to violate a part of a security specification, there would be no movie sent to that offending machine or perhaps, that party…(even if it were 3D, which doesn’t have any security specs mentioned?) Why would a quality issue be any different than a security issue? [ Cinema owners understand this issue: at every consequential point they ask – as one did during a recent SMPTE HFR webcast, “Will my equipment need another round of DCI Certification if I modify it for HFR?” The presenter danced around the correct answer.]

The reason might be that d-cinema performance issues have always evolved. DCI studios have generally enforced their rules only when one manufacturer can show that there is a way to make equipment, or a workflow, which can be made generally available and which follows the rules. Enforcement of key security, MPEG to JPEG, and other “standards” were migrated to in this fashion, so much so that there is an interim “InterOp” “Standard” that is being migrated from this year. SMPTE Specs and Recommended Practices can be migrated to because, now, finally, the SMPTE Standards and Recommended Practices have all been voted on and stamped and moved to ISO for Internationalization of the standards…and manufacturers make equipment and workflows which have all been laboriously tested and shown to work (thanks ISDCF~!).

Enforceable from Voluntary by virtue of VPF Contract Signature

Allowing 3D movies to be presented at less than 48 candelas/m2 is one more example of studio leniency while the industry works out a technical solution. If RealD were able to productize the Argonne National Laboratory method of Acoustic levitation (- YouTube) to place a screen full of polarizing particles that reflected an evenly spread 48 cd/m2 throughout an auditorium without the arbitrary vagaries of silver screens and the predictable vagaries of high-gain screens, one could bet that there would be a date certain cut off of material to those who didn’t have equipment that complies. (Full disclosure: We know nothing about the scope of RealD’s Acoustic Levitation research deep in the mountains behind their Denver labs.)

Small picture of light abuse at IBC RAI high gain silver hugo screenFinally, just so we can get to the main attraction, we’ll skip further details about silver and high-gain screens. We sat in the center of the house, immediately behind where the room is calibrated from. Pictures and comments about general screen effects can be read about in the earlier article: 
Lasers, Christie, IBC…Silver Screen Why [Update 2]
and also see CineTech Geek’s video of: Demonstration of Silver Screen compromise]

 


There are screen effects specific to lasers, and there were dozens (hundreds?) of people looking for them. Speckle is the most famous, but perhaps the most around-the-corner insidious is metamerism. Both problems are see-able in certain circumstances with Xenon bulb powered projectors. Fortunately or unfortunately, watching a movie like Hugo after a long day of conventioning doesn’t put ones eyes in the best condition for analysing…but that won’t stop the digital illuminati.

 


 

First off, Hugo is just too easy to slip into pure suspension of disbelief. Absolutely gorgeously and inventively shot. Many cool things to watch. Hugo stereographer Demetri Portelli showed some comparison clips at 2 different light levels…everyone should see those clips. Anyone who doesn’t see that much light in their local theater should be asking for a discount instead of an upcharge. Just before the complete film ran, Demetri said he was pleased that the movie at its proper level was “finally seeing the light of day.” — immediately, your author realized he couldn’t recall if there were any daytime shots in the movie.

To that point, long-time digital cinema tech exec Patrick von Sychowski said, it was “almost as if the railway scene had been shot two hours later in the morning.”

What wasn’t there to watch for was any bright clear skys with fields of green grass and trees moving in the wind. In fact, there were no patches of green to be seen. If we had been watching Toy Story or The Incredibles, this would probably have been a medical event, or so some experts have said. As it was, it was a great way to demonstrate a movie with lasers for its projector’s primary source for the first time.

Peter Wilson, Principle at HDDC – famously insightful on testing and objective technical analysis – sent a quite positive, and somewhat complete list of points. The line numbers have been added to make commenting simple:

1) I went and it was awesome, like a different movie. Very engaging – people were laughing at Sacha Baron Cohen as you could actually see the detail of his performance.

2) Rating 10/10 for the public 8/10 for experts.

3) Issues were some temporal axis distortion but the movie was shot by professionals to minimise 24 fps artefacts.

4) Speckle, mostly invisible but in one scene with a flat red field near the end it was very visible. Public would probably think it was an effect.

5) Really noisy fans.

6) Silver screen used to make the 14 ft lambert claim but I cannot comment about this as I was sitting in just about the best place.

7) Allegedly they vibrated the screen to minimise Speckle.

8) Good work in progress but Christie guy said don’t hold your breath for availability and the technology may never be cheaper than Xenon.

9) The demo showed it’s possible to use laser illumination, maybe 3-5 years before it could be a main stream business.

10) So I made sure I sat in what I thought was the best place… A good effort I think but I cannot comment on other seating areas.

11) In reality It was good enough to concentrate on the story not the technology.

Number 11 really is the kicker. When we were sitting waiting for the show to get under way the fan noise was gruesome. Once the movie started, I forgot to notice. Compared to the miserably dark, sparkly-at-the-edges-of-objects movie that I had seen with the cheap passive glasses in the past…well, there can be no comparison.

Number 7 – There were devices mounted on the back of the screen. Whether or not they were on and used cannot be verified at this time, but they were seen and documented. They were mounted in 3 rows across the screen (4 pipes tied together to make one long one), somewhat in this fashion:

position of shakers on laser screen What is known is that silver screens should be worse for laser projection. But the choices that Christie had at IBC were 2 screens; one flat white screen, said to have a 1.4 gain (which Dolby showed Promethus on two nights before), and a 2.4 gain silver screen.

For all that they had 6 x 10k+ lumen Necsel laser units feeding into the projector, they didn’t have that much coming out. General guesses are that they had about a third that at the lens…which is really quite good for this unproductized system.

The hype machine had pressed forward the idea that they were going to show 14 foot Lamberts, so they didn’t have a lot of leeway. There were rumors of late nights pushing to get 12 ft-L. In the end, without being there at the time of the final tweak, there was no way to know except to trust. (Details about current expensive test tools not being able to work accurately with laser light presentations is yet another white paper to write.)

The reality was that in the center of the room it seemed a little over-bright, but that could have been because the movie wasn’t mastered for that brightness, but for something more like the average of the room. (While the hype machine would get very specific about some things, they left the “Was Hugo re-mastered (color timed) for 48 candela/m2 (14 ft./lamberts)?” question with a “…yes, this version was specially colour-timed for higher brightness projection.” which left the answer to the question open to interpretation.)

Nonetheless, early thoughts that the silver screen was used because combining the randomness of shakers with the unpredictable silver surface may be clever or may be bollocks. Perhaps the silver was choosen because it was the choice that they had for “high enough gain” to get to 14. Details about shakers seem known in the community, so we’ll have to dig into a special article for that later as well. It is said that this will be the only way to get Necsel devices to work, for a number of reasons. Another projector manufacturer is said to be trying this for their IMAX development.

Necsel was one of the celebrity hot California companies for a while, hoping that rear-view laser projection would catch on at the home. They went through hundreds of millions of dollars and didn’t come up with a commercially viable product. They did provide enough of a product to allow Kodak to make a laser projector demo, which many people at the time thought was a pure stock play, a tool to help them appear to still be alive. Necsel weren’t bought outright by Ushio, Christie’s parent company, but Ushio did buy 51% of them.

Despite all that work, there was speckle, and the big RED patch that appeared for a few second wasn’t the only hit. The scrolling titles at the end exhibited it as well. As the Christie spokesman of the evening pointed out, there are several manufacturers going several different ways right now. Most are fighting the wrong technology because they think it might be easier in the end (“Why go for a high tech solution when a low tech one will work,” is what one engineer quip’d.)

What this says is that there is a need for an objective metrology to give everyone a language to speak with and a guide to what is acceptable and what isn’t. While watching the latest ASC camera test results on the same afternoon, it also occurred to us slow ones in the room that a piece of StEM-like content – specifically designed for laser projection – would be excellent.

