Flash Cookies | Your Privacy

Security and Privacy are parallel tracks. Letting someone into your computer for purposes that you are not allowed to control, or even know about, is fraught with potential points of failure down the line. Do I, or you, need to know how or why right now? Is there always someone who is trying to exploit was to find hidden files to do something nefarious? Just allowing someone, anyone, to put 100k (the standard setting, not a limit) of info on your computer without asking, without allowing you to see what it actually does or says, is wrong.

CCleaner, FlashCookiesView and Flash Cookie Cleaner get good reviews. If you are using Firefox, you can use Foxit and flashblock, but remember, these files are ubiquitous – they are shared by all browsers on your system.

Here is the link for the settings manager at Adobe — feels like fox in the henhouse, and is not easy to use…

[Update: I just used a nice program from MacHacks named Flush.app – Flash Cookie Removal Tool For OS X. Quick to download and simple to use, for Mac users it seems a nice way to go.]

 

TV industry turns blind eye to non-3D viewers

But the flat-viewer’s experience with 3D imagery can vary. While I find viewing 3D imagery uncomfortable, Daniel Terdiman, another person at CNET who can’t see 3D, saw the 3D version of Avatar and wore the 3D glasses. It looked fine to him, just not 3D.

[The article continues into the realm of 3D for TV, and give the authors experiences to questions partially answered, and even sometimes answered wrongly. Not only is there a problem with getting the data to the people on the convention floor, and their need tospin or hedge what they do or don’t know, but the reality is that the studies they need to make any emperical statement just haven’t really been done.

So, there is anecdotal data and a lot of opinion. The comments to his article are painful to read. And the same type of comments show up in professional as well as consumer journals.

There was a recent headline that claimed a million TV sets are now in the field which are 3D capable. The essential meaning is that they can put pictures up at a rate exceeding 100Hz, meaning a left and right image at the same 50 or 60Hz rate that last year’s technology allowed. If they are able to turn one of those images off, allowing just the right or left eye image to stream at 50/60Hz, then the movie will be ultimately the same as what we are used to.

Mark Shubin’s Cafe article of August 2, 2009 (3D for the One-Eyed) makes a point about several of the natural clues we get about depth. Read it before reading the balance of:
TV industry turns a blind eye to non-3D viewers

January 15, 2010 4:00 AM PST
by Rafe Needleman

PS–Mark closes his article with the best advice:

Meanwhile, keep an open mind and remember that things aren’t always what they seem.

Links from the article:

trend toward 3D 

LCDTV Association College of Optometrists in Vision Development

Stereo Sue

Fixing My Gaze

changing the visual language

HDGuru3D

All 3D–All The Time…Over?

The 2007 Cookson prediction that the manufacturers of consumer equipment wouldn’t stop at a quality equivalent of what is seen in the theater proved true with a twist at CES 2010. Instead of educating their market, pointing out that with the latest USB 1.4 and Blu-ray specs they are able to saturate the screen with more colors and higher frame rates, they put their chips into the 3D basket. Maybe it will play out for them.

Looking at the professional market, one has to suspect that if an exhibitor didn’t change for Avatar, they are going to wait until everything makes sense. The Series II projectors will help – perhaps getting some equipment through the compliance check-out pipeline would help as well. Likely, it is greater availability of money. Not a great time for Mr. Iger to be changing the rules for Disney releases as far as the cinemas are concerned. [Is there a master plan behind Disney’s house cleaning?]

Notwithstanding, there are movies in the pipeline, and from the looks of things, the ability to make 3D movies is becoming commoditized. I’ll have to wait until there’s an iPhone app. (Reminds me…did everyone pick up the AJA iPhone app?)

altPANASONIC UNVEILS WORLD’S FIRST INTEGRATED FULL HD 3D CAMCORDER AT CES 2010

 

 

altElement Technica Quasar™ 3D Rigs Now in Use

 

 

 

 

alt3D Film Factory Introduces First Affordable 3D Rig For Red One Cameras

Tutorials and Training | Post | CGI

 All great. Each able to suck up more time than you have.

