Tag Archives: HDRx

H. Potter kills 3D; RED kills Low Dynamic Range

One rule in 3D production or post is to take off the glasses. There’s a lot to see in the overlap of images.

On the other hand, if you have a 2D movie in front of you, close one eye and a lot of the 3D detail comes out. You get back some of those 3D cues/clues that the eye/brain complex merge when two eyes are open and staring at a flat screen (and realize “Hey–dis be flat!) – clues like occlusion, size of familiar objects, size of comparative objects, texture detail, distance color shift, haziness, all get un-merged. 

Un-Merged is how Harry Potter will be delivered on November 19th.

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