Introducing – Tools for Cinema Quality Assurance

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Cinema Test Tools for the Non-Technical Manager 

Cinema Test Tools is a free resource for the cinema industry, tuned most particularly for the non-technical manager. The tools include several DCPs, all with interesting means of testing the sound and picture quality for the interested by lightly trained staff. The lessons on sound and light are written to provide a foundation to communicate with the technician who must respond quickly and well to the information that they discover.

The key is a free Online Managers Online Walk Through Checklist that correlates with the many DCPs. It helps bring an understanding of the many nuances of the auditorium's situation in a straightforward way. 

Post Production is post and prior—a lot of work taking other people’s material from dozens of sources and fitting it all into some other group's needs. Very technical.

DCI – New HDR and Direct View Display Docs

DCI has released two new documents for industry review, one dealing with emissive technology (describing them as 'often LED pixels', but leaving the door open for anything) and the other which deals with HDR – High Dynamic Range – displays in post-production and exhibition theaters "so that consistent and repeatable color quality can be achieved."

Both documents include a paragraph that begins: "This document is not a DCI Specification" plus a statement that invites review and comment and an email to send comments to, which other recent versions of these documents have done as well.

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Swatch Out; Secret Code for SMPTE Badge

No, there is no secret code on the SMPTE badge that I can tell you about...that is for certain.

But, take this test and put your score at the bottom corner of your badge and see if anyone else does...

Pantone Color IQ Test Pantone_Color_IQ_Test

Deep Immersive Sounds, Plus...Cool Interview

As everyone knows, the First Rule of Fight Club is that you don't talk about the Committee Work of the Society of Motion Pictures and Television Engineers. So, although Atmos Sound has been around since shortly after the CinemaCon 2012 introduction, with about 4,000 installations by now, and DTS showed their iteration of the Open Source MDA Object Oriented sound, DTS:X, at CinemaCon 2015...and Barco bought the Iosonno rights up about that same time to augment the Auro system with object oriented sound ...one heard nary a word out of the committee halls of SMPTE about the known Immersive Audio objective: a single standard format for immersive sound so that any mix will play in any theater, regardless of the manufacturer of the compliant rendering system it was playing on.

And now that has changed: The first 3 SMPTE documents have been released toward that immersive effort. They won't be interesting to anyone who isn't making a rendering device since they merely (merely, the editor scoffs) describe the bitstream, establishes the metadata, and defines the names of the sound field groups and channels that make up an immersive track. 

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Light Illusion IBC Show Specials | Probes and Software

We are delighted to announce that in partnership with some of our hardware manufacturers we are able to offer a range of 'IBC Show special discounts' to celebrate the fact that Light Illusion has ceased attending any and all shows, as the viability they used to offer no longer applies in today's world.

The discounts will be available throughout the duration of the IBC Show, and are limited to a set number of units as defined below.
When the limited number of units has been sold, the offer for that item is over.
(For all, other than the Jeti probes, this means the offers expire at the end of play on the 19th September)

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Subcategories

From Category Set-up [SobiPro]
The technology of post production explained; from ingest, networks and storage, compression and conversion, audio and video processing, edge storage and transfer...place or read it here.

If a few bits disappear, the oil company has to take tons of equipment back to the source and measure the sub-terrain again. The same production and post...except you ain't gonna get Clark Gable back to the shoot again.

CGI, X'Y'Z' to P3, there are so many things going on. Here's the news.

You know, I kept seeing that 3D stuff, and seeing that 3D stuff, and never getting it. Then I saw the same clips with a great audio system, and what do you know...the pictures looked better. 

There is a right way to do this and a wrong. There is faster and there is more faster. There are security issues and return on investment issues. 

Ingest...it just isn't the same anymore.