PAID

Cineversity

Digital Cinema Lessons

>Lynda

Uncategorized

Motionographer Cream – The only list you want to be on

The Third and the Seventh

Make certain to cut out 15 minutes, since you will want to see the entire piece…for example, set it up on a 2nd monitor while eating breakfast and answering email on the other monitor. Oh, and, cut out other time in your day, since you will be showing and sending this far and wide.

Click here [The Third & The Seventh from Alex Roman.] to get a new screen with the original feed, or click on the HD, the FullScreen and the Play button here:

Make certain to watch the “Making Of” called “Compositing Breakdown (T&S)

More info at:
GreyScaleGorrilla

For a special treat, we’ve extracted the first 3 questions from an interview done at the blog Dimensión 2.5 [EN PORTADA: Alex Roman y “The Third & The Seventh”]. It is originally in Spanish, so first 3 questions are translated by our mutual friend Google.

Both Spanish and English links are at the end of this article.

Miguel: Better known as Alex Roman, today I present an interview with Jorge Seva, which will disclose your career and the end result of “The Third & The Seventh,” a short film – out of the ordinary.

Welcome to Dimension 2.5. “The Third & The Seventh” is an unconventional short, by your own words, based on a sequence of architectural images from the photographic point of view. How was the idea?

“Alex”: Thanks Miguel. The project has a length of about 4 years on paper. I started thinking about it long ago, while working in a company that infoarquitectura, where the line was the general aesthetics in these cases, very different from that offered by photographers specializing in architectural photography fascinated me so much at the time.

So I thought … why not take a short architectural from that point of view?. It was not until 2008 when I started seriously with the issue.

But before going into details about “The Third & The Seventh”, how about if we talk a little about yourself?. To begin with, and as wakefulness in the introduction to this interview, Alex Roman is a pseudonym.

Indeed, my real name is Jorge Seva, born in Alicante in 1979 and resident in Madrid since 1999.

Alex Roman is an “avatar” I have started using for some time. He had published work with my real name before, but with this new project I wanted to do something different, a kind of aliases. Unfortunately in some specialized portals only allow you to post jobs with “real” name, hence I took Alex 🙂

Miguel: I’ve always loved the realism of your pictures, tell me, apart from many hours of work, what is the secret?

Alex: The working hours is true but I am a very lazy guy and I find it very hard to start. Once started, I shot hours nonstop, but the principle is hard.

Besides, I do not think there’s any secret, but one thing I’ve always clear and are role models. Let me explain. I rarely fixed in CG work as a model of inspiration. I think that I would create a relative error in terms of realism that eventually lead me to an absolute error. My inspiration often lies almost always in professional photography, cinema and advertising.

Observe, observe, and then … watch a little more real models.

Miguel: What are your main work tools?

Alex: Mainly 3ds Max modeling and animation, V-Ray as rendering engine, Photoshop for texturing, and After Effects for postproduction. Ah! and an essential tool in our day, Google 🙂

So, again, here are the links to the interview: In the original Spanish:
EN PORTADA: Alex Roman y “The Third & The Seventh”
and in Google’d English: Alex Roman and “The Third & The Seventh”

Sure: Resort to OverSieving…RSA 768 Modulus Fail

Read ArsTechnica; 768-bit RSA cracked, 1024-bit safe (for now)—768-bit RSA cracked, 1024-bit safe (for now)

Researchers have posted a preprint that describes their method for factoring a number used for RSA 768-bit encryption. By John Timmer | Last updated January 7, 2010 5:20 PM

With the increasing computing power available to even casual users, the security-conscious have had to move on to increasingly robust encryption, lest they find their information vulnerable to brute-force attacks. The latest milestone to fall is 768-bit RSA; in a paper posted on a cryptography preprint server, academic researchers have now announced that they factored one of these keys in early December.

Most modern cryptography relies on single large numbers that are the product of two primes. If you know the numbers, it’s relatively easy to encrypt and decrypt data; if you don’t, finding the numbers by brute force is a big computational challenge. But this challenge gets easier every year as processor speed and efficiency increase, making “secure” a bit of a moving target. The paper describes how the process was done with commodity hardware, albeit lots of it. 