In fact, there were two technical groups in the laser field working on “big topics”. The first is well known as LIPA, Laser Illuminated Projector Association, and is active. This group is attempting to show that laser illuminated projectors can be certified safe on the federal level rather than requiring each system to get a permit from local, state and federal groups. Good effort, but not improving the science.

It seems that there is no bandwidth for the group that is required to create the metrology and help the science of identifying and quantizing speckle and metamerism. There was a proposal document for measuring speckle distributed at the SID conference 2 and a half years ago, but nothing seems to have happened since. At a Hollywood SMPTE meeting we learned that Laser Light Engines had reduced Speckle Contrast Ratio to below 1% (not to 1% of that of a fully coherent laser.) It would be great to learn about what measurements besides the marquee “14 foot Lamberts” that the PR people flaunted so well.

To be continued…because we must..have to…challenge the metamerism discussion…which is difficult since the usual web-search suspects all spin too many complications into the discussion. Perhaps a color and eye scientist can get something out of the far too complicated Wikipedia article, but like so many articles, if you know the subject already you can find the errors but don’t have time to fix them.

The other reason that searching the web doesn’t work for this topic is that most approach it from too general of a direction. The majority of articles speak to buying a carpet that you think is grey in the store and it is a shade of brown in the office…or vice-versa or a dress or something from your printer. Then they’ll point to the bandwidth of the light being more or less yellow in one place or the other. Which is fine, as far as they go.

But the difference in this discussion is not only in the difference in how people see but the difference in the way projectors manipulate light before it hits the chip and the famous entendue.

When we think of color science we think of the CIE, and spectral sensitivity curves, and 2 or 10 degree horseshoes. What we don’t think of is that the 1931 curves were derived from tests of less than 20 people and the 1964 derivations came from a few dozen Londoners (including perhaps 2 foreign students.) Yet our act of seeing involves millions of cones that are sensitive to varied colors and many more millions of rods and a matrix of purposeful cells in front of and behind them all (including for some bizarre reason, our eye’s blood vessels.) There are chemical reactions that these fire off, which can affect small changes or large (who hasn’t felt the bleaching effect that protects the mechanism when we foolishly look at a super-bright light?) And then these bundles of nerves get sent to many different fast and slow processing sectors of the brain.

End result: We all see differently. Generally, this isn’t a problem. We usually are tasked with processing fairly wide bands of wavelengths of light. The two CIE horseshoes derived from 50 people does a fairly good job of typifying billions of us.

Cutting a long story short though, lasers are nano-small. Like other sciences at those small sizes, things be different. A patch of color illuminated by a laser can look bright green to me while perhaps bright yellow to you. (If I understand it right, the differences follow along the line from the primary through the white point to the secondary. So: blue to yellow, green to magenta, red to cyan. That this provokes a complete discussion – in a separate article – of the opponent theory of color…)

Matt Cowen spoke briefly to this issue while d-cinema was still in primordial soup. Others have mentioned it since then, but it wasn’t an issue to study. Now it can be seen and any group putting up a picture with tightly focused laser colors (anyone but Laser Light Engines at this point, which broadens the laser light away from just one frequency) will run into this issue.

Did we see it last night with Hugo? I spoke to people who thought that they saw it. When I said, “The blue in Sasha-Cohen’s uniform?” they said, “Exactly~!” But there is no way to tell. That could have been a directors choice and we were seeing the exact proper color.

Or, we may have been seated in the bright seats with a movie color timed (mastered) at 8. All we know from the Chistie hype-machine is “specially colour-timed for higher brightness projection”. How to make that decision? Statistically there were maybe only 10 seats in the room that received as much light as the radiospectrometer that set up the room in advance of the screening. The fall off of light from a 2.4 gain screen is pretty steep. It would take a good algorithm to figure the deviation down to scotopic light levels. But looking at the width of the room one would guess that more saw it at 6 or 8 and below than at 10 and above. If it was mastered for 8 and we in the center of the room saw it at 14, that’s a prety big disparity and would make the blue of the uniform somewhat washed out and looking ‘different’.

Ultimately, we saw a science experiement without the benefit of knowing the science. Perhaps we will in the future. Certainly there isn’t any secret sauce here. If it is true that Barco is also trying to use shaking devices to reduce speckle, they already know what Christie knows. They are probably wondering what went wrong to make that big field of red go glisten just like everyone is.

What we heard – Several people comment about the high level of the fans and electronics which most presume is the cooling system for the rather impressive tower housing the laser system. We understand that that section alone was fed with 60 amps, 3 phase. But I swear that if tortured I would say that I never heard them once I got into the movie.

What we saw –

The Hype – There were several companies in competition for the Buzzword Compliance Award 2012 at IBC this year. The wording of the press releases for this event was typical of the Christie and Barco tit-for-tat hyperbole festival whenever thay world-first something.

The Reality – What level of lumens were coming out of the lens? hitting the screen? getting to the glasses? though the glasses?

– There was a reason that Necsel spent 200 million and sold for dimes…long story perhaps best left for later.

– Shaking – Want. More. Data.

Different Reactions – More to come

Different Science – There is some fear that by the time lasers are ready to play that 1) everyone in the cinema world will have bought their projector-for-life and all we will get is laser-retrofits and/or a new screen of OLEDs will be presented at huge contrast/huge light/huge size/ small price. Laser retrofits don’t have the best features of lasers. Get rid of all of the light pipes and prism and reflector this and that and toss the light straight on the chip and out of an F6 lens for ultimate of inexpensive and green. Christie’s comment at the beginning of the show reminds some of the statements from IBM in the mid-80’s about computers that would hold the market in suspence while they got their act together. Some say that lasers will invade the field in one or two years, though people said that one or two years ago. As far as an emmisive technology, I think we need a buzzword for self-growing crystals that suspend themselves in the screen position, adapting to holo-metadata (and blocking the EXIT lights until needed.)

Future – Regardless of every torture or flaw, Christie stuck their necks out and performed excellently. The perfect picture, great technology that didn’t really hiccup once going. They provoked discussion that the industry will have to come to grips with while it is distracted with high frame rates. And they moved the bar up. Until someone can show a productizable, no speckle system, no one will be able hit Hyperbole: Plaid :11 anymore, which is a good thing.

Lonks:

Minimizing Observer Metamerism in Display Systems Rajeev Ramanath, 7 March 2008

Lasers, Christie, IBC…Silver Screen Why [Update 2]

Some answers:   [Other answers in Tripping Over the Laser Light – Fantastic~!]

Output is 63,000 lumens from a modified 4230 projector, which normally has ~34,000 lumens. The 6 x ~10,000 lumen laser elements are given 60 amps/3 phase, in what seems to be a 2+ meter rack. The lasers are collumated to white, then divided again. The mirrors are said to be specially cooled to handle the extra power.

The screen is 2.4 gain, silver, and 16 meters wide. The content is standard 24 fps/eye, triple flashed. XPAND system. Remastered for higher light level…but we don’t know the mastering level.

Even though there are a few seats in the cinema which are getting 48 candela (what the Americans call 14 foot-Lamberts), most of the viewers aren’t getting close to that. Does the studio master to those few sets of eyes or do they master for an average.

We also don’t know, and are very interested in, the science of the magic multiple, random frequenciy vibrators lined up in three rows across the back of the screen. We can understand that it would have the effect of ‘defocusing’ the speckle of the lasers, especially in the green band. But it really needs explaining.

Notwithstanding, we look forward to seeing the presentation. It is a milestone regardless of how they pull it off. And you just have to love the science of it all.

Follow-up Article: Tripping Over the Laser Light–T’was Fantastic~!

Don’t miss: CineTechGeek » Demonstration of Silver Screen compromise

RAI auditorium with high gain screen diminishment...and silver too~!

