Tue01232018

Last updateThu, 21 Dec 2017 2pm

 

Introducing – Tools for Cinema Quality Assurance

cat_pr1_sm_jpg

Cinema Test Tools for the non-Technical Manager – Post Installation Quality Assurance Has Begun

Cinema Test Tools is a free resource for the cinema industry, tuned most particularly for the non-technical manager. The tools include several DCPs, all with interesting means of testing the sound and picture quality for the interested by lightly trained staff. The lessons on sound and light are written to provide a foundation to communicate with the technician who must respond quickly and well to the information that they discover.

The key is a free Managers Walk Through Checklist that correlates with the many DCPs. It helps bring an understanding of the many nuances of the auditorium's situation in a straightforward way. 

Post Production is post and prior—a lot of work taking other people’s material from dozens of sources and fitting it all into some other group's needs. Very technical.

Sound Immersion at AES

Great to see an article where Immersion doesn't mean Immersive...Mel Lambert reports from the AES-LA 2016 for CineMontage, the Editors Guild Magazine.

The 141st Audio Engineering Society Convention, held recently in the Los Angeles Convention Center’s West Hall, attracted a record West Coast attendance, with a wide cross-section of brands showing their wares on the exhibition floor and companion demo rooms. Aimed squarely at evolving technologies via a special focus on new markets and trends, the four-day convention took the highly appropriate theme of Immersed in Audio. “That pretty well sums up where [our industry] needs to move forward in the world of new audio technologies,” noted AES president John Krivit. “Sound for picture, networked audio and game audio were all covered here with a full technical program of workshops, tutorials and exhibits.”

For more about the co-located Virtual Reality Convention and highlights from the seminars, see: 

Sound Immersion at AES - CineMontage

AES Los Angeles, 2016

Mel Lambert reports from AES-LA:

For a number of reasons – not least being the outstanding work done behind the scenes by its volunteer planning committee – the 141st AES Convention, which ended at the Los Angeles Convention Center yesterday, delivered on its promise. The four-day attendance was outstanding, with a good representation of overseas visitors, while a wide cross section of brands showed their wares on the exhibition floor and companion demonstration rooms.

The icing on the cake was the co-located Audio for Virtual and Augmented Conference, which drew standing-room-only attendance in a lecture theatre and companion paper room. The inaugural two-day event was expected to attract some 290 attendees; aggressive marketing and outreach to the VR and AR communities proved so successful that pre-registration had to be closed at just over 400...

For more of this Audio Media International article:

AES 2016: An overview of the key talking points

Technicolor Starting On the Long Glossary Road

Back in the late 80's the digital transition grabbing the attention of engineers was in the broadcast business...no, in the post-production equipment business...no, it was in the potential of both...actually, memory was still expensive and processing power was still locked by unreleased new versions of the Motorola 68000 and other chips which drove everyone's imagination with expectations of clever glued matrixes of parallel'd A/V ideas...most all failed as the latest versions didn't arrive until too late – well, not too late for those companies who bought the dreamer companies for pennies on the dollar.

Notwithstanding that tangent, it was interesting times with new names and acronyms and uses for ideas – and the clever folks at Quantel issued their first industry glossary. It got better and better with each edition. The latest is the 20th Edition, released in 2015...and available at this link: Quantel Digital Factbook

There are plenty of other Glossaries at the DCinemaTools Glossary page.

Technicolor has started on the road to a new glossary named the Next Gen Premium Entertainment Experiences, which sounds like something that should be given out by the Event Cinema Association. Instead, it is pages of explanations of better bits. Click on the title.

Validating a DCP

DCPs are in transition again. Without getting into the Whys and Wherefores, suffice to say that the end goal is a package that can automate more features more reliably for a broad range of users and machines. ...even users who are just glad to have made it over the finishline, and who are making their first package with free software and who have only tested the DCP on ...well, can't test it until we gets us to the festival tomorrow morning....in a few hours.

There are hundreds of stories now of DCPs that get to a festival which will get QC'd on one set of equipment – Phew! Working – and then be found unable to play on another type of media player. Or, will not play on the same type of player because – it seems – it has different software/firmware. Or will play on the same type of player, even with a different software version, but on a projector with different firmware. Ah, the vagaries of digital. The potential variations are endless, even when there is a stable standard for equipment manufacturers to interpret and comply with. A professional DCP creation house will have several media servers and projectors to test a DCP on, but the less expensive solutions/situations are lucky if they have a friend who can play the DCP at the cinema two villages over.

Read more ...

Subcategories

From Category Set-up [SobiPro]
The technology of post production explained; from ingest, networks and storage, compression and conversion, audio and video processing, edge storage and transfer...place or read it here.

If a few bits disappear, the oil company has to take tons of equipment back to the source and measure the sub-terrain again. The same production and post...except you ain't gonna get Clark Gable back to the shoot again.

CGI, X'Y'Z' to P3, there are so many things going on. Here's the news.

You know, I kept seeing that 3D stuff, and seeing that 3D stuff, and never getting it. Then I saw the same clips with a great audio system, and what do you know...the pictures looked better. 

There is a right way to do this and a wrong. There is faster and there is more faster. There are security issues and return on investment issues. 

Ingest...it just isn't the same anymore.