Their first step involved sieving, or identifying appropriate integers; that took the equivalent of 1,500 years on one core of a 2.2GHz Opteron; the results occupied about 5TB. Those were then uniqued and processed into a matrix; because of all the previous work, actually using the matrix to factor the RSA value only took a cluster less than half a day. Although most people aren’t going to have access to these sorts of clusters, they represent a trivial amount of computing power for many organizations. As a result, the authors conclude, “The overall effort is sufficiently low that even for short-term protection of data of little value, 768-bit RSA moduli can no longer be recommended.” 1024-bit values should be good for a few years still.

Given that these developments are somewhat inevitable, even the authors sound a bit bored by their report. “There is nothing new to be reported for the square root step, except for the resulting factorization of RSA-768” they write. “Nevertheless, and for the record, we present some of the details.” Still, they manage to have a little fun, in one place referencing a YouTube clip of a Tarantino film following their use of the term “bingo.”

[Another good article at: New Record in the Area of Prime Number Decomposition of Cryptographically Important Numbers – not that the article gives more, but the Related Stories are interesting.]

Blu-ray 3D specification details-InAVate

The specifications don’t seem to be available to the commons yet. The Blu-ray Association site that I would expect it on is linked. This short article comes from InAVate – Details emerge on Blu-ray 3D specification.

None of the articles mention it specifically, but I understand that HDMI 1.4 is required for Blu-ray 3D…one more upgrade…

MPEG4-MVC compresses both left and right eye views, and can provide full 1080p-resolution as well backwards compatibility with current 2D players. MVC was developed by MPEG to support multiple simultaneous views of a subject.

In general, an MVC encoder receivers N temporarily synchronised video streams and generates a single output bit-stream. The decoder receivers the bit-stream, and decodes and outputs the N video signals.

MVC works by exploiting the similarities between multiple video captures of a scene. By eliminating redundant information across camera views, MVC achieves a reduction in bit rate of around 20-25%.

[Editor: Sifting through the Bluray association buzzword bitstream is torture. If the standard is written like this, it will be a great purgative.]

Further data from Xhitlabs says:

The specification allows every Blu-ray 3D player and movie to deliver full HD 1080p resolution (1920×1080, progressive scan) to each eye, thereby maintaining the industry leading image quality, which further distances Blu-ray from high-definition options provided by Internet-based services.

The specification is display agnostic, meaning that Blu-ray 3D products will deliver the 3D image to any compatible 3D display, regardless of whether that display uses LCD, Plasma or other technology and regardless of what 3D technology the display uses to deliver the image to the viewer’s eyes. The compulsory thing for stereoscopic 3D is that those screens should support 120Hz or higher refresh rate.

The specification supports playback of 2D discs in forthcoming 3D players and can enable 2D playback of Blu-ray 3D discs on the large installed base of Blu-ray Disc players currently in homes around the world.

The Blu-ray 3D specification calls for encoding 3D video using the Multiview Video Coding (MVC) codec, an extension to the ITU-T H.264 Advanced Video Coding (AVC) codec currently supported by all Blu-ray disc players. MPEG4-MVC compresses both left and right eye views with a typical 50% overhead compared to equivalent 2D content, according to BDA; and can provide full 1080p resolution backward compatibility with current 2D Blu-ray disc players. The specification also incorporates enhanced graphic features for 3D. These features provide a new experience for users, enabling navigation using 3D graphic menus and displaying 3D subtitles positioned in 3D video.

What is important, the BDA has not announced any actual stereoscopic 3D-capable BD players. Nevertheless, the BDA stressed that Sony PlayStation 3 is stereo 3D-compatible with a simple update of its firmware.

Transition Rounding Errors

Times of transition bring out the iconoclasts and entrenched white papers and no end of forum discussions. In his latest Digital Content Producer article, D.W. Leitner cuts through the arguments with a paraphrase from James Carville: It’s the audience, stupid. He’s going to Park City with the partner he brought to production, long GOP MPEG2, and he’s sticking to his decision.