Lasers, Christie, IBC…Silver Screen Why [Update 2]

Some answers:   [Other answers in Tripping Over the Laser Light – Fantastic~!]

Output is 63,000 lumens from a modified 4230 projector, which normally has ~34,000 lumens. The 6 x ~10,000 lumen laser elements are given 60 amps/3 phase, in what seems to be a 2+ meter rack. The lasers are collumated to white, then divided again. The mirrors are said to be specially cooled to handle the extra power.

The screen is 2.4 gain, silver, and 16 meters wide. The content is standard 24 fps/eye, triple flashed. XPAND system. Remastered for higher light level…but we don’t know the mastering level.

Even though there are a few seats in the cinema which are getting 48 candela (what the Americans call 14 foot-Lamberts), most of the viewers aren’t getting close to that. Does the studio master to those few sets of eyes or do they master for an average.

We also don’t know, and are very interested in, the science of the magic multiple, random frequenciy vibrators lined up in three rows across the back of the screen. We can understand that it would have the effect of ‘defocusing’ the speckle of the lasers, especially in the green band. But it really needs explaining.

Notwithstanding, we look forward to seeing the presentation. It is a milestone regardless of how they pull it off. And you just have to love the science of it all.

Follow-up Article: Tripping Over the Laser Light–T’was Fantastic~!

Don’t miss: CineTechGeek » Demonstration of Silver Screen compromise

RAI auditorium with high gain screen diminishment...and silver too~!

Harkness At Puma

Half the light at 26 degreesFrom the press release: “…the 3D projection setup achieved the longest throw distance (using a Barco DP2K-32B projector) ever recorded at 73.6 metres (242ft) exceeding the recommended throw distance. Furthermore, the setup, which included an 18.70 x 8.45m Stagelite Stereo 3D Screen from Harkness Screens, achieved a wide-viewing angle of 60º allowing the 3D presentation to be viewed at suitable brightness levels throughout the entire seating area.”

5,920 people. 

We need to learn the lumens. We need to draw a drawing.That is a pretty wide venue. I can’t believe Viewing Angle for Stagelite Stereo–How the Light Falls Off

A shot of how wide the PULA site is

Harkness At Puma

Half the light at 26 degreesFrom the press release: “…the 3D projection setup achieved the longest throw distance (using a Barco DP2K-32B projector) ever recorded at 73.6 metres (242ft) exceeding the recommended throw distance. Furthermore, the setup, which included an 18.70 x 8.45m Stagelite Stereo 3D Screen from Harkness Screens, achieved a wide-viewing angle of 60º allowing the 3D presentation to be viewed at suitable brightness levels throughout the entire seating area.”

5,920 people. 

We need to learn the lumens. We need to draw a drawing.That is a pretty wide venue. I can’t believe Viewing Angle for Stagelite Stereo–How the Light Falls Off

A shot of how wide the PULA site is

Black Screen Alert~! InterOp Losing Life Support

Long Live InterOp

It was the best of times, it was the worst of times. The engineers contributing to SMPTE, and the studios who contributed to DCI, came up with enough elements to create a secure and beautiful D-Cinema environment. The same studios financed the equipment qualification standards and partially financed equipment purchases for many exhibitors. These exhibitors agreed to buy this qualified equipment and use it in a way that somewhat assured that copyrights and quality-better-than-film would be typical on screens world-wide.

Fortunately, there were written and unwritten agreements which allowed the simple DCinema origins of MPEG and a fairly loose mechanism of security keys to transition to the full on (and just recently completed) versions of standards, specifications and practices known as SMPTE Compliant Digital Cinema, with SMPTE Compliant DCPs and Security and screen fulls of other ingredients. These transitional agreements are known as InterOp.

Unfortunately, InterOp worked well enough to be added to…and added to…and added to…

For example, the simplest multimedia tools use metadata to describe computer needed info and human interface info within the songs or movies that we get to and from iTunes and Hulu and Netflix. Workers who had to get equipment and people working together in the InterOp world had to come up with an interim…maybe one year or so to live…Naming Convention. It wasn’t useful for computers at all, and cumbersome for humans at best and kept getting added to without increasing the number of characters since some old equipment only had so many display characters…kinda like computers in the 60’s. There were (and are, since years later it is still in use) dozens of ways for it to go wrong, beginning with the fact that some studios chose to ignore it when it gets in the way (according to the logic at their end of the string) while projectionists might miss some nuance that is needed for logic at their end of the string.

What happened to adding metadata like modern sciences do, and which everyone knows eventually will be needed? There are other panics with higher priority. It sits partly formed, probably until it becomes a keystone item needed for some other important development.

There are other examples of InterOp and loose de facto ‘standards’ living beyond their time, the most garish being what is hopelessly called 3D.

Instead of using valuable engineering time to progress the computer to computer interface and give exhibitors a fighting chance at perfection, engineers have had to shoehorn one feature after another into the InterOp structure. It is done with the best intentions, of course. It begins with, “My customers were asking for this now, not at some point in the SMPTE-Compliant future.” It ends with, “I have to do this because my competitor is bragging about how they can do this at no extra cost even though it violates the spirit and the essence of every standard.”

There are too many examples to mention ranging from forensics and audio mapping. Specifics aren’t as important as the fact that the entire industry has floated out far enough from land that some see letters in the water, and some seem to think that they spell H – E – R – E    B – E    D – R – A – G – O – N – S

DCinema Dragons don’t breathe fire. They are light suckers. They cause Dark Screens. Coming to theaters and drive-ins near you.


Why?

Many reasons, partly centered around the effects of software upgrades. Because the upgrade from InterOp to SMPTE-Compliant software is not a simple ‘add a feature or two’ software upgrade. At the best of times, you just never know what you will be causing when you hit that ‘Upgrade’ button. Did the software writer anticipate every single parameter of combinations of hardware and software that is in your situation?

There just are some odds that you come out of the hospital feeling worse than how you went in (look up HAI). Anyone with a computer has had software upgrades that worked for thousands of others, but did not work for them (look up: damn, not again.) There is probably some inverse squared proportionality involved as well. Getting closer to a deadline quadruples the odds of failure.

So, don’t change~! Jeez. That is sooo obvious. Which is what many do. Don’t get the first generation of anything, including upgrades. Especially during summer when all the big movies are playing.

But a horizon event approaches. Some InterOp juggling just won’t work for some combinations of . There are an amalgam of changes coming though, prompted by the teams of Jackson and Cameron. It might be easy to ignore the 60 frames per second requirement of a Cameron release (famous for pushing deadlines forward as he is), but The Hobbit will probably not be delayed. 48 frames per second, stereoscopic 3D. Will it work in the InterOp world? And what other changes will be made

Why 48fps? Phil Oatley, the post group head of technology from Park Road Post (Mr. Jackson’s facility in New Zealand) who spoke at the SMPTE/NAB DCinema Days last April said that they choose 48 because they didn’t know if equipment and exhibitors could change to 60fps in time and in significant numbers. As it turns out, all server and projector manufacturers have announced 48 and 60 fps capability. Sony even put a price on it…$3,000…which they can more easily do for their 13,000 users as they have always used an internal media block in their system.

In this case, Sony has something like the Apple advantage: They control the server, the media block and the projector so the odds are higher of getting a smooth transition. And, they have gotten DCI Compliance (at one moment of software version time…does HFR cause enough of a technology disruption that they need to re-certify?)

A TI-based projector with an SD-HDI interface will be a lot more complicated. An IMB (internal media block) needs purchasing and inserting, which isn’t a cheap investment. It is dependent upon TI-code and code from the projector manufacturer as well as code from the server all working together. How different is the server, which will have had its graphics-serving guts ripped out? …will that need a new cert? Check the DCI site for Compliance passed equipment.

But we have gotten off point. Back a few years ago you could sign a VPF deal and promise that you would use DCI-Compliant equipment and run with the latest SMPTE specs and recommended practices. At the time there wasn’t one piece of gear through the compliance procedures. And since you know that there is no SMPTE Police checking your screen for the required 48 candela/square meter luminance standard, you didn’t feel bad breaking the luminance number when showing 3D, a number that approached moonlight-equivalence at the sides of the theater and barely reached 10cd/m2 in the center. (For info on the light fall off from silver screens, see: 23 degrees…half the light. 3D What?)

But the history of the studios has been to look the other way until there is a technology that fulfills the DCI requirement. When Doremi proved they could do JPEG as the standard required, MPEG suppliers were given notice. When laser light engines can provide 3D at 48 cd/m2 (14 foot-lamberts), will the studios insist that passive 3D systems with their horrid high gain silver screens are no longer allowed (as was done in France recently? See: The Death of Silver Screens~! Vive la France)

We’ll see, but this doesn’t have anything to do with HFR. HFR is outside the DCI specs. It falls into the ‘no less than’ zone, similar to the color primaries. Laser suppliers can pick primaries outside the capabilities of xenon if that is financially and politically worthwhile, just as long as they don’t chose primaries inside the DCI/SMPTE limits.

So what does HFR and SMPTE compliance have to do with each other? Only that they are two locomotives that are running on two separate but not parallel lines. There is no firm deadline for SMPTE compliant DCPs, and no one is saying that InterOp compliant DCPs have a limited life. In fact, the studios expect that DCI equipment will play future SMPTE-compliant DCPs as well as what will become ‘legacy’ InterOp DCPs.

But something, at some time, is going to bulge the balloon of InterOp to the point that going SMPTE-Compliant is the logical move. Engineers at the manufacturers are just going to say, “I can’t play this game anymore. We were promised SMPTE would be the container that fit everything, I did the work, I will InterOp no more.”

There is rumor that this will happen soon. There is a particular setup that is rubbing against the InterOp balloon. Exhibitors are saying, “We don’t want to change until the summer season is over.” Will everything play nice together if only one condition is changed in a system? Possibly. How can you increase your odds?

Go to the ISDCF site that lists all the latest software/firmware versions for the equipment in the field. See to it that you have the latest. That will increase the odds. ISDCF Current Versions

Another thing you can do is prepare a database listing all of your equipment at each projection position, all of the software and firmware versions and all the serial numbers, and leave a field where you can download your .pem file from each piece of gear. Save this and get ready for a note from your distribution center asking for this info.

 

It was the best of times, it was the worst of times,
it was the age of wisdom, it was the age of foolishness,
it was the epoch of belief, it was the epoch of incredulity,
it was the season of Light, it was the season of Darkness,
it was the spring of hope, it was the winter of despair,
we had everything before us, we had nothing before us,
we were all going direct to heaven, we were all going direct the other way
– in short, the period was so far like the present period,
that some of its noisiest authorities insisted on its being received, for good or for evil,
in the superlative degree of comparison only.

Charles Dickens – Tale of Two Cities

Black Screen Alert~! InterOp Losing Life Support

Long Live InterOp

It was the best of times, it was the worst of times. The engineers contributing to SMPTE, and the studios who contributed to DCI, came up with enough elements to create a secure and beautiful D-Cinema environment. The same studios financed the equipment qualification standards and partially financed equipment purchases for many exhibitors. These exhibitors agreed to buy this qualified equipment and use it in a way that somewhat assured that copyrights and quality-better-than-film would be typical on screens world-wide.

Fortunately, there were written and unwritten agreements which allowed the simple DCinema origins of MPEG and a fairly loose mechanism of security keys to transition to the full on (and just recently completed) versions of standards, specifications and practices known as SMPTE Compliant Digital Cinema, with SMPTE Compliant DCPs and Security and screen fulls of other ingredients. These transitional agreements are known as InterOp.

Unfortunately, InterOp worked well enough to be added to…and added to…and added to…

For example, the simplest multimedia tools use metadata to describe computer needed info and human interface info within the songs or movies that we get to and from iTunes and Hulu and Netflix. Workers who had to get equipment and people working together in the InterOp world had to come up with an interim…maybe one year or so to live…Naming Convention. It wasn’t useful for computers at all, and cumbersome for humans at best and kept getting added to without increasing the number of characters since some old equipment only had so many display characters…kinda like computers in the 60’s. There were (and are, since years later it is still in use) dozens of ways for it to go wrong, beginning with the fact that some studios chose to ignore it when it gets in the way (according to the logic at their end of the string) while projectionists might miss some nuance that is needed for logic at their end of the string.

What happened to adding metadata like modern sciences do, and which everyone knows eventually will be needed? There are other panics with higher priority. It sits partly formed, probably until it becomes a keystone item needed for some other important development.

There are other examples of InterOp and loose de facto ‘standards’ living beyond their time, the most garish being what is hopelessly called 3D.

Instead of using valuable engineering time to progress the computer to computer interface and give exhibitors a fighting chance at perfection, engineers have had to shoehorn one feature after another into the InterOp structure. It is done with the best intentions, of course. It begins with, “My customers were asking for this now, not at some point in the SMPTE-Compliant future.” It ends with, “I have to do this because my competitor is bragging about how they can do this at no extra cost even though it violates the spirit and the essence of every standard.”

There are too many examples to mention ranging from forensics and audio mapping. Specifics aren’t as important as the fact that the entire industry has floated out far enough from land that some see letters in the water, and some seem to think that they spell H – E – R – E    B – E    D – R – A – G – O – N – S

DCinema Dragons don’t breathe fire. They are light suckers. They cause Dark Screens. Coming to theaters and drive-ins near you.


Why?

Many reasons, partly centered around the effects of software upgrades. Because the upgrade from InterOp to SMPTE-Compliant software is not a simple ‘add a feature or two’ software upgrade. At the best of times, you just never know what you will be causing when you hit that ‘Upgrade’ button. Did the software writer anticipate every single parameter of combinations of hardware and software that is in your situation?

There just are some odds that you come out of the hospital feeling worse than how you went in (look up HAI). Anyone with a computer has had software upgrades that worked for thousands of others, but did not work for them (look up: damn, not again.) There is probably some inverse squared proportionality involved as well. Getting closer to a deadline quadruples the odds of failure.

So, don’t change~! Jeez. That is sooo obvious. Which is what many do. Don’t get the first generation of anything, including upgrades. Especially during summer when all the big movies are playing.

But a horizon event approaches. Some InterOp juggling just won’t work for some combinations of . There are an amalgam of changes coming though, prompted by the teams of Jackson and Cameron. It might be easy to ignore the 60 frames per second requirement of a Cameron release (famous for pushing deadlines forward as he is), but The Hobbit will probably not be delayed. 48 frames per second, stereoscopic 3D. Will it work in the InterOp world? And what other changes will be made

Why 48fps? Phil Oatley, the post group head of technology from Park Road Post (Mr. Jackson’s facility in New Zealand) who spoke at the SMPTE/NAB DCinema Days last April said that they choose 48 because they didn’t know if equipment and exhibitors could change to 60fps in time and in significant numbers. As it turns out, all server and projector manufacturers have announced 48 and 60 fps capability. Sony even put a price on it…$3,000…which they can more easily do for their 13,000 users as they have always used an internal media block in their system.

In this case, Sony has something like the Apple advantage: They control the server, the media block and the projector so the odds are higher of getting a smooth transition. And, they have gotten DCI Compliance (at one moment of software version time…does HFR cause enough of a technology disruption that they need to re-certify?)

A TI-based projector with an SD-HDI interface will be a lot more complicated. An IMB (internal media block) needs purchasing and inserting, which isn’t a cheap investment. It is dependent upon TI-code and code from the projector manufacturer as well as code from the server all working together. How different is the server, which will have had its graphics-serving guts ripped out? …will that need a new cert? Check the DCI site for Compliance passed equipment.