He makes an end-around to discussions that started years ago and are still going on in the forums; compression, long gop, is/is not ‘good enough’. And why not? As he points out, A) He did the tests at the time, with the technology available, and B) the technology has gotten him the product he needed at the budget he had in a manner he considered painless compared to a previous headache project. In the process he mentions that the technology performed without dropouts during the recording phase, a comment that is mirrored in technical papers (albeit a Sony Broadcast document), as well as many forum comments – the post production phase also is easier and has fewer dropouts while handling more data than H.264 variations.

So, who is to knock it? Use what works.

Except – that we are in a transition that has moved startling fast – 1080i was defensible until 1080p showed up in every home for less than a 1,000 moneyunits, as well as multi-processor computers and the NLE software to support them. The testing has to keep repeating as each technology ripens. For example, Phillip Bloom makes an astounding presentation which doesn’t once attempt defense, instead showing all the same ideals of cost and quality for camera technology that wouldn’t have been discussed by movie pros 3 years ago (and then, only to disqualify.)

The good news is that the horrors of the unresolvable video delivery and presentation format wars didn’t allow a merely ‘good enough’ standard to inhibit innovation the way that 16-bit audio became.

Hollywood Camera Works Blocking Knowledge

Head over to the Hollywood Camera Work site for great instructions and tools not found anywhere else for free. Great for practice are the Tracking, Matchmoving and Motion Capture plates and the HD Green Screen and VFX Plates.

For Maya users there is Virtual Dolly and Crane instructions and downloads. For everyone there are Scripts and Blocking Diagrams as well as Illustrator tools for your Blocking templates.

They are promising more free training items in the future—obviously an inducement to use their courses for directors. Notwithstanding, they are superbly done and a great help for people who use cameras as well as those in the post house.

Alice’s adventures in algebra: Wonderland solved

The original article, with not enough pictures, is at:
Alice’s adventures in algebra: Wonderland solved – physics-math –
16 December 2009 – New Scientist
by Melanie Bayley

The 19th century was a turbulent time for mathematics, with many new and controversial concepts, like imaginary numbers, becoming widely accepted in the mathematical community. Putting Alice’s Adventures in Wonderland in this context, it becomes clear that Dodgson, a stubbornly conservative mathematician, used some of the missing scenes to satirise these radical new ideas.

Even Dodgson’s keenest admirers would admit he was a cautious mathematician who produced little original work. He was, however, a conscientious tutor, and, above everything, he valued the ancient Greek textbook Euclid’s Elements as the epitome of mathematical thinking. Broadly speaking, it covered the geometry of circles, quadrilaterals, parallel lines and some basic trigonometry. But what’s really striking about Elements is its rigorous reasoning: it starts with a few incontrovertible truths, or axioms, and builds up complex arguments through simple, logical steps. Each proposition is stated, proved and finally signed off with QED.

For centuries, this approach had been seen as the pinnacle of mathematical and logical reasoning. Yet to Dodgson’s dismay, contemporary mathematicians weren’t always as rigorous as Euclid. He dismissed their writing as “semi-colloquial” and even “semi-logical”. Worse still for Dodgson, this new mathematics departed from the physical reality that had grounded Euclid’s works.

By now, scholars had started routinely using seemingly nonsensical concepts such as imaginary numbers – the square root of a negative number – which don’t represent physical quantities in the same way that whole numbers or fractions do. No Victorian embraced these new concepts wholeheartedly, and all struggled to find a philosophical framework that would accommodate them. But they gave mathematicians a freedom to explore new ideas, and some were prepared to go along with these strange concepts as long as they were manipulated using a consistent framework of operations. To Dodgson, though, the new mathematics was absurd, and while he accepted it might be interesting to an advanced mathematician, he believed it would be impossible to teach to an undergraduate.

Outgunned in the specialist press, Dodgson took his mathematics to his fiction. Using a technique familiar from Euclid’s proofs, reductio ad absurdum, he picked apart the “semi-logic” of the new abstract mathematics, mocking its weakness by taking these premises to their logical conclusions, with mad results. The outcome is Alice’s Adventures in Wonderland. Algebra and hookahs

Take the chapter “Advice from a caterpillar”, for example. By this point, Alice has fallen down a rabbit hole and eaten a cake that has shrunk her to a height of just 3 inches. Enter the Caterpillar, smoking a hookah pipe, who shows Alice a mushroom that can restore her to her proper size. The snag, of course, is that one side of the mushroom stretches her neck, while another shrinks her torso. She must eat exactly the right balance to regain her proper size and proportions.