But we have gotten off point. Back a few years ago you could sign a VPF deal and promise that you would use DCI-Compliant equipment and run with the latest SMPTE specs and recommended practices. At the time there wasn’t one piece of gear through the compliance procedures. And since you know that there is no SMPTE Police checking your screen for the required 48 candela/square meter luminance standard, you didn’t feel bad breaking the luminance number when showing 3D, a number that approached moonlight-equivalence at the sides of the theater and barely reached 10cd/m2 in the center. (For info on the light fall off from silver screens, see: 23 degrees…half the light. 3D What?)

But the history of the studios has been to look the other way until there is a technology that fulfills the DCI requirement. When Doremi proved they could do JPEG as the standard required, MPEG suppliers were given notice. When laser light engines can provide 3D at 48 cd/m2 (14 foot-lamberts), will the studios insist that passive 3D systems with their horrid high gain silver screens are no longer allowed (as was done in France recently? See: The Death of Silver Screens~! Vive la France)

We’ll see, but this doesn’t have anything to do with HFR. HFR is outside the DCI specs. It falls into the ‘no less than’ zone, similar to the color primaries. Laser suppliers can pick primaries outside the capabilities of xenon if that is financially and politically worthwhile, just as long as they don’t chose primaries inside the DCI/SMPTE limits.

So what does HFR and SMPTE compliance have to do with each other? Only that they are two locomotives that are running on two separate but not parallel lines. There is no firm deadline for SMPTE compliant DCPs, and no one is saying that InterOp compliant DCPs have a limited life. In fact, the studios expect that DCI equipment will play future SMPTE-compliant DCPs as well as what will become ‘legacy’ InterOp DCPs.

But something, at some time, is going to bulge the balloon of InterOp to the point that going SMPTE-Compliant is the logical move. Engineers at the manufacturers are just going to say, “I can’t play this game anymore. We were promised SMPTE would be the container that fit everything, I did the work, I will InterOp no more.”

There is rumor that this will happen soon. There is a particular setup that is rubbing against the InterOp balloon. Exhibitors are saying, “We don’t want to change until the summer season is over.” Will everything play nice together if only one condition is changed in a system? Possibly. How can you increase your odds?

Go to the ISDCF site that lists all the latest software/firmware versions for the equipment in the field. See to it that you have the latest. That will increase the odds. ISDCF Current Versions

Another thing you can do is prepare a database listing all of your equipment at each projection position, all of the software and firmware versions and all the serial numbers, and leave a field where you can download your .pem file from each piece of gear. Save this and get ready for a note from your distribution center asking for this info.

 

It was the best of times, it was the worst of times,
it was the age of wisdom, it was the age of foolishness,
it was the epoch of belief, it was the epoch of incredulity,
it was the season of Light, it was the season of Darkness,
it was the spring of hope, it was the winter of despair,
we had everything before us, we had nothing before us,
we were all going direct to heaven, we were all going direct the other way
– in short, the period was so far like the present period,
that some of its noisiest authorities insisted on its being received, for good or for evil,
in the superlative degree of comparison only.

Charles Dickens – Tale of Two Cities

File Festival–Melzo, International

Melzo International File Festival LogoWhat fun. Third Year. In Melzo, which means, Arcadia, the nicest cinema in the world.

We believe that culture is of fundamental importance.
It is essential to invest in culture rather than to cut funds.

As Albert Camus wrote “Without culture and the related freedom that is derived from it, society, even if it were a perfect one, would be a jungle. This is why every authentic creation is a gift for the future”.

I don’t know that Camus made a comment about 3D.

Read the rest of the literature at:

http://www.imeff.org/wp-content/uploads/2012/05/dossier_ENG_2012.pdf


File Festival–Melzo, International

Melzo International File Festival LogoWhat fun. Third Year. In Melzo, which means, Arcadia, the nicest cinema in the world.

We believe that culture is of fundamental importance.
It is essential to invest in culture rather than to cut funds.

As Albert Camus wrote “Without culture and the related freedom that is derived from it, society, even if it were a perfect one, would be a jungle. This is why every authentic creation is a gift for the future”.

I don’t know that Camus made a comment about 3D.

Read the rest of the literature at:

http://www.imeff.org/wp-content/uploads/2012/05/dossier_ENG_2012.pdf


HFR-S3D Post SMPTE/CinemaCon Hobbit

Your analogy Michael, of going from standard definition to high definition or from VHS to DVD is a good one, but it doesn’t inform one of how it is similar. It is not that there are more pixels, it is that more pixels are able to be a discernible part of the picture…or can be if the director chooses. Another analogy would be to say that there is more depth of field, but instead of talking about the amount of available focus behind the point of focus, we get more ability to focus in front of the point of focus. Normally all that area in front is not only out of focus, but during any kind of motion in the scene or the camera, there is a smearing that contributes to destroying contrast in the picture. It is also very tiring for the eyes.

Cameron’s demonstration a year ago at CinemaCon made use of sword fighting and sweeping the camera around a fairly large room. The most vivid shot that allowed the technology to prove itself was a long, medium speed pan of several actors and actresses sitting at a long table with food and candles in front of them. There was also another set of actors whose backs were to us, so we’d see the back of their heads, with the view of the candles going in and out. At 24 frames per second (fps) the scene was typical, in-focus faces and quasi-focused candle flames with smeared blurs of the actors backs in front. At 48 frames per second, the smearing left. It wasn’t so important that the backs of these heads and shoulders were in focus, but that the smearing was gone so the discernible luminance of the scene increased – loosely, more contrast means colors and more colors means more natural feeling. The candle flames were brighter without being any more in focus.

Now I will bring 3D into the conversation and tell you that you are wrong Michael. 3D is not just a gimmick, and not just another tool. In fact, each picture that we see has dozens of clues of dimensionality without the parallax clues that stereoscopy brings. Everything from colors fading as we see them in the distance, to a fuzziness at the intersection of two objects (notice the shoulders compared to their background) to comparative sizes and not seeing a person’s legs when a table is in front of them, all tell the human visual system of eyes and brain and mind that there is a third dimension in the scene we are looking at. On the other hand, my guess is that most technical people in the business generally dislike the current implementations of Stereoscopic 3D, but for reasons that don’t have to do with the ugliness of the glasses or the upcharge or whether a well written scene could have served just as well. Most dislike it because even with the inherent horrors of the combination of high gain and silver screens (each with their own set of insurmountable problems), there isn’t enough light to do the process justice. And again, less light means more in-the-mud colors and fewer colors overall, especially whites and the light subtle colors that we normally use to discern subtle things.

I also was not a fan of S-3D until I saw the ‘dimensionalization’ of the final scene of Casablanca. I thought it was marvelous. It was on the other side of compelling. It was as if there needed to be an excuse to leave out the parallax. That doesn’t make badly shot or poorly dimensionalized S-3D OK, but it does make any S-3D ‘Not Ready for Prime Time’ when it isn’t then presented correctly – and that mostly has to do with the amount of light from the screen to the eyes. Which brings us back to High Frame Rates.

There was a two day set of SMPTE seminars dealing with digital cinema before NAB, which was the week before CinemaCon. Several thousand engineers got full geek treatment with an hour of ‘why lasers in the projector’ then seeing 6 minutes of demonstrations of Sony projectors with retrofit Laser Light Engines, Inc.’ laser systems, and 40 minutes on the various problems that high frame rates bring to the post production workflow, then 20 minutes of presentation from a technical representative from Peter Jackson’s team who explained some technical considerations of HFR.

There is a commonly held misconception that 24 frames per second was chosen because testing determined that this speed had something to do with the natural flutter rate of the eyes. In fact, 24 fps was chosen because it brought a movies sound to the point where it was not horrible. Similarly, there is some magic above 50 something fps and as we also learned (while Sperling was at Coachella missing the SMPTE event), there are potential problems to be wary of at 48 frames per second, demonstrated by Dr. Marty Banks of Cal Berkeley. So…

To answer one of your questions Michael, 48 frames was chosen at the time because they weren’t certain if equipment manufacturers would be able to get a working high frame rate system available by the time that The Hobbit was going to be released. But anyone who reads the trades most certainly knows that frame rates up to 60 have been in the specifications and doable since Series II projectors became available from Texas Instruments. Ah! but not in S-3D. As Sperling pointed out, this requires “in the projector” electronics to be fitted (or retrofitted) and a whole new way of thinking servers for the projector. An example: Sony announced to their 13,000 customers – give us $3,000 and we will retrofit your software to do S3D-HFR.

Going back though, to the demonstrations that Cameron did a year ago. In addition to 48fps S3D – which got rid of the front of focus blur – there were also identical shots taken at 60fps S3D. They were less WOW! but still importantly beneficial. Because of time constraints and the fact that we were sitting among Cameron’s other several thousand friends in the auditorium, there wasn’t a lot of time to look at these shots, but they reminded me of the arguments that George Massenburg made in a famous 3 part article entitled Lace and Filigree, written during audio’s transition to digital in the mid-80’s. There is something special as the speed improves akin to the benefits of increasing signal to noise in its various forms. Perhaps it all serves to put technology into the sphere of philosophy where it belongs. It certainly reminds us that all technology involves the art of compromise.

Last short aside, during the SMPTE event with the HFR panelists still on stage. One engineer came to the open mic and made a statement about government S3D skunkwork experiments that he had been part of which indicated that there was something that ‘popped’ at 53 fps and wondered if anyone else had run into that phenomena. The chair answered with a few speculations then expressed regret that Douglas Trumbull wasn’t there to give insights to his experiments in the field, since he not only had the longest record of making high frame rate movies but just opened a new digital high frame rate studio that has made several technical break-thoughs. And just like the Annie Hall/Marshall McLuhan moment, Doug came to the mic and added a few quips… OK; so that’s all we geeks get for high-level entertainment.

Keep up the good work. I enjoy the show and don’t begrudge any extra minutes you take to get all the interesting news of the week to us.

[Author’s salutations]

References:

 

High Frame Rates – The New Black, Getting to Speed

Combine 3, Drop 2, 120 becomes 24

 

HFR-S3D Post SMPTE/CinemaCon Hobbit

Your analogy Michael, of going from standard definition to high definition or from VHS to DVD is a good one, but it doesn’t inform one of how it is similar. It is not that there are more pixels, it is that more pixels are able to be a discernible part of the picture…or can be if the director chooses. Another analogy would be to say that there is more depth of field, but instead of talking about the amount of available focus behind the point of focus, we get more ability to focus in front of the point of focus. Normally all that area in front is not only out of focus, but during any kind of motion in the scene or the camera, there is a smearing that contributes to destroying contrast in the picture. It is also very tiring for the eyes.

Cameron’s demonstration a year ago at CinemaCon made use of sword fighting and sweeping the camera around a fairly large room. The most vivid shot that allowed the technology to prove itself was a long, medium speed pan of several actors and actresses sitting at a long table with food and candles in front of them. There was also another set of actors whose backs were to us, so we’d see the back of their heads, with the view of the candles going in and out. At 24 frames per second (fps) the scene was typical, in-focus faces and quasi-focused candle flames with smeared blurs of the actors backs in front. At 48 frames per second, the smearing left. It wasn’t so important that the backs of these heads and shoulders were in focus, but that the smearing was gone so the discernible luminance of the scene increased – loosely, more contrast means colors and more colors means more natural feeling. The candle flames were brighter without being any more in focus.

Now I will bring 3D into the conversation and tell you that you are wrong Michael. 3D is not just a gimmick, and not just another tool. In fact, each picture that we see has dozens of clues of dimensionality without the parallax clues that stereoscopy brings. Everything from colors fading as we see them in the distance, to a fuzziness at the intersection of two objects (notice the shoulders compared to their background) to comparative sizes and not seeing a person’s legs when a table is in front of them, all tell the human visual system of eyes and brain and mind that there is a third dimension in the scene we are looking at. On the other hand, my guess is that most technical people in the business generally dislike the current implementations of Stereoscopic 3D, but for reasons that don’t have to do with the ugliness of the glasses or the upcharge or whether a well written scene could have served just as well. Most dislike it because even with the inherent horrors of the combination of high gain and silver screens (each with their own set of insurmountable problems), there isn’t enough light to do the process justice. And again, less light means more in-the-mud colors and fewer colors overall, especially whites and the light subtle colors that we normally use to discern subtle things.

I also was not a fan of S-3D until I saw the ‘dimensionalization’ of the final scene of Casablanca. I thought it was marvelous. It was on the other side of compelling. It was as if there needed to be an excuse to leave out the parallax. That doesn’t make badly shot or poorly dimensionalized S-3D OK, but it does make any S-3D ‘Not Ready for Prime Time’ when it isn’t then presented correctly – and that mostly has to do with the amount of light from the screen to the eyes. Which brings us back to High Frame Rates.

There was a two day set of SMPTE seminars dealing with digital cinema before NAB, which was the week before CinemaCon. Several thousand engineers got full geek treatment with an hour of ‘why lasers in the projector’ then seeing 6 minutes of demonstrations of Sony projectors with retrofit Laser Light Engines, Inc.’ laser systems, and 40 minutes on the various problems that high frame rates bring to the post production workflow, then 20 minutes of presentation from a technical representative from Peter Jackson’s team who explained some technical considerations of HFR.

There is a commonly held misconception that 24 frames per second was chosen because testing determined that this speed had something to do with the natural flutter rate of the eyes. In fact, 24 fps was chosen because it brought a movies sound to the point where it was not horrible. Similarly, there is some magic above 50 something fps and as we also learned (while Sperling was at Coachella missing the SMPTE event), there are potential problems to be wary of at 48 frames per second, demonstrated by Dr. Marty Banks of Cal Berkeley. So…

To answer one of your questions Michael, 48 frames was chosen at the time because they weren’t certain if equipment manufacturers would be able to get a working high frame rate system available by the time that The Hobbit was going to be released. But anyone who reads the trades most certainly knows that frame rates up to 60 have been in the specifications and doable since Series II projectors became available from Texas Instruments. Ah! but not in S-3D. As Sperling pointed out, this requires “in the projector” electronics to be fitted (or retrofitted) and a whole new way of thinking servers for the projector. An example: Sony announced to their 13,000 customers – give us $3,000 and we will retrofit your software to do S3D-HFR.

Going back though, to the demonstrations that Cameron did a year ago. In addition to 48fps S3D – which got rid of the front of focus blur – there were also identical shots taken at 60fps S3D. They were less WOW! but still importantly beneficial. Because of time constraints and the fact that we were sitting among Cameron’s other several thousand friends in the auditorium, there wasn’t a lot of time to look at these shots, but they reminded me of the arguments that George Massenburg made in a famous 3 part article entitled Lace and Filigree, written during audio’s transition to digital in the mid-80’s. There is something special as the speed improves akin to the benefits of increasing signal to noise in its various forms. Perhaps it all serves to put technology into the sphere of philosophy where it belongs. It certainly reminds us that all technology involves the art of compromise.

Last short aside, during the SMPTE event with the HFR panelists still on stage. One engineer came to the open mic and made a statement about government S3D skunkwork experiments that he had been part of which indicated that there was something that ‘popped’ at 53 fps and wondered if anyone else had run into that phenomena. The chair answered with a few speculations then expressed regret that Douglas Trumbull wasn’t there to give insights to his experiments in the field, since he not only had the longest record of making high frame rate movies but just opened a new digital high frame rate studio that has made several technical break-thoughs. And just like the Annie Hall/Marshall McLuhan moment, Doug came to the mic and added a few quips… OK; so that’s all we geeks get for high-level entertainment.