While some have argued that this scene, with its hookah and “magic mushroom”, is about drugs, I believe it’s actually about what Dodgson saw as the absurdity of symbolic algebra, which severed the link between algebra, arithmetic and his beloved geometry. Whereas the book’s later chapters contain more specific mathematical analogies, this scene is subtle and playful, setting the tone for the madness that will follow.

The first clue may be in the pipe itself: the word “hookah” is, after all, of Arabic origin, like “algebra”, and it is perhaps striking that Augustus De Morgan, the first British mathematician to lay out a consistent set of rules for symbolic algebra, uses the original Arabic translation in Trigonometry and Double Algebra, which was published in 1849. He calls it “al jebr e al mokabala” or “restoration and reduction” – which almost exactly describes Alice’s experience. Restoration was what brought Alice to the mushroom: she was looking for something to eat or drink to “grow to my right size again”, and reduction was what actually happened when she ate some: she shrank so rapidly that her chin hit her foot.

De Morgan’s work explained the departure from universal arithmetic – where algebraic symbols stand for specific numbers rooted in a physical quantity – to that of symbolic algebra, where any “absurd” operations involving negative and impossible solutions are allowed, provided they follow an internal logic. Symbolic algebra is essentially what we use today as a finely honed language for communicating the relations between mathematical objects, but Victorians viewed algebra very differently. Even the early attempts at symbolic algebra retained an indirect relation to physical quantities.

De Morgan wanted to lose even this loose association with measurement, and proposed instead that symbolic algebra should be considered as a system of grammar. “Reduce” algebra from a universal arithmetic to a series of logical but purely symbolic operations, he said, and you will eventually be able to “restore” a more profound meaning to the system – though at this point he was unable to say exactly how. When Alice loses her temper

The madness of Wonderland, I believe, reflects Dodgson’s views on the dangers of this new symbolic algebra. Alice has moved from a rational world to a land where even numbers behave erratically. In the hallway, she tried to remember her multiplication tables, but they had slipped out of the base-10 number system we are used to. In the caterpillar scene, Dodgson’s qualms are reflected in the way Alice’s height fluctuates between 9 feet and 3 inches. Alice, bound by conventional arithmetic where a quantity such as size should be constant, finds this troubling: “Being so many different sizes in a day is very confusing,” she complains. “It isn’t,” replies the Caterpillar, who lives in this absurd world. Wonderland’s madness reflects Carroll’s views on the dangers of the new symbolic algebra.

The Caterpillar’s warning, at the end of this scene, is perhaps one of the most telling clues to Dodgson’s conservative mathematics. “Keep your temper,” he announces. Alice presumes he’s telling her not to get angry, but although he has been abrupt he has not been particularly irritable at this point, so it’s a somewhat puzzling thing to announce. To intellectuals at the time, though, the word “temper” also retained its original sense of “the proportion in which qualities are mingled”, a meaning that lives on today in phrases such as “justice tempered with mercy”. So the Caterpillar could well be telling Alice to keep her body in proportion – no matter what her size.

This may again reflect Dodgson’s love of Euclidean geometry, where absolute magnitude doesn’t matter: what’s important is the ratio of one length to another when considering the properties of a triangle, for example. To survive in Wonderland, Alice must act like a Euclidean geometer, keeping her ratios constant, even if her size changes.

Of course, she doesn’t. She swallows a piece of mushroom and her neck grows like a serpent with predictably chaotic results – until she balances her shape with a piece from the other side of the mushroom. It’s an important precursor to the next chapter, “Pig and pepper”, where Dodgson parodies another type of geometry.

By this point, Alice has returned to her proper size and shape, but she shrinks herself down to enter a small house. There she finds the Duchess in her kitchen nursing her baby, while her Cook adds too much pepper to the soup, making everyone sneeze except the Cheshire Cat. But when the Duchess gives the baby to Alice, it somehow turns into a pig.