Keep up the good work. I enjoy the show and don’t begrudge any extra minutes you take to get all the interesting news of the week to us.

[Author’s salutations]

References:

 

High Frame Rates – The New Black, Getting to Speed

Combine 3, Drop 2, 120 becomes 24

 

The Death of Silver Screens~! Vive la France

The 10-years-in-the-public history of digital cinema is marked with technology sitting below the desired standard, then reaching the possibility of displaying to the standard. The American Society of Cinematographers (ASC) pushed hard in those early days against the typical “good enough” mentality that normally plunges a technology lower to a new normal. Engineers from the industry came together under the auspices of SMPTE and AES, and assisted by an investment from the studios themselves to form DCI, developed a set of standards that aimed to match and better the qualities of film presentation.

Over time, Texas Instruments iterated the DLP up to the now wide-spread 2K, with excellent depth in the blacks. Sony followed with a different technology that brought 4K and an internal media block. 1.3 was relegated to the scrap heaps, the once king no longer allowed. Doremi showed that JPEG-2000 could be done following the standards and MPEG followed to oblivion, along with a few companies who couldn’t make the transition.

The studios are very careful to stay clear of any monopolistic tendencies. But they have an obligation to their clients, the authors and other copyright holders and directors to make certain that the people and groups who disseminate their entertainment does so to security and quality standards.

Which brings us to High Gain Screens in general, and Silver Screens in particular. They have the ability and purpose of focusing the light from the projector to reach the audience instead of the walls and ceiling and floor. That’s a good thing. But advantages in physics have the tendency of bringing undesired attributes. High gain screens have problems with uniformity. James Gardiner points out why in this presentation on his Cine Tech Geek–3D Quality on Silver Screens.

{youtube}bTuPSw7tKSE{/youtube}

One thing that James doesn’t elaborate on is that the ‘hot spot’ and uniformity problems of a silver screen are not just on the horizontal plane, but also on the vertical. So, as pointed out in 23 degrees…half the light. 3D What?, the viewer just 3 seats from the optimum seat is getting half the light level…whether 3D or 2D! and whether you measure 3 seats left or right or 3 rows higher or lower.

Higher or lower light means different colors. When the levels go from 48 candelas per meter to 10, they really change colors. Light Levels In Cinema – From the Screens Viewpoint. The reality is that most auditoriums don’t get close to 10 candelas (about 3.5 foot Lamberts.) You do the math, your milage may vary…as might your headache.

So, just like the ASC in the early days, there was a great hue and cry in France recently. As detailed in Silver Screens – French Quality Officially Declines?, the groups responsible for ensuring that the director’s intent has a fighting chance of being transmitted to the screen, found out that the standards body – the CNC – appeared to be throwing in the towel on the problems of high gain “silver” screens merely because (your author crudely typifies) the money had been spent.

As it turns out, the tide turned against giving in to inferior presentations with a structured requirement that Silver Screens be traded out as the technology turns the corner. Since Silver Screens deteriorate faster and can’t be cleaned at all, this happens more often than one would think…or it should. (A dark screen is going to make the dark problem even worse.)

J. Sperling Reich at Celluloid Junkie tells the story well: No More Silver Screens In France

At the start of a six day conference on technology in exhibition and distribution, CNC president Eric Garandeau announced an “agreement to ensure the quality of film screenings in movie theaters in the digital age.” In his opening remarks Garandeau acknowledged all the hard work that goes into making a movie and that, “if so many people put so much care to seek perfection in the image, it is necessary that these efforts are visible and even sublimated on the screen, in the most beautiful manner.” Wanting to see the difference for himself, Garandeau held a test screening to see “if a layman could make a comparison and tell the difference between a white screen and a silver screen.”

Garandeau says he saw the bright smile of Oscar winning actor Jean Dujardin switch from white to gray during the test and that the brightness level at the edges of the screen, compared to the center, decreased significantly. Not surprising since color balance, luminance consistency, and hot spots are the major drawbacks when it comes to silver screens, especially when they are used for 2D films.

Photipic Geranium's  Going Dark It is possible that the 6 day conference that Sperling mentions was actually the 6th Annual CST JOURNÉE DES TECHNIQUES DE L’EXPLOITATION ET DE LA DISTRIBUTION mentioned at CST 6th Day of Techniques…DCinema. One could also quibble about whether the ‘industry norm’ of 4.5 ftL is a legit number, since anecdotal evidence and reports from ASC members says the number is a lot lower. Whatever the case on those two issues, Sperling tells the most important parts of the French story extremely well.

Basically, what the CNC (and AFnor-Assn. Francaise de Normalisation) are saying is that they will be enforcing the long-known standard. The argument that there are financial implications should be invalid to a standards group, especially when it causes distortions in the playing field and possibly causes harm. By the transition date of 2017, all the existing silver screens should be replaced anyway. One would certainly hope that 3D technology will progress by then also.

Logic says that the decisions of the CNC should ripple throughout the world. The coming laser technology will allow high on screen light levels, even for 3D. Barco got nearly 90 candelas per square meter…over 25 foot Lamberts on a 70+ foot (23 meter) screen. Dual projectors are generally frowned upon for other reasons, but they have been used quite well in many cinemas to present high quality 3D movies.

When it is shown that the technology can perform the standard, the industry has prohibited…nay, insisted that the standards be followed. Whether that is actually significant for RealD and MasterImage in the long run is doubtful since the real money for their stockholders is in the consumer business.

It should also be pointed out that high-gain “white” screens have many of the same problems as a silver screen; if one is sitting on the left side of an auditorium, and if the screen is displaying a white field, one will notice that the opposite side of the screen is grey. The off-center gain structure can be just as bad. Why? Because high-gain creates as many problems as they solve, and the aluminum paint of the silver screen just exacerbate them. There may not be the hot spots that partially come from an imperfect paint application of the silver screen, and the screen may not deteriorate as quickly, and the white screen may be able to be wiped clean…or even have detergents applied without ill effects…none of which can be done with silver screens…but people off center are not getting the director’s intent.

One nice effect of all this is to see that the industry can talk about these things in the open. In the past anything that could spook the business was only discussed behind closed doors among the experts.

CNC – communiqués de presse – Le CNC annonce un accord pour garantir la qualité de projections des films dans les salles de cinéma à l’ère du numérique

See also:

Silver Screens – French Quality Officially Declines?

France bids adieu to silver screens – Entertainment News, Film News, Media – Variety

Scotopic Issues with 3D, and Silver Screens

23 degrees…half the light. 3D What?

DCinema_Training & Compliance.pdf

The Death of Silver Screens~! Vive la France

The 10-years-in-the-public history of digital cinema is marked with technology sitting below the desired standard, then reaching the possibility of displaying to the standard. The American Society of Cinematographers (ASC) pushed hard in those early days against the typical “good enough” mentality that normally plunges a technology lower to a new normal. Engineers from the industry came together under the auspices of SMPTE and AES, and assisted by an investment from the studios themselves to form DCI, developed a set of standards that aimed to match and better the qualities of film presentation.

Over time, Texas Instruments iterated the DLP up to the now wide-spread 2K, with excellent depth in the blacks. Sony followed with a different technology that brought 4K and an internal media block. 1.3 was relegated to the scrap heaps, the once king no longer allowed. Doremi showed that JPEG-2000 could be done following the standards and MPEG followed to oblivion, along with a few companies who couldn’t make the transition.

The studios are very careful to stay clear of any monopolistic tendencies. But they have an obligation to their clients, the authors and other copyright holders and directors to make certain that the people and groups who disseminate their entertainment does so to security and quality standards.

Which brings us to High Gain Screens in general, and Silver Screens in particular. They have the ability and purpose of focusing the light from the projector to reach the audience instead of the walls and ceiling and floor. That’s a good thing. But advantages in physics have the tendency of bringing undesired attributes. High gain screens have problems with uniformity. James Gardiner points out why in this presentation on his Cine Tech Geek–3D Quality on Silver Screens.

{youtube}bTuPSw7tKSE{/youtube}

One thing that James doesn’t elaborate on is that the ‘hot spot’ and uniformity problems of a silver screen are not just on the horizontal plane, but also on the vertical. So, as pointed out in 23 degrees…half the light. 3D What?, the viewer just 3 seats from the optimum seat is getting half the light level…whether 3D or 2D! and whether you measure 3 seats left or right or 3 rows higher or lower.

Higher or lower light means different colors. When the levels go from 48 candelas per meter to 10, they really change colors. Light Levels In Cinema – From the Screens Viewpoint. The reality is that most auditoriums don’t get close to 10 candelas (about 3.5 foot Lamberts.) You do the math, your milage may vary…as might your headache.

So, just like the ASC in the early days, there was a great hue and cry in France recently. As detailed in Silver Screens – French Quality Officially Declines?, the groups responsible for ensuring that the director’s intent has a fighting chance of being transmitted to the screen, found out that the standards body – the CNC – appeared to be throwing in the towel on the problems of high gain “silver” screens merely because (your author crudely typifies) the money had been spent.

As it turns out, the tide turned against giving in to inferior presentations with a structured requirement that Silver Screens be traded out as the technology turns the corner. Since Silver Screens deteriorate faster and can’t be cleaned at all, this happens more often than one would think…or it should. (A dark screen is going to make the dark problem even worse.)

J. Sperling Reich at Celluloid Junkie tells the story well: No More Silver Screens In France

At the start of a six day conference on technology in exhibition and distribution, CNC president Eric Garandeau announced an “agreement to ensure the quality of film screenings in movie theaters in the digital age.” In his opening remarks Garandeau acknowledged all the hard work that goes into making a movie and that, “if so many people put so much care to seek perfection in the image, it is necessary that these efforts are visible and even sublimated on the screen, in the most beautiful manner.” Wanting to see the difference for himself, Garandeau held a test screening to see “if a layman could make a comparison and tell the difference between a white screen and a silver screen.”

Garandeau says he saw the bright smile of Oscar winning actor Jean Dujardin switch from white to gray during the test and that the brightness level at the edges of the screen, compared to the center, decreased significantly. Not surprising since color balance, luminance consistency, and hot spots are the major drawbacks when it comes to silver screens, especially when they are used for 2D films.

Photipic Geranium's  Going Dark It is possible that the 6 day conference that Sperling mentions was actually the 6th Annual CST JOURNÉE DES TECHNIQUES DE L’EXPLOITATION ET DE LA DISTRIBUTION mentioned at CST 6th Day of Techniques…DCinema. One could also quibble about whether the ‘industry norm’ of 4.5 ftL is a legit number, since anecdotal evidence and reports from ASC members says the number is a lot lower. Whatever the case on those two issues, Sperling tells the most important parts of the French story extremely well.

Basically, what the CNC (and AFnor-Assn. Francaise de Normalisation) are saying is that they will be enforcing the long-known standard. The argument that there are financial implications should be invalid to a standards group, especially when it causes distortions in the playing field and possibly causes harm. By the transition date of 2017, all the existing silver screens should be replaced anyway. One would certainly hope that 3D technology will progress by then also.

Logic says that the decisions of the CNC should ripple throughout the world. The coming laser technology will allow high on screen light levels, even for 3D. Barco got nearly 90 candelas per square meter…over 25 foot Lamberts on a 70+ foot (23 meter) screen. Dual projectors are generally frowned upon for other reasons, but they have been used quite well in many cinemas to present high quality 3D movies.

When it is shown that the technology can perform the standard, the industry has prohibited…nay, insisted that the standards be followed. Whether that is actually significant for RealD and MasterImage in the long run is doubtful since the real money for their stockholders is in the consumer business.

It should also be pointed out that high-gain “white” screens have many of the same problems as a silver screen; if one is sitting on the left side of an auditorium, and if the screen is displaying a white field, one will notice that the opposite side of the screen is grey. The off-center gain structure can be just as bad. Why? Because high-gain creates as many problems as they solve, and the aluminum paint of the silver screen just exacerbate them. There may not be the hot spots that partially come from an imperfect paint application of the silver screen, and the screen may not deteriorate as quickly, and the white screen may be able to be wiped clean…or even have detergents applied without ill effects…none of which can be done with silver screens…but people off center are not getting the director’s intent.

One nice effect of all this is to see that the industry can talk about these things in the open. In the past anything that could spook the business was only discussed behind closed doors among the experts.

CNC – communiqués de presse – Le CNC annonce un accord pour garantir la qualité de projections des films dans les salles de cinéma à l’ère du numérique

See also:

Silver Screens – French Quality Officially Declines?

France bids adieu to silver screens – Entertainment News, Film News, Media – Variety

Scotopic Issues with 3D, and Silver Screens

23 degrees…half the light. 3D What?

DCinema_Training & Compliance.pdf

CST 6th Day of Techniques…DCinema

The presumption is that a projector will be delivered, set-up and fit to the screen. But as the woman pointed out, more and more facilities are getting the projector dropped of, the picture is aligned to the screen and everything else is good to go…no colorimetry calibration.

She mentioned that many maintenance contracts lacked this initial colorimetry calibration. The odd part is that many of the maintenance agreements preclude engaging a 3rd party for this calibration.

The installation groups on the panel did point out that they include a yearly calibration.

[Fill in your own comments about DCI and SMPTE specs and how often light obeyed annual rules. How many bulbs are changed in that period of time? Did any of the bulbs get put in off-kilter? How often are higher rated bulbs swapped in to support 3D? Digital Cinema Initiatives (DCI) – DIGITAL CINEMA SYSTEM SPECIFICATION, VERSION 1.2]

Your author has been hearing this story for 5 years, at least. The first time he heard it, it really struck him as odd since all the systems that he was involved with setting up in the 2002-2006 era were all set up with an expensive spectroradiometer and a skilled operator. The digital world brings a lot of advantages, but in this area there are many things that are not objective.

Perhaps everyone is using the SMPTE DProVe system? DProVe | Digital Projector Verifier

This article is a work-in-progress since it is simple to go to a thousand tangential problem areas from these few facts. There is even talk of a breakthrough on the CNC silver screen problem.

There may be a lot of overtime for the SMPTE Police.

CST 6th Day of Techniques…DCinema

The presumption is that a projector will be delivered, set-up and fit to the screen. But as the woman pointed out, more and more facilities are getting the projector dropped of, the picture is aligned to the screen and everything else is good to go…no colorimetry calibration.

She mentioned that many maintenance contracts lacked this initial colorimetry calibration. The odd part is that many of the maintenance agreements preclude engaging a 3rd party for this calibration.

The installation groups on the panel did point out that they include a yearly calibration.

[Fill in your own comments about DCI and SMPTE specs and how often light obeyed annual rules. How many bulbs are changed in that period of time? Did any of the bulbs get put in off-kilter? How often are higher rated bulbs swapped in to support 3D? Digital Cinema Initiatives (DCI) – DIGITAL CINEMA SYSTEM SPECIFICATION, VERSION 1.2]

Your author has been hearing this story for 5 years, at least. The first time he heard it, it really struck him as odd since all the systems that he was involved with setting up in the 2002-2006 era were all set up with an expensive spectroradiometer and a skilled operator. The digital world brings a lot of advantages, but in this area there are many things that are not objective.

Perhaps everyone is using the SMPTE DProVe system? DProVe | Digital Projector Verifier

This article is a work-in-progress since it is simple to go to a thousand tangential problem areas from these few facts. There is even talk of a breakthrough on the CNC silver screen problem.

There may be a lot of overtime for the SMPTE Police.