The target of this scene is projective geometry, which examines the properties of figures that stay the same even when the figure is projected onto another surface – imagine shining an image onto a moving screen and then tilting the screen through different angles to give a family of shapes. The field involved various notions that Dodgson would have found ridiculous, not least of which is the “principle of continuity”.

Jean-Victor Poncelet, the French mathematician who set out the principle, describes it as follows: “Let a figure be conceived to undergo a certain continuous variation, and let some general property concerning it be granted as true, so long as the variation is confined within certain limits; then the same property will belong to all the successive states of the figure.”

The case of two intersecting circles is perhaps the simplest example to consider. Solve their equations, and you will find that they intersect at two distinct points. According to the principle of continuity, any continuous transformation to these circles – moving their centres away from one another, for example – will preserve the basic property that they intersect at two points. It’s just that when their centres are far enough apart the solution will involve an imaginary number that can’t be understood physically (see diagram).

Of course, when Poncelet talks of “figures”, he means geometric figures, but Dodgson playfully subjects Poncelet’s “semi-colloquial” argument to strict logical analysis and takes it to its most extreme conclusion. What works for a triangle should also work for a baby; if not, something is wrong with the principle, QED. So Dodgson turns a baby into a pig through the principle of continuity. Importantly, the baby retains most of its original features, as any object going through a continuous transformation must. His limbs are still held out like a starfish, and he has a queer shape, turned-up nose and small eyes. Alice only realises he has changed when his sneezes turn to grunts.

The baby’s discomfort with the whole process, and the Duchess’s unconcealed violence, signpost Dodgson’s virulent mistrust of “modern” projective geometry. Everyone in the pig and pepper scene is bad at doing their job. The Duchess is a bad aristocrat and an appallingly bad mother; the Cook is a bad cook who lets the kitchen fill with smoke, over-seasons the soup and eventually throws out her fire irons, pots and plates.

Alice, angry now at the strange turn of events, leaves the Duchess’s house and wanders into the Mad Hatter’s tea party, which explores the work of the Irish mathematician William Rowan Hamilton. Hamilton died in 1865, just after Alice was published, but by this time his discovery of quaternions in 1843 was being hailed as an important milestone in abstract algebra, since they allowed rotations to be calculated algebraically.

Just as complex numbers work with two terms, quaternions belong to a number system based on four terms (see “Imaginary mathematics”). Hamilton spent years working with three terms – one for each dimension of space – but could only make them rotate in a plane. When he added the fourth, he got the three-dimensional rotation he was looking for, but he had trouble conceptualising what this extra term meant. Like most Victorians, he assumed this term had to mean something, so in the preface to his Lectures on Quaternions of 1853 he added a footnote: “It seemed (and still seems) to me natural to connect this extra-spatial unit with the conception of time.”

Where geometry allowed the exploration of space, Hamilton believed, algebra allowed the investigation of “pure time”, a rather esoteric concept he had derived from Immanuel Kant that was meant to be a kind of Platonic ideal of time, distinct from the real time we humans experience. Other mathematicians were polite but cautious about this notion, believing pure time was a step too far.

The parallels between Hamilton’s maths and the Hatter’s tea party – or perhaps it should read “t-party” – are uncanny. Alice is now at a table with three strange characters: the Hatter, the March Hare and the Dormouse. The character Time, who has fallen out with the Hatter, is absent, and out of pique he won’t let the Hatter move the clocks past six.

Reading this scene with Hamilton’s maths in mind, the members of the Hatter’s tea party represent three terms of a quaternion, in which the all-important fourth term, time, is missing. Without Time, we are told, the characters are stuck at the tea table, constantly moving round to find clean cups and saucers.

Their movement around the table is reminiscent of Hamilton’s early attempts to calculate motion, which was limited to rotatations in a plane before he added time to the mix. Even when Alice joins the party, she can’t stop the Hatter, the Hare and the Dormouse shuffling round the table, because she’s not an extra-spatial unit like Time.

The Hatter’s nonsensical riddle in this scene – “Why is a raven like a writing desk?” – may more specifically target the theory of pure time. In the realm of pure time, Hamilton claimed, cause and effect are no longer linked, and the madness of the Hatter’s unanswerable question may reflect this.

Alice’s ensuing attempt to solve the riddle pokes fun at another aspect of quaternions: their multiplication is non-commutative, meaning that x × y is not the same as y × x. Alice’s answers are equally non-commutative. When the Hare tells her to “say what she means”, she replies that she does, “at least I mean what I say – that’s the same thing”. “Not the same thing a bit!” says the Hatter. “Why, you might just as well say that ‘I see what I eat’ is the same thing as ‘I eat what I see’!”

It’s an idea that must have grated on a conservative mathematician like Dodgson, since non-commutative algebras contradicted the basic laws of arithmetic and opened up a strange new world of mathematics, even more abstract than that of the symbolic algebraists.

When the scene ends, the Hatter and the Hare are trying to put the Dormouse into the teapot. This could be their route to freedom. If they could only lose him, they could exist independently, as a complex number with two terms. Still mad, according to Dodgson, but free from an endless rotation around the table.

And there Dodgson’s satire of his contemporary mathematicians seems to end. What, then, would remain of Alice’s Adventures in Wonderland without these analogies? Nothing but Dodgson’s original nursery tale, Alice’s Adventures Under Ground, charming but short on characteristic nonsense. Dodgson was most witty when he was poking fun at something, and only then when the subject matter got him truly riled. He wrote two uproariously funny pamphlets, fashioned in the style of mathematical proofs, which ridiculed changes at the University of Oxford. In comparison, other stories he wrote besides the Alice books were dull and moralistic.

I would venture that without Dodgson’s fierce satire aimed at his colleagues, Alice’s Adventures in Wonderland would never have become famous, and Lewis Carroll would not be remembered as the unrivalled master of nonsense fiction. Imaginary mathematics

The real numbers, which include fractions and irrational numbers like π that can nevertheless be represented as a point on a number line, are only one of many number systems.

Complex numbers, for example, consist of two terms – a real component and an “imaginary” component formed of some multiple of the square root of -1, now represented by the symbol i. They are written in the form a + bi.

The Victorian mathematician William Rowan Hamilton took this one step further, adding two more terms to make quaternions, which take the form a + bi + cj + dk and have their own strange rules of arithmetic.

Melanie Bayley is a DPhil candidate at the University of Oxford. Her work was supported by the UK’s Arts and Humanities Research Council

Implementing Closed Caption and HI / VI in the evolving DCinema World

Summarizing the standards effort for accessibility in digital cinema:

  • SMPTE 429-2 describes labeling for the 5.1, 6.1, and 7.1 audio formats in the SMPTE DCP (DCP = Digital Cinema Package)
    Note: Each audio format prescribes how to package HI and VI-N accessibility audio, where HI = Hearing Impaired, and VI-N = Visually Impaired Narrative;
  • SMPTE 428-10 and 429-12 describe how to prepare and distribute closed caption content in the SMPTE DCP; and,
  • SMPTE 430-10 and 430-11 describe the SMPTE CC Output from the server.

The SMPTE standards for audio do not prescribe the media block outputs on which HI and VI-N should appear. If not specifically prescribed by exhibitor specifications, these channels may appear on different outputs when switching from 5.1 to another audio format. The chart below prescribes the recommended mapping of SMPTE 429-2 audio tracks to the audio outputs of the media block. Note that HI and VI-N audio are recommended to always be routed to outputs 15 and 16.

[Editor: Please read the rest of the article at the following link for the timeline being recommended, in coordination with the InterSociety Digital Cinema Forum (ISDCF), and aligned with the SMPTE DCP roll-out being implemented starting in April 2010


This and other technology and D-Cinema business updates can be found on Michael Karagosian’s MKPE.com website. Subscribe to his monthly expertise.

Update on Digital Cinema Support for Those with Disabilities: December 2009

by Michael Karagosian
©2009 MKPE Consulting LLC  All rights reserved worldwide


Channel Assignment-Recommended-

…Like Tangents In Rain